miao-plugin/resources/meta-gs/character/刻晴/calc_auto.js
2023-10-25 03:34:36 +08:00

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export const details = [{
title: 'E后重击伤害',
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: 'Q单段伤害',
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
}, {
title: 'Q总伤害',
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
}, {
title: 'Q总伤害·超激化',
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => {
let t1j = dmg(talent.q['技能伤害'], 'q', 'aggravate')
let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', 'aggravate')
let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
let t3j = dmg(talent.q['最后一击伤害'], 'q', 'aggravate')
return {
dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
}
}
}, {
title: '刻九万妲Q激化总伤',
params: { q: 1, team: true },
dmg: ({ talent }, dmg) => {
let t1j = dmg(talent.q['技能伤害'], 'q', 'aggravate')
let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', 'aggravate')
let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
let t3j = dmg(talent.q['最后一击伤害'], 'q', 'aggravate')
return {
dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
}
}
}]
export const defParams = {
q: 1,
team: true
}
export const defDmgIdx = 4
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '刻晴被动释放Q获得15%暴击率',
data: {
qCpct: 15
}
}, {
title: '刻晴4命触发雷元素相关反应提升攻击力25%',
cons: 4,
data: {
atkPct: 25
}
}, {
title: '刻晴6命4层获得24%雷伤加成',
cons: 6,
data: {
dmg: 24
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
data: {
atkPlus: 794.2,
cdmg: 60,
atkPct: 20
}
}, {
check: ({ cons, params }) => (cons >= 2 && params.team === true),
title: '千夜2命纳西妲增加精通[mastery],减防[enemyDef]%',
data: {
mastery: 40,
enemyDef: 30
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team === true),
title: '千夜0命纳西妲增加精通[mastery]',
data: {
mastery: 40
}
}, {
check: ({ params }) => params.team === true,
sort: 7,
title: '纳西妲-净善摄受明论Q范围内在场角色增加精通[mastery]',
data: {
mastery: 250
}
}, 'aggravate']