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ad3d4ad587
2. 调整角色卡片的样式与布局
172 lines
4.5 KiB
JavaScript
172 lines
4.5 KiB
JavaScript
import Base from "./Base.js";
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import { roleId, abbr } from "../../../../config/genshin/roleId.js";
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import lodash from "lodash";
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import fs from "fs";
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import Data from "../Data.js";
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import request from "request";
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let characterMap = {};
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// 读取配置
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let characterMeta = Data.readJSON("./plugins/miao-plugin/components/meta", "characters.json")// JSON.parse(fs.readFileSync(__dirname + "../meta/characters.json", "utf8"));
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characterMeta = lodash.keyBy(characterMeta, (d) => d.Name);
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const elemName = {
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pyro: "火",
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hydro: "水",
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dendro: "草",
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electro: "雷",
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anemo: "风",
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cryo: "冰",
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geo: "岩"
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};
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class Character extends Base {
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constructor(name) {
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super();
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this._name = name;
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this.sName = this.name;
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this.id = YunzaiApps.mysInfo['roleIdToName'](name);
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lodash.extend(this, getMetaData(name));
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}
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get name() {
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if (this.roleId) {
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if (this.roleId * 1 === 10000005) {
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this._name = "空";
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} else if (this.roleId * 1 === 10000007) {
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this._name = "荧";
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}
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}
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return this._name;
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}
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set name(name) {
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this._name = name;
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}
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async checkImgCache(resDir) {
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// 处理img信息
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let chcheDir = resDir + "/cache/";
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}
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}
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let cacheImgFile = async function (url, cacheDir) {
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let ret = /^https:\/\/(.*)$/.exec(url);
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if (ret && ret[1] && /\.(png|jpg|gif|jpeg|webp)$/.test(ret[1])) {
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let fileName = ret[1];
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Data.createDir(cacheDir, fileName);
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request(imgUrl).pipe(fs.createWriteStream(cacheDir + fileName));
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}
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}
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// 获取指定角色的Meta信息
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let getMetaData = function (name) {
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if (!characterMeta[name]) {
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return {};
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}
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const metaCfg = { lowerFirstKey: true },
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meta = characterMeta[name];
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// 处理基础信息
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let ret = Data.getData(meta, "Name,Title,desc:Description,astro:AstrolabeName", metaCfg);
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// 处理图像信息
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ret.img = Data.getData(meta, "Weapon,Element,City,Profile,GachaCard,GachaSplash,Source", metaCfg);
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// 处理元素
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let elemRet = /([a-z]*).png$/.exec(meta.Element);
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if (elemRet && elemRet[1]) {
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ret.elementType = ret[1];
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ret.element = elemName[ret.elementType];
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}
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// 处理属性
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ret.stat = Data.getData(meta, "BaseHP,BaseATK,BaseDEF,aStat:AscensionStat,aStatValue:AscensionStatValue");
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ret.statPerLv = lodash.map(meta.CharStat, (d) => Data.getData(d, "Name,Values", metaCfg));
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// 处理材料
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let itemKey = lodash.map("talent,boss,gemStone,Local,monster,weekly".split(","), (a) => `${a}:${lodash.upperFirst(a)}.Name`);
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ret.item = Data.getData(meta, itemKey, metaCfg)
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// 处理天赋
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ret.talents = {
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a: getTalentData(meta.NormalAttack),
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e: getTalentData(meta.TalentE),
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q: getTalentData(meta.TalentQ),
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};
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// 处理其他天赋
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ret.passiveTalents = lodash.map(meta.PassiveTalents, (d) => Data.getData(d, "Name,desc:Description,icon:Source", metaCfg))
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// 处理命座信息
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let cons = {};
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lodash.forEach(meta.Constellation, (data, key) => {
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cons[key.replace("Constellation")] = Data.getData(data, "Name,icon:Source,desc:Description", metaCfg);
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})
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ret.cons = cons;
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return ret;
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}
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// 获取Meta中的天赋信息
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const getTalentData = function (data) {
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let ret = Data.getData(data, "Name,icon:Source,desc:Description", { lowerFirstKey: true });
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let attr = [], table = [], tableKeys;
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lodash.forEach(data.Table, (tr) => {
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let tmp = { name: tr.Name }, isTable = true, isDef = false, lastVal;
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// 检查当前行是否是表格数据
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lodash.forEach(tr.Values, (v) => {
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// 如果为空则退出循环
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if (v === "") {
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isTable = false;
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return false;
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}
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if (typeof (lastVal) === "undefined") {
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// 设定初始值
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lastVal = v;
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} else if (lastVal != v) {
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// 如果与初始值不一样,则标记退出循环
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isDef = true;
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return false;
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}
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});
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if (isTable && isDef) {
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if (!tableKeys) {
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tableKeys = lodash.keys(tr.Values);
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}
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tmp.value = lodash.map(tableKeys, (k) => tr.Values[k])
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table.push(tmp);
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} else {
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tmp.value = lastVal;
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attr.push(tmp)
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}
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})
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ret.attr = attr;
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ret.table = table;
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ret.tableKeys = tableKeys;
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return ret;
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}
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Character.get = function (val) {
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let roleid = YunzaiApps.mysInfo['roleIdToName'](val);
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let name = YunzaiApps.mysInfo['roleIdToName'](roleid, true);
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if (!name) {
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return false;
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}
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if (!characterMap[name]) {
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let character = new Character(name);
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characterMap[name] = character;
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}
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return characterMap[name];
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};
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export default Character;
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