mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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149 lines
4.2 KiB
JavaScript
149 lines
4.2 KiB
JavaScript
import { Button, Character, MysApi, Player } from '#miao.models'
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import { Cfg, Common, Meta } from '#miao'
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import lodash from 'lodash'
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import moment from 'moment'
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import { miaoPath } from '#miao.path'
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let Avatar = {
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render (e) {
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if (!e.char) {
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return false
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}
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return Avatar.renderAvatar(e, e.char?.name)
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},
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async renderAvatar (e, avatar, renderType = 'card') {
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// 如果传递的是名字,则获取
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if (typeof (avatar) === 'string') {
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// 检查角色
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let char = Character.get(avatar)
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if (!char) {
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return false
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}
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let mys = await MysApi.init(e)
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if (!mys) return true
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if (!char.isRelease) {
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avatar = { id: char.id, name: char.name, detail: false }
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} else {
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let player = Player.create(e)
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await player.refreshMysDetail(1)
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await player.refreshTalent(char.id, 1)
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avatar = player.getAvatar(char.id)
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if (!avatar) {
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avatar = { id: char.id, name: char.name, detail: false }
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}
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}
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}
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return await Avatar.renderCard(e, avatar, renderType)
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},
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async renderCard (e, avatar, renderType = 'card') {
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let char = Character.get(avatar.id)
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if (!char) {
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return false
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}
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let bg = char.getCardImg(Cfg.get('charPicSe', false))
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if (!bg) {
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e.reply(`${char.name}暂无角色图片`)
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return true
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}
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if (renderType === 'photo') {
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e.reply(segment.image(`file://${miaoPath}/resources/${bg.img}`))
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return true
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}
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let uid = e.uid || (e.targetUser && e.targetUser.uid)
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let data = {}
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let custom = char.isCustom
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let isRelease = char.isRelease
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if (isRelease && avatar.hasData) {
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data = avatar.getDetail()
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data.imgs = char.imgs
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data.source = avatar._source
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data.artis = avatar.getArtisDetail(true)
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data.updateTime = moment(new Date(avatar._time)).format('MM-DD HH:mm')
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if (data.hasTalent) {
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data.talent = avatar.talent
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data.talentMap = ['a', 'e', 'q']
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// 计算皇冠个数
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data.crownNum = lodash.filter(lodash.map(data.talent, (d) => d.original), (d) => d >= 10).length
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}
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} else {
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data = char.getData('id,name,sName')
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}
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let width = 600
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let imgCss = ''
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let scale = 1.2
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if (bg.mode === 'left') {
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const height = 480
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width = height * bg.width / bg.height
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imgCss = `img.bg{width:auto;height:${height}px;}`
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scale = 1.45
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}
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// 渲染图像
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let msgRes = await e.reply([await Common.render('character/character-card', {
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saveId: uid,
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uid,
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bg,
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widthStyle: `<style>html,body,#container{width:${width}px} ${imgCss}</style>`,
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mode: bg.mode,
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custom,
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isRelease,
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data
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}, { e, scale, retType: 'base64' }), new Button(e).profile(char, uid)])
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if (msgRes) {
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// 如果消息发送成功,就将message_id和图片路径存起来,3小时过期
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const message_id = [e.message_id]
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if (Array.isArray(msgRes.message_id)) {
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message_id.push(...msgRes.message_id)
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} else {
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message_id.push(msgRes.message_id)
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}
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for (const i of message_id) {
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await redis.set(`miao:original-picture:${i}`, JSON.stringify({
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type: 'character', img: bg.img
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}), { EX: 3600 * 3 })
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}
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}
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return true
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},
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check (e) {
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let msg = e.original_msg || e.msg
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if (!msg || !/^#/.exec(msg)) {
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return false
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}
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if (!Common.cfg('avatarCard')) {
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return false
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}
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let uidRet = /(18|[1-9])[0-9]{8}/g.exec(msg)
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if (uidRet) {
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e.uid = uidRet[0]
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msg = msg.replace(uidRet[0], '')
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}
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let name = msg.replace(/#|老婆|老公|卡片/g, '').trim()
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if (e?.runtime?.gsCfg) {
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let gsCfg = e?.runtime?.gsCfg
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Meta.addAliasFn('gs', 'char', (txt) => {
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let roleRet
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if (gsCfg._getRole) {
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roleRet = gsCfg._getRole(txt)
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} else {
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roleRet = gsCfg.getRole(txt)
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}
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if (roleRet.name) {
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return roleRet.name
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}
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})
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}
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let char = Character.get(name.trim(), e.game)
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if (!char) {
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return false
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}
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e.msg = '#喵喵角色卡片'
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e.char = char
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return true
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}
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}
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export default Avatar
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