mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-12-01 11:12:03 +00:00
69 lines
1.9 KiB
JavaScript
69 lines
1.9 KiB
JavaScript
export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害',
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params: { qBuff: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '3层奥迹持续伤害',
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params: { qBuff: true },
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dmg: ({ talent }, dmg) => {
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const td = talent.t['持续伤害'] + talent.t['倍率提高'] * 3
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return dmg(td, 'dot', 'skillDot')
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}
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}, {
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title: '7层奥迹持续伤害',
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params: { ignoreDef: true, qBuff: true },
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dmg: ({ talent }, dmg) => {
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const td = talent.t['持续伤害'] + talent.t['倍率提高'] * 7
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return dmg(td, 'dot', 'skillDot')
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}
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}, {
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title: '50层奥迹持续伤害',
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params: { ignoreDef: true, qBuff: true },
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dmg: ({ talent }, dmg) => {
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const td = talent.t['持续伤害'] + talent.t['倍率提高'] * 50
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return dmg(td, 'dot', 'skillDot')
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}
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}]
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export const mainAttr = 'atk,cpct,cdmg,dmg,effPct'
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export const defDmgIdx = 4
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export const buffs = [{
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title: '行迹-烛影朕兆:基于效果命中,提高造成的伤害[dmg]%',
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tree: 3,
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data: {
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dmg: ({ attr }) => Math.min(attr.effPct * 0.6, 72),
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}
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}, {
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title: '战技:使得目标防御力降低[enemyDef]%',
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data: {
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enemyDef: ({ talent }) => talent.e['防御力降低'] * 100,
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}
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}, {
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title: '终结技:【揭露】状态下,目标受到的伤害提高[enemydmg]%',
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check: ({ params }) => params.qBuff === true,
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data: {
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enemydmg: ({ talent }) => talent.q['伤害提高'] * 100,
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}
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}, {
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title: '奥迹:层数大于等于7层时,造成的持续伤害无视目标防御力[dotIgnore]%',
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check: ({ params }) => params.ignoreDef === true,
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data: {
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dotIgnore: 20,
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}
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}, {
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title: '黑天鹅1命:敌方抗性降低[kx]%',
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cons: 1,
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data: {
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kx: 25,
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}
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}]
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export const createdBy = 'Aluxes'
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