mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 12:51:30 +00:00
240 lines
6.3 KiB
JavaScript
240 lines
6.3 KiB
JavaScript
import { Artifact, Character } from "../../components/models.js";
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import { Cfg, Data, Common, Profile } from "../../components/index.js";
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import lodash from "lodash";
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import { segment } from "oicq";
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//角色昵称
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let nameID = "";
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let genshin = {};
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await init();
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export async function init(isUpdate = false) {
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let _path = "file://" + process.cwd();
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let version = isUpdate ? new Date().getTime() : 0;
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genshin = await import(_path + `/config/genshin/roleId.js?version=${version}`);
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nameID = "";
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}
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export async function renderAvatar(e, avatar, render, renderType = "card") {
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// 如果传递的是名字,则获取
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if (typeof (avatar) === "string") {
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let char = Character.get(avatar);
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if (!char) {
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return false;
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}
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let MysApi = await e.getMysApi({
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auth: "all",
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targetType: Cfg.get("char.queryOther", true) ? "all" : "self",
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cookieType: "all",
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actionName: "查询信息"
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});
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if (!MysApi) return true;
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let uid = e.targetUser.uid;
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if (char.isCustom) {
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avatar = { id: char.id, name: char.name, detail: false }
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} else {
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let profile = await Profile.get(uid, char.id, true);
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if (profile) {
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// 优先使用Profile数据
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avatar = profile;
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} else {
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// 使用Mys数据兜底
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let charData = await MysApi.getCharacter();
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if (!charData) return true;
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let avatars = charData.avatars;
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let length = avatars.length;
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char.checkAvatars(avatars);
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avatars = lodash.keyBy(avatars, "id");
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avatar = avatars[char.id] || { id: char.id, name: char.name, detail: false };
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}
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}
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}
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return await renderCard(e, avatar, render, renderType);
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}
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// 渲染角色卡片
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async function renderCard(e, avatar, render, renderType = "card") {
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let char = Character.get(avatar);
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if (!char) {
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return false;
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}
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let uid = e.uid || (e.targetUser && e.targetUser.uid);
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let crownNum = 0, talent = {};
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if (!char.isCustom) {
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talent = await getTalent(e, avatar);
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// 计算皇冠个数
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crownNum = lodash.filter(lodash.map(talent, (d) => d.original), (d) => d >= 10).length;
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}
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let bg = char.getCardImg(Cfg.get("char.se", false));
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if (renderType === "photo") {
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e.reply(segment.image(process.cwd() + "/plugins/miao-plugin/resources/" + bg.img));
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} else {
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//渲染图像
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let msgRes = await Common.render("character/card", {
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save_id: uid,
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uid,
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talent,
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crownNum,
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talentMap: { a: "普攻", e: "战技", q: "爆发" },
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bg,
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custom: char.isCustom,
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...getCharacterData(avatar),
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ds: char.getData("name,id,title,desc"),
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}, { e, render, scale: 1.6 });
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if (msgRes && msgRes.message_id) {
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// 如果消息发送成功,就将message_id和图片路径存起来,1小时过期
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await redis.set(`miao:original-picture:${msgRes.message_id}`, bg.img, { EX: 3600 });
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}
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return true;
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}
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return true;
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}
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//获取角色技能数据
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async function getTalent(e, avatars) {
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let talent = {}, cons = 0, char = Character.get(avatars.id), mode = "level";
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if (char.isCustom) {
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return {}
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}
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if (avatars.dataSource && avatars.talent) {
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// profile模式
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talent = avatars.talent || {};
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cons = avatars.cons || 0;
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} else {
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let MysApi = await e.getMysApi({
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auth: "all",
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targetType: Cfg.get("char.queryOther", true) ? "all" : "self",
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cookieType: "all",
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actionName: "查询信息"
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});
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if (!MysApi && !MysApi.isSelfCookie) return {};
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let skillRes = await MysApi.getAvatar(avatars.id);
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cons = avatars.actived_constellation_num
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mode = "original";
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if (skillRes && skillRes.skill_list) {
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let skill_list = lodash.orderBy(skillRes.skill_list, ["id"], ["asc"]);
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for (let val of skill_list) {
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if (val.name.includes("普通攻击")) {
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talent.a = val;
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continue;
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}
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if (val.max_level >= 10 && !talent.e) {
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talent.e = val;
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continue;
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}
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if (val.max_level >= 10 && !talent.q) {
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talent.q = val;
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}
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}
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}
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}
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return char.getAvatarTalent(talent, cons, mode);
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}
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/*
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* 获取角色数据
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* */
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function getCharacterData(avatars) {
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let list = [];
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let set = {};
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let artiEffect = [];
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let w = avatars.weapon || {};
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let weapon = {
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type: "weapon",
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name: w.name || "",
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showName: genshin.abbr[w.name] || w.name || "",
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level: w.level || 1,
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affix: w.affix || w.affix_level || 0
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}
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let artis = avatars.artis || avatars.reliquaries;
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if (artis) {
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lodash.forEach(artis, (val) => {
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let setCfg = Artifact.getSetByArti(val.name);
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if (!setCfg) {
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return;
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}
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let setName = setCfg.name;
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if (set[setName]) {
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set[setName]++;
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if (set[setName] === 2) {
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artiEffect.push("2件套:" + setCfg.effect['2'])
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}
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if (set[setName] === 4) {
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artiEffect.push("4件套:" + setCfg.name);
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}
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} else {
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set[setName] = 1;
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}
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})
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if (artiEffect.length === 0) {
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artiEffect = ["无套装效果"];
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}
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}
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if (avatars.id == "10000005") {
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avatars.name = "空";
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} else if (avatars.id == "10000007") {
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avatars.name = "荧";
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}
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let reliquaries = list[0];
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return {
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name: avatars.name,
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showName: genshin.abbr[avatars.name] ? genshin.abbr[avatars.name] : avatars.name,
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level: Data.def(avatars.lv, avatars.level),
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fetter: avatars.fetter,
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cons: Data.def(avatars.cons, avatars.actived_constellation_num),
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weapon,
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artiEffect,
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reliquaries
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};
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}
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export async function getAvatarList(e, type, MysApi) {
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let data = await MysApi.getCharacter();
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if (!data) return false;
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let avatars = data.avatars;
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if (avatars.length <= 0) {
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return false;
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}
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let list = [];
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for (let val of avatars) {
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if (type !== false) {
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if (!genshin.wifeData[type].includes(Number(val.id))) {
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continue;
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}
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}
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if (val.rarity > 5) {
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val.rarity = 5;
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}
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list.push(val);
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}
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if (list.length <= 0) {
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return false;
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}
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let sortKey = "level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level";
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list = lodash.orderBy(list, sortKey, lodash.repeat("desc,", sortKey.length).split(","));
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return list;
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}
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export function checkWifeType(id, type) {
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return Chargenshin.wifeData[type].includes(Number(id));
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} |