miao-plugin/resources/meta/character/班尼特/calc.js
2022-08-08 02:26:25 +08:00

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export const details = [{
title: '点赞攻击力提升',
dmg: ({ attr, talent, cons }) => {
let baseAtk = attr.atk.base
let pct = talent.q['攻击力加成比例']
if (cons >= 1) {
pct += 20
}
return {
avg: baseAtk * pct / 100
}
}
}, {
title: 'Q+点E总伤害',
dmg: ({ attr, talent, cons }, dmg) => {
let eDmg = dmg(talent.e['点按伤害'], 'e')
let qDmg = dmg(talent.q['技能伤害'], 'q')
return {
avg: eDmg.avg + qDmg.avg,
dmg: eDmg.dmg + qDmg.dmg
}
}
}, {
title: '点赞每跳治疗',
dmg: ({ attr, calc, talent }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗2'][1] * 1)
}]
export const defDmgIdx = 1
export const mainAttr = 'atk,hp,cpct,cdmg'
export const buffs = [{
cons: 1,
title: '班尼特1命Q攻击力提升比例提高20%'
}, {
cons: 6,
title: '班尼特6命获得15%火伤加成',
data: {
dmg: 15
}
}]