miao-plugin/apps/profile/ProfileStat.js
2023-03-08 01:52:11 +08:00

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JavaScript
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import { Common } from '#miao'
import { MysApi, Player, Character } from '#miao.models'
const ProfileStat = {
async stat (e) {
return ProfileStat.render(e, false)
},
async avatarList (e) {
return ProfileStat.render(e, true)
},
async render (e, isAvatarList = false) {
// 缓存时间,单位小时
let msg = e.msg.replace('#', '').trim()
if (msg === '角色统计' || msg === '武器统计') {
// 暂时避让一下抽卡分析的关键词
return false
}
let mys = await MysApi.init(e)
if (!mys || !mys.uid) return false
const uid = mys.uid
let player = Player.create(e)
let avatarRet = await player.refreshAndGetAvatarData({
index: 2,
detail: 1,
talent: isAvatarList ? 0 : 1,
rank: true,
retType: 'array',
sort: true
})
if (avatarRet.length === 0) {
e._isReplyed || e.reply(`查询失败,暂未获得#${uid}角色数据请绑定CK或 #更新面板`)
return true
}
let faceChar = Character.get(player.face || avatarRet[0]?.id)
let imgs = faceChar.imgs
let face = {
banner: imgs?.banner,
face: imgs?.face,
qFace: imgs?.qFace,
name: player.name || `#${uid}`,
sign: player.sign,
level: player.level
}
let info = player.getInfo()
info.stats = info.stats || {}
info.statMap = {
achievement: '成就',
wayPoint: '锚点',
avatar: '角色',
avatar5: '五星角色',
goldCount: '金卡总数'
}
return await Common.render(isAvatarList ? 'character/avatar-list' : 'character/profile-stat', {
save_id: uid,
uid,
info,
updateTime: player.getUpdateTime(),
isSelfCookie: e.isSelfCookie,
face,
avatars: avatarRet
}, { e, scale: 1.4 })
}
}
export default ProfileStat