miao-plugin/components/profile-data/miao-meta.js
yoimiya-kokomi 89769be51a 增加扩散、感电的计算逻辑,感谢 **@49631073**的逻辑梳理
伤害计算增加 万叶ⁿᵉʷ、久岐忍ⁿᵉʷ,温迪增加扩散伤害计算
部分角色评分权重微调
2022-06-21 06:55:08 +08:00

48 lines
1.1 KiB
JavaScript

import _Data from "../Data.js";
import lodash from "lodash";
const _path = process.cwd();
export const artiIdx = {
"生之花": 1,
"死之羽": 2,
"时之沙": 3,
"空之杯": 4,
"理之冠": 5
}
let relis = _Data.readJSON(`${_path}/plugins/miao-plugin/resources/meta/reliquaries/`, "data.json") || {};
let setMap = {};
lodash.forEach(relis, (ds) => {
if (ds.sets) {
lodash.forEach(ds.sets, (tmp) => {
if (tmp.name) {
setMap[tmp.name] = ds.name;
}
})
}
})
export const artiSetMap = setMap;
export const attrMap = {
HP: "小生命",
HP_PERCENT: "大生命",
ATTACK: "小攻击",
ATTACK_PERCENT: "大攻击",
DEFENSE: "小防御",
DEFENSE_PERCENT: "大防御",
FIRE_ADD_HURT: "火元素伤害加成",
ICE_ADD_HURT: "冰元素伤害加成",
ROCK_ADD_HURT: "岩元素伤害加成",
ELEC_ADD_HURT: "雷元素伤害加成",
WIND_ADD_HURT: "风元素伤害加成",
WATER_ADD_HURT: "水元素伤害加成",
PHYSICAL_ADD_HURT: "物理伤害加成",
HEAL_ADD: "治疗加成",
ELEMENT_MASTERY: "元素精通",
CRITICAL: "暴击率",
CRITICAL_HURT: "暴击伤害",
CHARGE_EFFICIENCY: "充能效率",
};