mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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86 lines
2.5 KiB
JavaScript
86 lines
2.5 KiB
JavaScript
export const details = [{
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title: '强化普攻伤害',
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params: { eBuff: true },
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dmg: ({ talent }, dmg) => dmg(talent.a2['技能伤害'], 'a')
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}, {
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title: '终结技伤害',
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params: { eBuff: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '两层口袋·击破伤害(10韧性怪)',
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dmg: ({ talent, cons }, { reaction }) => {
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let extraTd = cons < 6 ? 0 : 0.4
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return {
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avg: reaction('physicalBreak').avg / 0.9 * (10 + 2) / 4 * (talent.t['2层伤害'] + extraTd)
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}
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}
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}, {
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title: '两层口袋·最大击破伤害',
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dmg: ({ talent, cons }, { reaction }) => {
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let extraTd = cons < 6 ? 0 : 0.4
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return {
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avg: reaction('physicalBreak').avg / 0.9 * (16 + 2) / 4 * (talent.t['2层伤害'] + extraTd)
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}
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}
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}, {
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title: '三层口袋·击破伤害(10韧性怪)',
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dmg: ({ talent, cons }, { reaction }) => {
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let extraTd = cons < 6 ? 0 : 0.4
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return {
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avg: reaction('physicalBreak').avg / 0.9 * (10 + 2) / 4 * (talent.t['3层伤害'] + extraTd)
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}
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}
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}, {
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title: '三层口袋·最大击破伤害',
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dmg: ({ talent, cons }, { reaction }) => {
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let extraTd = cons < 6 ? 0 : 0.4
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return {
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avg: reaction('physicalBreak').avg / 0.9 * (16 + 2) / 4 * (talent.t['3层伤害'] + extraTd)
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}
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}
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}]
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export const defDmgIdx = 5
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export const mainAttr = 'atk,stance,cpct,cdmg,dmg'
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export const buffs = [{
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title: '战技Buff:处于【绝命对峙】的敌方受到的伤害提高[enemydmg]%',
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check: ({ params }) => params.eBuff === true,
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data: {
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enemydmg: ({ talent }) => talent.e['伤害提高'] * 100
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}
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}, {
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title: '行迹-幽灵装填:基于击破特攻,提高自身暴击率[cpct]%、暴击伤害[cdmg]%',
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tree: 1,
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sort: 9,
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data: {
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cpct: ({ attr }) => Math.min(attr.stance * 0.1, 30),
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cdmg: ({ attr }) => Math.min(attr.stance * 0.5, 150)
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}
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}, {
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title: '波提欧1命:造成伤害时无视地方目标[ignore]%的防御力',
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cons: 1,
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data: {
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ignore: 16
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}
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}, {
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title: '波提欧2命:处于【绝命对峙】并获得口袋时,击破特攻提高[stance]%',
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check: ({ params }) => params.eBuff === true,
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cons: 2,
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data: {
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stance: 30
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}
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}, {
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title: '波提欧4命:处于【绝命对峙】的目标受到的伤害额外提高[enemydmg]%',
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check: ({ params }) => params.eBuff === true,
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cons: 4,
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data: {
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enemydmg: 12
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}
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}, {
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title: '波提欧6命:造成击破伤害时,对目标额外造成等同于原伤害倍率的40%的击破伤害',
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cons: 6
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}]
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export const createdBy = 'Aluxes'
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