mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 09:27:34 +00:00
91 lines
2.7 KiB
JavaScript
91 lines
2.7 KiB
JavaScript
export const details = [{
|
||
title: '花筥箭激化伤害',
|
||
dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', 'spread')
|
||
}, {
|
||
title: '满蓄力重击总伤害',
|
||
dmg: ({ talent, cons }, dmg) => {
|
||
let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
|
||
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||
let talentc6a2 = 150.0
|
||
let d2c6 = dmg(talentc6a2, 'a2')
|
||
let count = cons >= 6 ? 1 : 0
|
||
return {
|
||
dmg: d1.dmg + d2.dmg * 4 + d2c6.dmg * count,
|
||
avg: d1.avg + d2.avg * 4 + d2c6.avg * count
|
||
}
|
||
}
|
||
}, {
|
||
title: '满蓄力重击激化总伤害',
|
||
dmgKey: 'a2_j',
|
||
dmg: ({ talent, cons }, dmg) => {
|
||
let d1j = dmg(talent.a['花筥箭伤害'], 'a2', 'spread')
|
||
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||
let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', 'spread')
|
||
let talentc6a2 = 150.0
|
||
let d2jc6 = dmg(talentc6a2, 'a2', 'spread')
|
||
let count = cons >= 6 ? 1 : 0
|
||
return {
|
||
dmg: d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count,
|
||
avg: d1j.avg + d2.avg * 3 + d2j.dmg + d2jc6.dmg * count
|
||
}
|
||
}
|
||
}, {
|
||
title: 'Q总伤害',
|
||
params: { q: true },
|
||
dmg: ({ talent }, dmg) => {
|
||
return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
|
||
}
|
||
}, {
|
||
title: 'Q激化总伤害',
|
||
params: { q: true },
|
||
dmg: ({ talent }, dmg) => {
|
||
let q1 = dmg(talent.q['缠藤箭伤害'], 'q')
|
||
let q1j = dmg(talent.q['缠藤箭伤害'], 'q', 'spread')
|
||
let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q')
|
||
let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', 'spread')
|
||
return {
|
||
dmg: q1.dmg * 4 + q1j.dmg * 2 + q2.dmg * 4 + q2j.dmg * 2,
|
||
avg: q1.avg * 4 + q1j.avg * 2 + q2.avg * 4 + q2j.avg * 2
|
||
}
|
||
}
|
||
}]
|
||
|
||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||
export const defDmgKey = 'a2_j'
|
||
export const defParams = { mArtisDiffCount: 2 }
|
||
|
||
export const buffs = [{
|
||
title: '提纳里被动:发射花筥箭后,元素精通提升50点',
|
||
data: {
|
||
mastery: 50
|
||
}
|
||
}, {
|
||
title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%',
|
||
sort: 9,
|
||
data: {
|
||
a2Dmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06),
|
||
qDmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06)
|
||
}
|
||
}, {
|
||
title: '提纳里1命:重击暴击率提高15%',
|
||
cons: 1,
|
||
data: {
|
||
a2Cpct: 15
|
||
}
|
||
}, {
|
||
title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成',
|
||
cons: 2,
|
||
data: {
|
||
dmg: 20
|
||
}
|
||
}, {
|
||
title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60',
|
||
cons: 4,
|
||
data: {
|
||
mastery: ({ params }) => params.q ? 120 : 0
|
||
}
|
||
}, {
|
||
title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢',
|
||
cons: 6
|
||
}, 'spread']
|