mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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379 lines
10 KiB
JavaScript
379 lines
10 KiB
JavaScript
import { abbr } from '../../../../config/genshin/roleId.js'
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import lodash from 'lodash'
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let costumes = {
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琴: [200301], // 琴
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芭芭拉: [201401], // 芭芭拉
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刻晴: [204201], // 刻晴
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凝光: [202701], // 凝光
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迪卢克: [201601], // 迪卢克
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菲谢尔: [203101], // 菲谢尔
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达达利亚: [900001],
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雷电将军: [900002],
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钟离: [900003]
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}
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const fixData = {
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4: {
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id: 20000000,
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title: '异界的旅人',
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cncv: '宴宁/鹿喑',
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jpcv: '悠木碧/堀江瞬'
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},
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5: {
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title: '异界的旅人'
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},
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7: {
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title: '异界的旅人'
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}
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}
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const CharData = {
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getBasic ($, id, name = '', _id = id) {
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let ret = {}
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console.log(id, _id)
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let fix = fixData[_id || id] || {}
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ret.id = fix.id || 10000000 + id * 1
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let basic = $('.genshin_table.main_table')
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let title = function (title) {
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return basic.find(`td:contains('${title}'):last`).next('td').text().trim()
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}
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ret.name = name || title('Name')
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ret.abbr = abbr[ret.name] || ret.name
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ret.title = fix.title || title('Title')
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ret.star = basic.find('td:contains(\'Rarity\')').next('td').find('.cur_icon').length
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ret.elem = title('Element').toLowerCase()
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ret.allegiance = title('Occupation')
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ret.weapon = title('Weapon').toLowerCase()
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ret.birth = title('Month of Birth') + '-' + title('Day of Birth')
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ret.astro = title('Constellation')
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ret.desc = title('Description')
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ret.cncv = fix.cncv || title('Chinese')
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ret.jpcv = fix.jpcv || title('Japanese')
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ret.costume = costumes[ret.name] || false
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ret.ver = 1
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return ret
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},
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getDetailAttr ($) {
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// 采集属性信息
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let stat = $('.genshin_table.stat_table:first')
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let attrs = []
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let colIdxs = {}
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const titleMap = {
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HP: 'hpBase',
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Atk: 'atkBase',
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Def: 'defBase'
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}
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const bonusMap = {
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Atk: 'atkPct',
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HP: 'hpPct',
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Def: 'defPct',
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CritDMG: 'cdmg',
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CritRate: 'cpct',
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ER: 'recharge',
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EM: 'mastery',
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Geo: 'dmg',
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Hydro: 'dmg',
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Anemo: 'dmg',
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Dendro: 'dmg',
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Pyro: 'dmg',
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Cryo: 'dmg',
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Elec: 'dmg',
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Heal: 'heal',
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Phys: 'phy'
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}
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stat.find('tr:first td:lt(8)').each(function (i) {
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let title = $(this).text()
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let titleRet = /^Bonuse?\s(\w+)%*$/.exec(title)
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if (titleRet && titleRet[1]) {
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attrs.push(bonusMap[titleRet[1]] || titleRet[1])
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colIdxs[i] = true
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} else if (titleMap[title]) {
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attrs.push(titleMap[title])
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colIdxs[i] = true
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}
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})
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let lvs = []
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let lvStat = {}
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stat.find('tr:gt(0)').each(function (i) {
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if (i === 3 || i === 4) {
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return
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}
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let tr = $(this)
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let lvl = tr.find('td:first').text()
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lvs.push(lvl)
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let data = []
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tr.find('td:lt(8)').each(function (i) {
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if (!colIdxs[i]) {
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return
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}
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data.push($(this).text())
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})
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lvStat[lvl] = data
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})
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return {
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keys: attrs,
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details: lvStat
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}
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},
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getDetail ($, id, name, setIdx = '', elem = '') {
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let cont = setIdx ? $(`#skillset_${setIdx}`) : $('#char_skills')
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cont.imgs = $.imgs
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let iconPath = elem ? `${elem}/icons` : 'icons'
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let talent = CharData.getTalents($, cont, name, iconPath)
