mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-29 10:36:25 +00:00
63 lines
2.0 KiB
JavaScript
63 lines
2.0 KiB
JavaScript
export const details = [{
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
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}, {
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title: '追加攻击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.t['追加伤害'], 't')
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}, {
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title: '战技+引爆dot伤害',
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params: { isDot: true },
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dmg: ({ talent, cons, weapon }, dmg) => {
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let plusDot = cons >= 6 ? 1.56 : 0
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let weaponDot = weapon.name === '只需等待' ? (weapon.affix * 10 + 50) / 100 : 0
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let eDmg = dmg(talent.e['单体伤害'], 'e')
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let dotDmg = dmg((talent.q['回合持续伤害'] + plusDot + weaponDot) * talent.e['额外持续伤害'], 'dot', 'skillDot')
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return {
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dmg: eDmg.dmg + dotDmg.avg,
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avg: eDmg.avg + dotDmg.avg
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}
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}
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}, {
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title: '终结技伤害',
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params: { isDot: true },
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dmg: ({ talent, cons, weapon }, dmg) => {
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let plusDot = cons >= 6 ? 1.56 : 0
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let weaponDot = weapon.name === '只需等待' ? (weapon.affix * 10 + 50) / 100 : 0
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let qDmg = dmg(talent.q['技能伤害'], 'q')
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let dotDmg = dmg((talent.q['回合持续伤害'] + plusDot + weaponDot) * talent.q['额外持续伤害'], 'dot', 'skillDot')
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return {
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dmg: qDmg.dmg + dotDmg.avg,
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avg: qDmg.avg + dotDmg.avg
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}
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}
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}]
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export const defParams = { tArtisBuffCount: 6 }
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export const mainAttr = 'atk,cpct,cdmg'
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export const defDmgIdx = 3
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export const buffs = [{
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title: '卡芙卡1命:目标受到的持续伤害提高30%',
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cons: 1,
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data: {
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dotEnemydmg: 30
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}
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}, {
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title: '卡芙卡2命:我方全体造成的持续伤害提高25%',
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cons: 2,
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data: {
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dotDmg: 25
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}
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}, {
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title: '卡芙卡六命:持续伤害倍率提高156%',
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cons: 6
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}, {
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title: '只需等待-游丝:游丝状态下,敌方目标陷入触电状态,每回合开始受到等同于装备者攻击力[dotData]%的雷属性持续伤害',
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check: ({ weapon, params }) => (weapon.name === '只需等待' && params.isDot === true),
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data: {
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dotData: ({ weapon }) => weapon.affix * 10 + 50
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}
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}]
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export const createdBy = 'Aluxes'
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