miao-plugin/resources/meta/character/班尼特/data.json
2022-04-06 03:49:37 +08:00

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{
"id": "10000032",
"key": "Bennett",
"name": "班尼特",
"abbr": "班尼特",
"title": "命运试金石",
"desc": "蒙德的冒险家少年,拥有与他的善良毫不相称的霉运。",
"astro": "险路座",
"star": 4,
"weapon": "单手剑",
"elem": "pyro",
"element": "火",
"stat": {
"hp": "12397",
"atk": "191",
"def": "771",
"growStat": "元素充能效率",
"growValue": "26.7%"
},
"lvStat": [
{
"name": "基础生命值",
"values": {
"1": "1039",
"20": "2670",
"40": "5163",
"50": "6573",
"60": "8168",
"70": "9577",
"80": "10987",
"90": "12397",
"20+": "3447",
"40+": "5715",
"50+": "7309",
"60+": "8719",
"70+": "10129",
"80+": "11539"
}
},
{
"name": "基础攻击力",
"values": {
"1": "16",
"20": "41",
"40": "80",
"50": "101",
"60": "126",
"70": "148",
"80": "169",
"90": "191",
"20+": "53",
"40+": "88",
"50+": "113",
"60+": "134",
"70+": "156",
"80+": "178"
}
},
{
"name": "基础防御力",
"values": {
"1": "65",
"20": "166",
"40": "321",
"50": "409",
"60": "508",
"70": "596",
"80": "684",
"90": "771",
"20+": "214",
"40+": "356",
"50+": "455",
"60+": "542",
"70+": "630",
"80+": "718"
}
},
{
"name": "元素充能效率",
"values": {
"1": "0%",
"20": "0%",
"40": "0%",
"50": "6.7%",
"60": "13.3%",
"70": "13.3%",
"80": "20%",
"90": "26.7%",
"20+": "0%",
"40+": "6.7%",
"50+": "13.3%",
"60+": "13.3%",
"70+": "20%",
"80+": "26.7%"
}
},
{
"name": "暴击率",
"values": {
"1": "5%",
"20": "5%",
"40": "5%",
"50": "5%",
"60": "5%",
"70": "5%",
"80": "5%",
"90": "5%",
"20+": "5%",
"40+": "5%",
"50+": "5%",
"60+": "5%",
"70+": "5%",
"80+": "5%"
}
}
],
"item": {
"talent": "诗文",
"boss": "常燃火种",
"gemStone": "燃愿玛瑙",
"local": "风车菊",
"monster": "鸦印",
"weekly": "东风之翎"
},
"talent": {
"a": {
"name": "普通攻击·好运剑",
"desc": "普通攻击\n进行至多五段的连续剑击。\n重击\n消耗一定体力瞬间向前方挥出两剑。\n下落攻击\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attr": [
{
"name": "重击体力消耗",
"value": "20"
}
],
"table": [
{
"name": "一段伤害",
"value": [
"44.55%",
"48.17%",
"51.8%",
"56.98%",
"60.61%",
"64.75%",
"70.45%",
"76.15%",
"81.84%",
"88.06%",
"94.28%",
"100.49%",
"106.71%",
"112.92%",
"119.14%"
]
},
{
"name": "二段伤害",
"value": [
"42.74%",
"46.22%",
"49.7%",
"54.67%",
"58.15%",
"62.13%",
"67.59%",
"73.06%",
"78.53%",
"84.49%",
"90.45%",
"96.42%",
"102.38%",
"108.35%",
"114.31%"
]
},
{
"name": "三段伤害",
"value": [
"54.61%",
"59.06%",
"63.5%",
"69.85%",
"74.3%",
"79.38%",
"86.36%",
"93.35%",
"100.33%",
"107.95%",
"115.57%",
"123.19%",
"130.81%",
"138.43%",
"146.05%"
]
},
{
"name": "四段伤害",
"value": [
"59.68%",
"64.54%",
"69.4%",
"76.34%",
"81.2%",
"86.75%",
"94.38%",
"102.02%",
"109.65%",
"117.98%",
"126.31%",
"134.64%",
"142.96%",
"151.29%",
"159.62%"
]
},
{
"name": "五段伤害",
"value": [
"71.9%",
"77.75%",
"83.6%",
"91.96%",
"97.81%",
"104.5%",
"113.7%",
"122.89%",
"132.09%",
"142.12%",
"152.15%",
"162.18%",
"172.22%",
"182.25%",
"192.28%"
]
},
{
"name": "重击伤害",
"value": [
"55.9% + 60.72%",
"60.45% + 65.66%",
"65% + 70.6%",
"71.5% + 77.66%",
"76.05% + 82.6%",
"81.25% + 88.25%",
"88.4% + 96.02%",
"95.55% + 103.78%",
"102.7% + 111.55%",
"110.5% + 120.02%",
"118.3% + 128.49%",
"126.1% + 136.96%",
"133.9% + 145.44%",
"141.7% + 153.91%",
"149.5% + 162.38%"
]
},
{
"name": "下坠期间伤害",
"value": [
"63.93%",
"69.14%",
"74.34%",
"81.77%",
"86.98%",
"92.93%",
"101.1%",
"109.28%",
"117.46%",
"126.38%",
"135.3%",
"144.22%",
"153.14%",
"162.06%",
"170.98%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"value": [
"127.84% / 159.68%",
"138.24% / 172.67%",