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let passive = CharData.getPassive($, cont, name, iconPath)
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let cons = CharData.getCons($, cont, iconPath)
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return {
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id,
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name,
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talent,
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cons,
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passive
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}
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},
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// 获取正文
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getDesc (dt) {
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dt = dt || ''
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dt = dt.replace(/<color=[^>]*>/g, '')
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dt = dt.replace(/<\/color=[^>]*>/g, '')
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dt = dt.replace(/<span class=[^>]*>/g, '<strong>')
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dt = dt.replace(/<\/span>/g, '</strong>')
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dt = dt.split('<br>')
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let desc = []
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let isEmpty = true
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lodash.forEach(dt, (txt, i) => {
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txt = lodash.trim(txt)
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if (!txt) {
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isEmpty = true
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return
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} else if (txt.length < 15 && isEmpty) {
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txt = `<h3>${txt}</h3>`
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}
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desc.push(txt)
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isEmpty = false
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})
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return desc
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},
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// 获取单个天赋数据
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getTalent ($, cont, imgKey, eq, onlyLv1 = false) {
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let info = cont.find(`.genshin_table.skill_table:eq(${eq})`)
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let name = info.find('tr:first td:eq(1)').text()
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let icon = info.find('tr:first td:first img').attr('src')
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let idRet = /s_(\d+)01.webp/.exec(icon)
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let id = 0
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if (idRet && idRet[1]) {
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id = idRet[1] * 1
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}
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$.imgs.add(imgKey, icon)
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// 说明
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let desc = CharData.getDesc(info.find('tr:eq(1) td').html())
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// detail
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let detail = cont.find(`.genshin_table.skill_dmg_table:eq(${eq})`)
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let lvs = []
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let details = []
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detail.find('tr:first td').each(function (i) {
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if (onlyLv1 && i > 1) {
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return false
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}
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if (i > 0) {
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lvs.push($(this).text())
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}
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})
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detail.find('tr:gt(0)').each(function () {
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let name = $(this).find('td:eq(0)').text()
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let values = []
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let values2 = []
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let isSame = true
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let unit = ''
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$(this).find('td:gt(0)').each(function (i) {
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if (onlyLv1 && i > 0) {
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return false
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}
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let val = lodash.trim($(this).text())
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let v = val.replace(/(生命值上限|最大生命值)/, 'HP')
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v = v.replace(/(防御力)/, '防御')
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values.push(v)
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if (i > 0 && values[0] !== val) {
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isSame = false
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}
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let ur = /^(.*)(生命值上限|防御力|最大生命值|攻击力|生命值上限 \/ 层|当前生命值| \/ 层)(\s*\*\s*\d)?$/.exec(val)
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if (ur && ur[1] && ur[2]) {
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values2.push(ur[1] + (ur[3] || ''))
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unit = ur[2]
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} else {
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ur = /^(每点元素能量|每个猫爪|每朵|每个)(.*)$/.exec(val)
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if (ur && ur[1] && ur[2]) {
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values2.push(ur[2])
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unit = ur[1]
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} else {
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ur = /^(每层)(.*)(攻击力)$/.exec(val)
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if (ur && ur[1] && ur[2] && ur[3]) {
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values2.push(ur[2])
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unit = ur[1] + ' ' + ur[3]
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} else {
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unit = ''
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}
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}
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}
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})
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details.push({
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name,
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unit,
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isSame,
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values: unit ? values2 : values
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})
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})
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return {
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id,
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name,
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desc,
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tables: details
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}
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},
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// 获取天赋
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getTalents ($, cont, name, iconPath) {
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return {
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a: CharData.getTalent($, cont, `${iconPath}/talent-a`, 0),
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e: CharData.getTalent($, cont, `${iconPath}/talent-e`, 1),
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q: CharData.getTalent($, cont, `${iconPath}/talent-q`, name === '莫娜' || name === '神里绫华' ? 3 : 2)
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}
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},
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// 获取被动天赋
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getPassive ($, cont, name, iconPath) {
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let tables = cont.find('span.delim h3:contains("Passive Skills")').parent().nextUntil('span.delim')
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let ret = []
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tables.each(function () {
