miao-plugin/resources/meta/character/优菈/calc.js
yoimiya-kokomi 29f5c42a64 修复一些已知问题
* 螭骨剑在伤害计算中Buff层数的问题
* 莫娜在角色天赋资料中的展示问题
2022-05-20 03:51:44 +08:00

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let tmpDmg = false;
export const details = [{
title: "普攻尾段2次伤害",
params: { e: false },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'phy')
}, {
title: "E0层长按伤害",
params: { gj: false },
dmg: ({ talent }, dmg) => {
tmpDmg = dmg(talent.e['长按伤害'], 'e')
return tmpDmg;
}
}, {
title: "E2层长按伤害",
params: { gj: true },
dmg: ({ talent }, dmg) => {
let e = tmpDmg;
let g = dmg(talent.e['冰涡之剑伤害'], 'e')
let j = dmg(talent.q['光降之剑基础伤害'], 'e', 'phy')
return {
dmg: e.dmg * 1 + g.dmg * 2 + j.dmg * 0.5,
avg: e.avg * 1 + g.avg * 2 + j.avg * 0.5
}
}
}, ({ cons, weapon }) => {
let buffCount = 12;
if (weapon.name === "松籁响起之时") {
buffCount = 13;
if (weapon.affix_level >= 4) {
buffCount = 14;
}
}
if (cons === 6) {
buffCount = buffCount + 11;
}
return {
title: `光降之剑${buffCount}层伤害`,
params: { gj: true },
dmg: ({ talent }, dmg) => dmg(talent.q['光降之剑基础伤害'] + talent.q['每层能量伤害'] * buffCount, 'q', 'phy')
}
}];
export const mainAttr = "atk,cpct,cdmg";
export const enemyName = "魔偶/女士/雷神";
export const buffs = [{
title: "优菈天赋E消耗冰涡之剑后降低抗性[kx]%",
check: ({ params }) => params.gj !== false,
data: {
kx: ({ talent }) => talent.e['冰元素抗性降低']
}
}, {
title: "优菈一命消耗冷酷之心后物理伤害提高30%",
cons: 1,
data: {
phy: ({ params }) => params.gj ? 30 : 0
}
}, {
title: "优菈四命对生命值低于50%的敌人光降之剑造成的伤害提高25%",
cons: 4,
data: {
qDmg: 25
}
}, {
title: "优菈6命光降之剑额外获得5层Buff普攻/E有50%概率额外获得1层",
cons: 6
}]