"148.65% / 185.67%",
"163.51% / 204.24%",
"173.92% / 217.23%",
"185.81% / 232.09%",
"202.16% / 252.51%",
"218.51% / 272.93%",
"234.86% / 293.36%",
"252.7% / 315.64%",
"270.54% / 337.92%",
"288.38% / 360.2%",
"306.22% / 382.48%",
"324.05% / 404.76%",
"341.89% / 427.04%"
]
}
],
"tableKeys": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
},
"e": {
"name": "热情过载",
"desc": "班尼特将火元素与冒险的热情凝聚在剑上。根据热情凝聚的程度,可能会发生不同的事情…\n点按\n快速向前挥出火焰一击造成火元素伤害。\n长按\n根据长按时间进行蓄力释放时依照蓄力段数造成不同的效果。\n•\n一段蓄力发动二段攻击造成火元素伤害并将敌人击飞\n•\n二段蓄力发动三段连续攻击造成可观的火元素伤害。最后一击会发生爆炸将班尼特与敌人同时击飞。被击飞时班尼特不会受到伤害。",
"attr": [
{
"name": "冷却时间",
"value": "5 / 7.5 / 10s"
}
],
"table": [
{
"name": "点按伤害",
"value": [
"137.6%",
"147.92%",
"158.24%",
"172%",
"182.32%",
"192.64%",
"206.4%",
"220.16%",
"233.92%",
"247.68%",
"261.44%",
"275.2%",
"292.4%",
"309.6%",
"326.8%"
]
},
{
"name": "一段蓄力伤害",
"value": [
"84% + 92%",
"90.3% + 98.9%",
"96.6% + 105.8%",
"105% + 115%",
"111.3% + 121.9%",
"117.6% + 128.8%",
"126% + 138%",
"134.4% + 147.2%",
"142.8% + 156.4%",
"151.2% + 165.6%",
"159.6% + 174.8%",
"168% + 184%",
"178.5% + 195.5%",
"189% + 207%",
"199.5% + 218.5%"
]
},
{
"name": "二段蓄力伤害",
"value": [
"88% + 96%",
"94.6% + 103.2%",
"101.2% + 110.4%",
"110% + 120%",
"116.6% + 127.2%",
"123.2% + 134.4%",
"132% + 144%",
"140.8% + 153.6%",
"149.6% + 163.2%",
"158.4% + 172.8%",
"167.2% + 182.4%",
"176% + 192%",
"187% + 204%",
"198% + 216%",
"209% + 228%"
]
},
{
"name": "爆炸伤害",
"value": [
"132%",
"141.9%",
"151.8%",
"165%",
"174.9%",
"184.8%",
"198%",
"211.2%",
"224.4%",
"237.6%",
"250.8%",
"264%",
"280.5%",
"297%",
"313.5%"
]
}
],
"tableKeys": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
},
"q": {
"name": "美妙旅程",
"desc": "班尼特进行腾跃轰击,造成火元素伤害,并生成鼓舞领域。\n鼓舞领域\n•\n领域内的角色如果生命值低于或等于70%,会持续恢复生命值,回复量受益于班尼特的最大生命值;\n•\n领域内的角色如果生命值高于70%,会基于班尼特的基础攻击力,以一定比例获得攻击力加成;\n•\n为其中的角色施加火元素附着。",
"attr": [
{
"name": "持续时间",
"value": "12s"
},
{
"name": "冷却时间",
"value": "15s"
},
{
"name": "元素能量",
"value": "60"
}
],
"table": [
{
"name": "技能伤害",
"value": [
"232.8%",
"250.26%",
"267.72%",
"291%",
"308.46%",
"325.92%",
"349.2%",
"372.48%",
"395.76%",
"419.04%",
"442.32%",
"465.6%",
"494.7%",
"523.8%",
"552.9%"
]
},
{
"name": "持续治疗",
"value": [
"6% Max HP + 577",
"6.45% Max HP + 635",
"6.9% Max HP + 698",
"7.5% Max HP + 765",
"7.95% Max HP + 837",
"8.4% Max HP + 914",
"9% Max HP + 996",
"9.6% Max HP + 1083",
"10.2% Max HP + 1174",
"10.8% Max HP + 1270",
"11.4% Max HP + 1371",
"12% Max HP + 1477",
"12.75% Max HP + 1588",
"13.5% Max HP + 1703",
"14.25% Max HP + 1824"
]
},
{
"name": "攻击力加成比例",
"value": [
"56%",
"60.2%",
"64.4%",
"70%",
"74.2%",
"78.4%",
"84%",
"89.6%",
"95.2%",
"100.8%",
"106.4%",
"112%",
"119%",
"126%",
"133%"
]
}
],
"tableKeys": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
}
},
"passive": [
{
"name": "应该安全",
"desc": "在蒙德执行探索派遣任务时消耗的时间缩短25%。"
},
{
"name": "热情复燃",
"desc": "热情过载的冷却时间减少20%。"
},
{
"name": "无畏的热血",
"desc": "在美妙旅程领域内,热情过载具有如下效果: • 冷却时间减少50% • 二段蓄力不会将班尼特自身击飞。"
}
],
"cons": {
"1": {
"name": "冒险憧憬",
"desc": "美妙旅程的攻击力提升效果不再有生命值限制数值上追加班尼特基础攻击力的20%。"
},
"2": {
"name": "踏破绝境",
"desc": "班尼特的生命值低于70%时元素充能效率提高30%。"
},
"3": {
"name": "火热激情",
"desc": "热情过载的技能等级提高3级。 至多提升至15级。"
},
"4": {
"name": "热情不灭",
"desc": "施放一段蓄力的热情过载时,在技能第二段攻击中进行普通攻击,可以施放额外的追击。 追击的伤害等同于第二段攻击的135%。"
},
"5": {
"name": "开拓的心魂",
"desc": "美妙旅程的技能等级提高3级。 至多提升至15级。"
},
"6": {
"name": "烈火与勇气",
"desc": "处在美妙旅程领域内的队伍中当前场上单手剑、双手剑、长柄武器角色获得15%火元素伤害加成,并获得火元素附魔。"
}
}
}