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* 新增刃伤害计算及评分规则 * 更新神子 托马 珐露珊 白术 赛诺 银狼 伤害计算
49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let addDmg = (cons * 1 >= 4) ? 1 : 0
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return dmg(talent.q['技能伤害'] + addDmg, 'q')
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}
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}]
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export const mainAttr = 'atk,cpct,cdmg,effPct'
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export const buffs = [{
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title: '银狼天赋:防御力缺陷降低敌方防御力[enemyDef]%',
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data: {
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enemyDef: ({ talent }) => talent.t['防御力降低'] * 100
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}
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}, {
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title: '银狼战技:添加弱点降低对方对应属性抗性[kx]%',
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data: {
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kx: 20
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}
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}, {
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title: '银狼终结技:释放终结技降低敌方防御[enemyDef]%',
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data: {
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enemyDef: ({ talent }) => talent.q['防御力降低'] * 100
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}
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}, {
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title: '银狼4命:敌方有5个负面Buff附加100%攻击力的量子属性附加伤害',
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cons: 4,
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data: {}
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}, {
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title: '银狼6命:敌方有5个负面Buff提高100%受到的伤害',
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cons: 6,
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data: {
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dmg: 100
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}
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}, {
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title: '行迹-旁注:敌方目标的负面效果数量大于等于3个额外降低抗性3%',
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tree: 2,
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data: {
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kx: 3
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}
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}]
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