mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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88 lines
2.2 KiB
JavaScript
88 lines
2.2 KiB
JavaScript
/*
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* 伤害计算 - Buff计算
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* */
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import lodash from 'lodash'
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let weaponBuffs = {}
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let artisBuffs = {}
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let DmgBuffs = {
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// 圣遗物Buff
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getArtisBuffs (artis) {
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let buffs = artisBuffs
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let setMap = {}
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lodash.forEach(artis, (arti, name) => {
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if (lodash.isNumber(arti)) {
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setMap[name] = arti
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} else {
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if (arti && arti.set) {
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let name = arti.set
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setMap[name] = (setMap[name] || 0) + 1
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}
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}
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})
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let retBuffs = []
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lodash.forEach(setMap, (count, setName) => {
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if (count >= 2 && buffs[setName + 2]) {
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retBuffs.push(buffs[setName + 2])
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}
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if (count >= 4 && buffs[setName + 4]) {
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retBuffs.push(buffs[setName + 4])
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}
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})
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return retBuffs
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},
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// 武器Buff
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getWeaponBuffs (weaponName) {
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let weaponCfg = weaponBuffs[weaponName] || []
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if (lodash.isPlainObject(weaponCfg)) {
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weaponCfg = [weaponCfg]
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}
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lodash.forEach(weaponCfg, (ds) => {
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if (!/:/.test(ds.title)) {
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ds.title = `${weaponName}:${ds.title}`
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}
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if (ds.refine) {
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ds.data = ds.data || {}
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lodash.forEach(ds.refine, (r, key) => {
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ds.data[key] = ({ refine }) => r[refine] * (ds.buffCount || 1)
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})
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}
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})
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return weaponCfg
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},
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getBuffs (profile, buffs = []) {
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let weaponBuffs = DmgBuffs.getWeaponBuffs(profile.weapon?.name || '')
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let artisBuffs = DmgBuffs.getArtisBuffs(profile.artis || {})
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buffs = lodash.concat(buffs, weaponBuffs, artisBuffs)
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let mKey = {
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zf: '蒸发',
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rh: '融化',
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ks: '扩散'
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}
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lodash.forEach(buffs, (buff, idx) => {
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if (lodash.isString(buff) && mKey[buff]) {
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buff = {
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title: `元素精通:${mKey[buff]}伤害提高[${buff}]%`,
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mastery: buff
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}
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buffs[idx] = buff
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}
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buff.sort = lodash.isUndefined(buff.sort) ? 1 : buff.sort
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})
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buffs = lodash.sortBy(buffs, ['sort'])
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return buffs
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}
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}
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async function init () {
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const _path = `file://${process.cwd()}/plugins/miao-plugin/resources/meta`
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weaponBuffs = (await import(`${_path}/weapons/calc.js`)).weapons || {}
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artisBuffs = (await import(`${_path}/reliquaries/calc.js`)).buffs || {}
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}
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await init()
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export default DmgBuffs
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