mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 15:36:27 +00:00
156 lines
4.6 KiB
JavaScript
156 lines
4.6 KiB
JavaScript
/**
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* 角色照片及角色图像资源相关
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* */
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import fs from 'node:fs'
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import lodash from 'lodash'
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import sizeOf from 'image-size'
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import { Cfg } from '#miao'
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const rPath = `${process.cwd()}/plugins/miao-plugin/resources`
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const CharImg = {
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// 获取角色的插画
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getCardImg (names, se = false, def = true) {
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let list = []
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let addImg = function (charImgPath, disable = false) {
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let dirPath = `./plugins/miao-plugin/resources/${charImgPath}`
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if (!fs.existsSync(dirPath)) {
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fs.mkdirSync(dirPath)
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}
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if (disable) {
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return
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}
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let imgs = fs.readdirSync(dirPath)
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imgs = imgs.filter((img) => /\.(png|jpg|webp|jpeg)/i.test(img))
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lodash.forEach(imgs, (img) => {
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list.push(`${charImgPath}/${img}`)
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})
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}
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if (!lodash.isArray(names)) {
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names = [names]
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}
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for (let name of names) {
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addImg(`character-img/${name}`)
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addImg(`character-img/${name}/upload`)
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addImg(`character-img/${name}/se`, !se)
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const plusPath = './plugins/miao-plugin/resources/miao-res-plus/'
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if (fs.existsSync(plusPath)) {
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addImg(`miao-res-plus/character-img/${name}`)
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addImg(`miao-res-plus/character-img/${name}/se`, !se)
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}
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}
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let img = lodash.sample(list)
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if (!img) {
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if (def) {
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// img = '/character-img/default/01.jpg'
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return false
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} else {
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return false
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}
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}
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let ret = sizeOf(`./plugins/miao-plugin/resources/${img}`)
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ret.img = img
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ret.mode = ret.width > ret.height ? 'left' : 'bottom'
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return ret
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},
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getRandomImg (imgPaths, defImgs = []) {
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for (let imgPath of imgPaths) {
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let ret = []
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for (let type of ['webp', 'png']) {
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if (fs.existsSync(`${rPath}/${imgPath}.${type}`)) {
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ret.push(imgPath + '.webp')
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}
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}
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if (fs.existsSync(`${rPath}/${imgPath}`)) {
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let imgs = fs.readdirSync(`${rPath}/${imgPath}`).filter((file) => {
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return /\.(png|webp)$/.test(file)
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})
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for (let img of imgs) {
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ret.push(`${imgPath}/${encodeURIComponent(img)}`)
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}
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}
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if (ret.length > 0) {
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return lodash.sample(ret)
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}
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}
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for (let defImg of defImgs) {
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if (fs.existsSync(`${rPath}/${defImg}`)) {
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return defImg
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}
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}
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},
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// 获取角色的图像资源数据
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getImgs (name, costumeIdx = '', travelerElem = '', weaponType = 'sword', talentCons) {
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let fileType = 'webp'
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costumeIdx = costumeIdx === '2' ? '2' : ''
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let imgs = {}
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if (!['空', '荧', '旅行者'].includes(name)) {
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travelerElem = ''
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}
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const nPath = `/meta-gs/character/${name}/`
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const tPath = `/meta-gs/character/旅行者/${travelerElem}/`
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let add = (key, path, path2) => {
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if (path2 && fs.existsSync(`${rPath}/${nPath}/${path2}.${fileType}`)) {
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imgs[key] = `${nPath}${path2}.${fileType}`
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} else {
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imgs[key] = `${nPath}${path}.${fileType}`
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}
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}
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let tAdd = (key, path) => {
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imgs[key] = `${travelerElem ? tPath : nPath}${path}.${fileType}`
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}
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add('face', 'imgs/face', `imgs/face${costumeIdx}`)
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add('qFace', 'imgs/face', 'imgs/face-q')
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add('side', 'imgs/side', `imgs/side${costumeIdx}`)
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add('gacha', 'imgs/gacha')
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add('splash', 'imgs/splash', `imgs/splash${costumeIdx}`)
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tAdd('card', 'imgs/card')
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tAdd('banner', 'imgs/banner')
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for (let i = 1; i <= 6; i++) {
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tAdd(`cons${i}`, `icons/cons-${i}`)
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}
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for (let i = 0; i <= 3; i++) {
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tAdd(`passive${i}`, `icons/passive-${i}`)
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}
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imgs.a = `/common/item/atk-${weaponType}.webp`
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for (let t of ['e', 'q']) {
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imgs[t] = talentCons[t] > 0 ? imgs[`cons${talentCons[t]}`] : `${nPath}icons/talent-${t}.webp`
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}
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return imgs
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},
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// 获取星铁角色图像资源
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getImgsSr (name, talentCons) {
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let fileType = 'webp'
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const nPath = `/meta-sr/character/${name}/`
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let imgs = {}
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let add = (key, path, path2) => {
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imgs[key] = `${nPath}${path}.${fileType}`
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}
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add('face', 'imgs/face')
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add('splash', 'imgs/splash')
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add('preview', 'imgs/preview')
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for (let i = 1; i <= 3; i++) {
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add(`tree${i}`, `imgs/tree-${i}`)
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}
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for (let key of ['a', 'e', 'q', 't', 'z', 'a2', 'e2']) {
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add(key, `imgs/talent-${key}`)
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}
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for (let i = 1; i <= 6; i++) {
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if (i !== 3 && i !== 5) {
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add(`cons${i}`, `imgs/cons-${i}`)
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}
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}
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imgs.banner = 'meta-sr/character/common/imgs/banner.webp'
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imgs.card = 'meta-sr/character/common/imgs/card.webp'
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imgs.cons3 = imgs[talentCons[3]]
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imgs.cons5 = imgs[talentCons[5]]
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return imgs
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}
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}
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export default CharImg
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