mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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103 lines
2.6 KiB
JavaScript
103 lines
2.6 KiB
JavaScript
/*
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* 角色圣遗物评分详情
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*
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* */
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import lodash from 'lodash'
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import { Cfg, Common, Meta } from '#miao'
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import { getTargetUid, profileHelp, getProfileRefresh } from './ProfileCommon.js'
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import { Artifact, Button, Character, Player } from '#miao.models'
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import ArtisMarkCfg from '../../models/artis/ArtisMarkCfg.js'
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/*
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* 角色圣遗物面板
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* */
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export async function profileArtis (e) {
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let { uid, avatar } = e
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let profile = e._profile || await getProfileRefresh(e, avatar)
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if (!profile) {
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return true
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}
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if (!profile.hasArtis()) {
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e.reply('未能获得圣遗物详情,请重新获取面板信息后查看')
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return true
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}
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let char = profile.char
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let { game } = char
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let charCfg = ArtisMarkCfg.getCfg(profile)
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let { attrMap } = Meta.getMeta(game, 'arti')
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let artisDetail = profile.getArtisMark()
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let artisKeyTitle = Artifact.getArtisKeyTitle(game)
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// 渲染图像
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return e.reply([await Common.render('character/artis-mark', {
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uid,
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elem: char.elem,
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splash: profile.costumeSplash,
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imgs: profile.imgs,
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data: profile,
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costume: profile.costume ? '2' : '',
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artisDetail,
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artisKeyTitle,
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attrMap,
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charCfg,
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game,
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changeProfile: e._profileMsg
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}, { e, scale: 1.6 / 1.1, retType: 'base64' }), new Button(e).profile(char, uid)])
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}
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/*
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* 圣遗物列表
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* */
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export async function profileArtisList (e) {
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let game = /星铁|遗器/.test(e.msg) ? 'sr' : 'gs'
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e.isSr = game === 'sr'
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let uid = await getTargetUid(e)
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if (!uid) {
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return true
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}
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let artis = []
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let player = Player.create(uid, game)
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player.forEachAvatar((avatar) => {
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let profile = avatar.getProfile()
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if (!profile) {
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return true
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}
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let name = profile.name
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let char = Character.get(name, game)
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if (!profile.hasData || !profile.hasArtis()) {
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return true
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}
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let profileArtis = profile.getArtisMark()
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lodash.forEach(profileArtis.artis, (arti, idx) => {
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arti.charWeight = profileArtis.charWeight
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arti.avatar = name
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arti.side = char.side
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artis.push(arti)
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})
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})
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if (artis.length === 0) {
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let artisName = game === 'gs' ? '圣遗物' : '遗器'
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e.reply(`请先获取角色面板数据后再查看${artisName}列表...`)
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await profileHelp(e)
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return true
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}
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artis = lodash.sortBy(artis, '_mark')
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artis = artis.reverse()
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let number = Cfg.get('artisNumber', 28)
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artis = artis.slice(0, `${number}`)
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let artisKeyTitle = Artifact.getArtisKeyTitle(game)
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// 渲染图像
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return await Common.render('character/artis-list', {
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save_id: uid,
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uid,
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artis,
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artisKeyTitle
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}, { e, scale: 1.4 })
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}
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