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let ds = {}
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$.imgs.add(`${iconPath}/passive-${ret.length}`, $(this).find('img').attr('src'))
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ds.name = $(this).find('tr:first td:eq(1)').text()
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ds.desc = CharData.getDesc($(this).find('tr:eq(1) td:first').html())
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ret.push(ds)
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})
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if (name === '莫娜' || name === '神里绫华') {
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ret.push(CharData.getTalent($, cont, `${iconPath}/passive-${ret.length}`, 2, true))
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}
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return ret
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},
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// 获取命座数据
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getCons ($, cont, iconPath) {
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let tables = cont.find('span.delim h3:contains("Constellations")').parent().nextAll('.skill_table')
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let ret = {}
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tables.each(function (idx) {
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let ds = {}
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$.imgs.add(`${iconPath}/cons-${idx + 1}`, $(this).find('img').attr('src'))
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ds.name = $(this).find('tr:first td:eq(1)').text()
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ds.desc = CharData.getDesc($(this).find('tr:eq(1) td:first').html())
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ret[idx + 1] = ds
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})
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return ret
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},
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// 获取角色图片素材
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getImgs ($) {
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let urls = {}
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$('#char_gallery a>span.gallery_cont_span').each(function () {
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urls[$(this).text()] = $(this).parent().attr('href')
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})
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let img = function (title, key) {
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if (urls[title]) {
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$.imgs.add(key, urls[title])
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}
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}
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img('Icon', 'imgs/face')
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img('Side Icon', 'imgs/side')
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img('Gacha Card', 'imgs/gacha')
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img('Gacha Splash', 'imgs/splash')
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if ($._nid) {
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$.imgs.add('imgs/banner', `img/i_${$._nid}_back.webp`)
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$.imgs.add('imgs/card', `img/i_${$._nid}_profile.webp`)
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}
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},
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// 获取命座加成天赋
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getConsTalent (talent, cons) {
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if (!talent || !cons) {
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return { e: 3, q: 5 }
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}
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let e = talent.e.name
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let q = talent.q.name
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let c3 = (cons['3']?.desc || []).join('')
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let c5 = (cons['5']?.desc || []).join('')
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return {
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e: c3.includes(e) ? 3 : 5,
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q: c5.includes(q) ? 5 : 3
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}
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},
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// 获取素材
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getMaterials ($, mData) {
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let basic = $('.genshin_table.main_table')
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let ret = {}
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lodash.forEach([{
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title: 'Character Ascension Materials',
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keys: 'gem,gem,gem,gem,boss,specialty,normal,normal,normal',
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group: { gem: 3, normal: 8 }
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}, {
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title: 'Skill Ascension Materials',
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keys: 'talent,talent,talent,weekly',
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group: { talent: 2 }
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}], ({ title, keys, group }) => {
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let imgs = basic.find(`td:contains('${title}')`).next('td').find('a')
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keys = keys.split(',')
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let temp = {}
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imgs.each(function (idx) {
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let key = keys[idx]
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if (key) {
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let a = $(this)
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let img = $(this).find('img')
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let name = img.attr('alt')
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let idRet = /i_([n\d]+)\//.exec(a.attr('href')) || []
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let starRet = /rar_bg_(\d)/.exec(a.find('>div').attr('class'))
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let id = idRet[1] || 0
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id = id[0] === 'n' ? id : id * 1
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let star = starRet[1] * 1 || 0
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if (id) {
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$.imgs.add2(name, key, `img/i_${id}.webp`)
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} else {
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console.log('fail', a.attr('href'))
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}
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ret[key] = name
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let ds = {
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id,
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name,
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type: key,
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star
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}
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if (group[key]) {
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temp[name] = ds
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if (group[key] === idx) {
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mData[name] = {
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id,
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name,
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type: key,
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star,
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items: temp
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}
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temp = {}
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}
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} else {
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mData[name] = ds
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}
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}
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})
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})
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return ret
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}
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}
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export default CharData
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