miao-plugin/models/attr/AttrData.js
2023-10-19 01:01:11 +08:00

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import lodash from 'lodash'
import Base from '../Base.js'
import { Format } from '#miao'
const baseAttr = {
gs: 'atk,def,hp,mastery,recharge,cpct,cdmg,dmg,phy,heal,shield'.split(','),
sr: 'atk,def,hp,speed,recharge,cpct,cdmg,dmg,heal,stance,effPct,effDef'.split(',')
}
let attrReg = {
gs: new RegExp(`^(${baseAttr.gs.join('|')})(Base|Plus|Pct|Inc)$`),
sr: new RegExp(`^(${baseAttr.sr.join('|')})(Base|Plus|Pct|Inc)$`)
}
class AttrData extends Base {
constructor (char, data = null) {
super()
this.char = char
this.game = char.game
this.init(data, this.game)
}
static create (char, data = null) {
return new AttrData(char, data)
}
init (data) {
// 基础属性
this._attr = {}
this._base = {}
let attr = this._attr
let base = this._base
lodash.forEach(baseAttr[this.game], (key) => {
attr[key] = {
base: 0,
plus: 0,
pct: 0
}
base[key] = 0
})
if (data) {
this.setAttr(data, true)
}
}
/**
* getter
*
* @param key
* @returns {*|number}
* @private
*/
_get (key) {
let attr = this._attr
if (baseAttr[this.game].includes(key)) {
let a = attr[key]
return a.base * (1 + a.pct / 100) + a.plus
}
let testRet = attrReg[this.game].exec(key)
if (testRet && testRet[1] && testRet[2]) {
let key = testRet[1]
let key2 = testRet[2].toLowerCase()
return attr[key][key2] || 0
}
}
/**
* 添加或追加Attr数据
* @param key
* @param val
* @param isBase
* @returns {boolean}
*/
addAttr (key, val, isBase = false) {
let attr = this._attr
let base = this._base
if (this.isSr && Format.isElem(key, this.game)) {
if (Format.sameElem(this.char.elem, key, this.game)) {
key = 'dmg'
}
}
if (baseAttr[this.game].includes(key)) {
attr[key].plus += val * 1
if (isBase) {
base[key] = (base[key] || 0) + val * 1
}
return true
}
let testRet = attrReg[this.game].exec(key)
if (testRet && testRet[1] && testRet[2]) {
let key = testRet[1]
let key2 = testRet[2].toLowerCase()
attr[key][key2] = attr[key][key2] || 0
attr[key][key2] += val * 1
if (key2 === 'base' || isBase) {
base[key] = (base[key] || 0) + val * 1
}
return true
}
return false
}
/**
* 设置属性
* @param data
* @param withBase带有base数据的初始化设置会将atk/hp/def视作结果数据而非plus数据
*/
setAttr (data, withBase = false) {
if (withBase) {
lodash.forEach(['hp', 'def', 'atk'], (key) => {
let base = `${key}Base`
if (data[key] && data[base]) {
data[`${key}Plus`] = data[key] - data[base]
delete data[key]
}
})
}
lodash.forEach(data, (val, key) => {
if (this.isSr && Format.isElem(key, this.game)) {
if (this.char.elem === Format.elem(key, '', this.game)) {
this.addAttr('dmg', val)
}
} else {
this.addAttr(key, val)
}
})
}
getAttr () {
let ret = {}
lodash.forEach(baseAttr[this.game], (key) => {
ret[key] = this[key]
if (['hp', 'atk', 'def', 'speed'].includes(key)) {
ret[`${key}Base`] = this[`${key}Base`]
}
})
ret._calc = true
return ret
}
getBase () {
return this._base
}
}
export default AttrData