mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-23 16:14:43 +00:00
96 lines
2.8 KiB
JavaScript
96 lines
2.8 KiB
JavaScript
export const details = [{
|
||
title: 'E普攻第一段激化',
|
||
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', '蔓激化')
|
||
}, {
|
||
title: 'E突进激化',
|
||
params: { e: true, q: false },
|
||
dmg: ({ talent, calc, attr }, { basic }) => {
|
||
const td = talent.e['突进攻击伤害2']
|
||
const em = calc(attr.mastery)
|
||
const atk = calc(attr.atk)
|
||
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
|
||
}
|
||
}, {
|
||
title: '3枚光幕单段',
|
||
dmg: ({ talent, calc, attr }, { basic }) => {
|
||
const td = talent.e['1枚光幕攻击伤害2']
|
||
const em = calc(attr.mastery)
|
||
const atk = calc(attr.atk)
|
||
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
|
||
}
|
||
}, {
|
||
title: '3枚光幕单段激化',
|
||
dmg: ({ talent, calc, attr }, { basic }) => {
|
||
const td = talent.e['1枚光幕攻击伤害2']
|
||
const em = calc(attr.mastery)
|
||
const atk = calc(attr.atk)
|
||
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
|
||
}
|
||
}, {
|
||
title: 'Q激化总伤-4段',
|
||
params: { e: false, q: true },
|
||
dmg: ({ talent, calc, attr }, { basic }) => {
|
||
const td = talent.q['单次伤害2']
|
||
const em = calc(attr.mastery)
|
||
const atk = calc(attr.atk)
|
||
let q = basic(td[0] * atk / 100 + td[1] * em / 100, 'q', 'spread')
|
||
let q_spread = basic(td[0] * atk / 100 + td[1] * em / 100, 'q')
|
||
return {
|
||
dmg: q.dmg * 2 + q_spread.dmg * 2,
|
||
avg: q.avg * 2 + q_spread.avg * 2
|
||
}
|
||
}
|
||
}, {
|
||
title: 'Q激化总伤-10段',
|
||
params: { e: false, q: true },
|
||
dmg: ({ talent, calc, attr }, { basic }) => {
|
||
const td = talent.q['单次伤害2']
|
||
const em = calc(attr.mastery)
|
||
const atk = calc(attr.atk)
|
||
let q_spread = basic(td[0] * atk / 100 + td[1] * em / 100, 'q', 'spread')
|
||
let q = basic(td[0] * atk / 100 + td[1] * em / 100, 'q')
|
||
return {
|
||
dmg: q.dmg * 6 + q_spread.dmg * 4,
|
||
avg: q.avg * 6 + q_spread.avg * 4
|
||
}
|
||
}
|
||
}]
|
||
|
||
export const defDmgIdx = 3
|
||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||
|
||
export const defParams = {
|
||
q: false,
|
||
e: true
|
||
}
|
||
|
||
export const buffs = [{
|
||
title: '艾尔海森被动:基于元素精通提升EQ伤害[eDmg]%',
|
||
sort: 9,
|
||
data: {
|
||
eDmg: ({ calc, attr }) => Math.min(100, (calc(attr.mastery)) * 0.1),
|
||
qDmg: ({ calc, attr }) => Math.min(100, (calc(attr.mastery)) * 0.1)
|
||
}
|
||
}, {
|
||
title: '海森2命:每1枚产生的琢光镜将使元素精通提升50点,默认3层',
|
||
cons: 2,
|
||
data: {
|
||
mastery: 150
|
||
}
|
||
}, {
|
||
check: ({ params }) => params.q === false,
|
||
title: '海森4命:每1枚产生的琢光镜将使草元素伤害提升10%,默认3层,不加成Q',
|
||
cons: 4,
|
||
data: {
|
||
dmg: 30
|
||
}
|
||
}, {
|
||
check: ({ params }) => params.q === false,
|
||
title: '艾尔海森六命:暴击率提升10%,暴击伤害提升70%,不加成Q',
|
||
cons: 6,
|
||
data: {
|
||
cpct: 10,
|
||
cdmg: 70
|
||
}
|
||
}, 'spread']
|