mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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95 lines
2.5 KiB
JavaScript
95 lines
2.5 KiB
JavaScript
export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['门前清·伤害'], 'a')
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}, {
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title: '0层E暗杠·强化普攻主目标伤害',
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params: {
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eBuffCount: 0,
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hiddenHand: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 'a')
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}, {
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title: '0层E暗杠·强化普攻副目标伤害',
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params: {
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eBuffCount: 0,
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hiddenHand: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a2['杠·相邻目标伤害'], 'a')
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}, {
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title: '4层E暗杠·强化普攻主目标伤害',
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params: {
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eBuffCount: 4,
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hiddenHand: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 'a')
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}, {
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title: '4层E暗杠·强化普攻副目标伤害',
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params: {
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eBuffCount: 4,
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hiddenHand: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a2['杠·相邻目标伤害'], 'a')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '4层E暗杠·终结技伤害',
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params: {
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eBuffCount: 4,
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hiddenHand: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '4层E不求人·强化普攻主目标伤害',
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cons: 4,
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params: {
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eBuffCount: 4,
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tAttack: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 't')
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}]
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export const mainAttr = 'atk,cpct,cdmg'
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export const defDmgIdx = 3
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export const buffs = [{
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title: '战技Buff:[_eBuffCount]层Buff使自身造成的伤害提高[dmg]%',
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check: ({ params }) => params.eBuffCount,
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data: {
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_eBuffCount: ({ params }) => params.eBuffCount,
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dmg: ({ params, talent }) => talent.e['伤害提高'] * 100 * params.eBuffCount
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}
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}, {
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title: '天赋-帝垣琼玉:持有4张相同花色的牌时,进入【暗杠】状态,自身攻击力提高[atkPct]%',
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check: ({ params }) => params.hiddenHand,
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data: {
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atkPct: ({ talent }) => talent.t['攻击力提高'] * 100
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}
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}, {
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title: '行迹-听牌:[_eBuffCount]层战技使自身造成的伤害提高效果额外提高[dmg]%',
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tree: 2,
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check: ({ params }) => params.eBuffCount,
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data: {
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_eBuffCount: ({ params }) => params.eBuffCount,
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dmg: ({ params }) => 10 * params.eBuffCount
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}
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}, {
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title: '行迹-抢杠:速度提高[speedPct]%',
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tree: 3,
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data: {
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speedPct: 10
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}
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}, {
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title: '青雀1命:终结技造成的伤害提高[qDmg]%',
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cons: 1,
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data: {
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qDmg: 10
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}
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}, {
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title: '青雀4命:【不求人】状态下,释放普攻后额外进行一次追加攻击',
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check: ({ params }) => params.tAttack,
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cons: 4
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}]
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export const createdBy = 'Aluxes'
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