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a009b9678d
* 增加绮良良的角色信息,可通过`#绮良良天赋`、`#绮良良图鉴`等查看
163 lines
3.7 KiB
JavaScript
163 lines
3.7 KiB
JavaScript
import Base from './Base.js'
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import { Data } from '#miao'
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import { weaponData, weaponAbbr, weaponAlias, weaponType, weaponSet } from '../resources/meta/weapon/index.js'
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import lodash from 'lodash'
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class Weapon extends Base {
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constructor (name) {
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super(name)
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let meta = weaponData[name]
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if (!meta) {
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return false
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}
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let cache = this._getCache(`weapon:${name}`)
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if (cache) {
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return cache
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}
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this.id = meta.id
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this.name = meta.name
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this.meta = meta
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this.type = meta.type
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this.star = meta.star
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return this._cache()
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}
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get abbr () {
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return weaponAbbr[this.name] || this.name
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}
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get title () {
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return this.name
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}
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get img () {
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return `meta/weapon/${this.type}/${this.name}/icon.webp`
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}
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get imgs () {
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return {
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icon: `meta/weapon/${this.type}/${this.name}/icon.webp`,
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icon2: `meta/weapon/${this.type}/${this.name}/awaken.webp`,
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gacha: `meta/weapon/${this.type}/${this.name}/gacha.webp`
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}
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}
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get icon () {
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return this.img
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}
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get detail () {
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return this.getDetail()
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}
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get maxLv () {
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return this.star <= 2 ? 70 : 90
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}
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get maxPromote () {
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return this.star <= 2 ? 4 : 6
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}
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get maxAffix () {
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let datas = this.detail?.affixData?.datas || {}
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return (datas['0'] && datas['0'][4]) ? 5 : 1
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}
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static isWeaponSet (name) {
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return weaponSet.includes(name)
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}
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static get (name, type = '') {
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name = lodash.trim(name)
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if (weaponAlias[name]) {
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return new Weapon(weaponAlias[name])
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}
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if (type) {
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let name2 = name + (weaponType[type] || type)
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if (weaponAlias[name2]) {
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return new Weapon(weaponAlias[name2])
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}
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}
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return false
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}
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static async forEach (fn, type = '') {
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for (let name in weaponData) {
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let ds = weaponData[name]
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let w = Weapon.get(ds.name)
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if (!w || (type && type !== w.type)) {
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continue
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}
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await fn(w)
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}
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}
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getDetail () {
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if (this._detail) {
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return this._detail
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}
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const path = 'resources/meta/weapon'
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try {
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this._detail = Data.readJSON(`${path}/${this.type}/${this.name}/data.json`, 'miao')
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} catch (e) {
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console.log(e)
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}
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return this._detail
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}
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calcAttr (level, promote = -1) {
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let lvLeft = 1
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let lvRight = 20
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let lvStep = [1, 20, 40, 50, 60, 70, 80, 90]
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let currPromote = 0
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for (let idx = 0; idx < lvStep.length - 1; idx++) {
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if (promote === -1 || (currPromote === promote)) {
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if (level >= lvStep[idx] && level <= lvStep[idx + 1]) {
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lvLeft = lvStep[idx]
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lvRight = lvStep[idx + 1]
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break
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}
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}
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currPromote++
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}
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let wAttr = this?.detail?.attr || {}
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let wAtk = wAttr.atk || {}
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let valueLeft = wAtk[lvLeft + '+'] || wAtk[lvLeft] || {}
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let valueRight = wAtk[lvRight] || {}
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let atkBase = valueLeft * 1 + ((valueRight - valueLeft) * (level - lvLeft) / (lvRight - lvLeft))
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let wBonus = wAttr.bonusData || {}
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valueLeft = wBonus[lvLeft + '+'] || wBonus[lvLeft]
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valueRight = wBonus[lvRight]
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let stepCount = Math.ceil((lvRight - lvLeft) / 5)
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let valueStep = (valueRight - valueLeft) / stepCount
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let value = valueLeft + (stepCount - Math.ceil((lvRight - level) / 5)) * valueStep
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return {
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atkBase,
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attr: {
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key: wAttr.bonusKey,
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value
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}
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}
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}
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getAffixInfo (affix) {
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let d = this.getDetail()
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let ad = this.detail.affixData
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let txt = ad.text
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lodash.forEach(ad.datas, (ds, idx) => {
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txt = txt.replace(`$[${idx}]`, ds[affix - 1])
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})
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return {
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name: d.name,
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star: d.star,
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desc: d.desc,
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imgs: this.imgs,
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affix,
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affixTitle: d.affixTitle,
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affixDetail: txt
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}
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}
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}
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export default Weapon
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