miao-plugin/apps/character.js
yoimiya-kokomi ea8b9b8f79 增加 #角色持有率 #角色命座 分析统计功能
增加 #深渊出场率 #深渊十二层出场率 查询功能
2022-04-05 05:36:44 +08:00

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JavaScript
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import fetch from "node-fetch";
import { segment } from "oicq";
import lodash from "lodash";
import { Character } from "../components/models.js"
import fs from "fs";
import sizeOf from "image-size";
import { wifeData } from "../../../config/genshin/roleId.js";
let getUrl, getServer;
//角色昵称
let nameID = "";
let genshin = {};
await init();
const relationMap = {
wife: {
keyword: "老婆,媳妇,妻子,娘子".split(","),
type: 0
},
husband: {
keyword: "老公,丈夫,夫君,郎君".split(","),
type: 1
},
gf: {
keyword: "女朋友,女友,女神".split(","),
type: 0
},
bf: {
keyword: "男朋友,男友,男神".split(","),
type: 1
},
daughter: {
keyword: "女儿".split(","),
type: 2
},
son: {
keyword: "儿子".split(","),
type: 3
}
}
const relation = lodash.flatMap(relationMap, (d) => d.keyword);
export const wifeReg = `^#*\\s*(${relation.join("|")})\\s*(设置|选择|指定|列表|查询|列表|是|是谁|照片|相片|写真|图像)?\\s*([^\\d]*)\\s*(\\d*)$`;
export async function init(isUpdate = false) {
let _path = "file://" + process.cwd();
let version = isUpdate ? new Date().getTime() : 0;
genshin = await import(_path + `/config/genshin/roleId.js?version=${version}`);
nameID = "";
}
// 查看当前角色
export async function character(e, { render, User }) {
if (!e.msg) {
return;
}
let name = e.msg.replace(/#|老婆|老公|[1|2|5][0-9]{8}/g, "").trim();
let char = Character.get(name);
if (!char) {
return false;
}
return renderAvatar(e, char.name, render);
}
//#老婆
export async function wife(e, { render, User }) {
let msg = e.msg || "";
msg = msg.replace(/#|\w/g, "");
if (!msg) return false;
let msgRet = (new RegExp(wifeReg)).exec(msg);
if (!msgRet) return false;
let target = msgRet[1],
action = msgRet[2] || "卡片",
actionParam = msgRet[3] || "";
actionParam = actionParam.toString();
let targetCfg = lodash.find(relationMap, (cfg, key) => {
cfg.key = key;
return cfg.keyword.includes(target);
});
if (!targetCfg) return true;
let avatarList = [], avatar = {}, wifeList = [];
let MysApi = await e.getMysApi({
auth: "all",
target: "all",
cookieType: "all",
actionName: "查询信息"
});
let selfUser = MysApi.selfUser;
switch (action) {
case "卡片":
case "照片":
case "相片":
case "图片":
case "写真":
// 展示老婆卡片
// 如果选择过,则进行展示
wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []);
let renderType = action === "卡片" ? "card" : "photo";
// 存在设置
if (wifeList && wifeList.length > 0) {
if (wifeList[0] === "随机") {
// 如果选择为全部,则从列表中随机选择一个
avatarList = await getAvatarList(e, targetCfg.type, MysApi);
let avatar = lodash.sample(avatarList);
return renderAvatar(e, avatar, render, renderType);
} else {
// 如果指定过,则展示指定角色
return renderAvatar(e, lodash.sample(wifeList), render, renderType);
}
} else {
// 如果未指定过则从列表中排序并随机选择前5个
avatarList = await getAvatarList(e, targetCfg.type, MysApi);
avatar = lodash.sample(avatarList.slice(0, 5));
return renderAvatar(e, avatar, render, renderType);
}
break;
case "设置":
case "选择":
case "挑选":
case "指定":
let selfMysUser = await MysApi.selfUser.getMysUser();
if (!selfMysUser || selfMysUser.uid !== MysApi.targetUser.uid) {
e.reply("只能指定自己的哦~");
return true;
}
// 选择老婆
actionParam = actionParam.replaceAll("", ",");
wifeList = actionParam.split(",");
let addRet = [];
if (lodash.intersection(["全部", "任意", "随机", "全都要"], wifeList).length > 0) {
addRet = ['随机'];
} else {
wifeList = lodash.map(wifeList, (name) => {
let char = Character.get(name);
if (char) {
return char.name;
}
});
wifeList = lodash.filter(lodash.uniq(wifeList), (d) => !!d);
avatarList = await getAvatarList(e, targetCfg.type, MysApi);
avatarList = lodash.map(avatarList, (avatar) => avatar.name);
avatarList = lodash.filter(avatarList, (d) => !!d);
addRet = lodash.intersection(avatarList, wifeList);
if (addRet.length === 0) {
e.reply("未能找到所指定的角色,请重新设置");
return true;
}
}
await selfUser.setCfg(`wife.${targetCfg.key}`, addRet);
e.reply(`${targetCfg.keyword[0]}已经设置:${addRet.join("")}`);
return true;
break;
case "列表":
case "是":
case "是谁":
// 查看当前选择老婆
wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []);
if (wifeList && wifeList.length > 0) {
e.reply(`你的${targetCfg.keyword[0]}是:${wifeList.join("")}`);
} else {
e.reply(`尚未设置,回复#${targetCfg.keyword[0]}设置+角色名 来设置,如果设置多位请用逗号间隔`)
}
break;
}
return true;
}
async function getAvatarList(e, type, MysApi) {
let data = await MysApi.getCharacter();
if (!data) return false;
let avatars = data.avatars;
if (avatars.length <= 0) {
return false;
}
let list = [];
for (let val of avatars) {
if (!genshin.wifeData[type].includes(Number(val.id))) {
continue;
}
if (val.rarity > 5) {
val.rarity = 5;
}
list.push(val);
}
if (list.length <= 0) {
return false;
}
let sortKey = "level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level";
list = lodash.orderBy(list, sortKey, lodash.repeat("desc,", sortKey.length).split(","));
return list;
}
async function renderAvatar(e, avatar, render, renderType = "card") {
// 如果传递的是名字,则获取
if (typeof (avatar) === "string") {
let char = Character.get(avatar);
if (!char) {
return false;
}
let roleId = char.id;
let MysApi = await e.getMysApi({
auth: "all",
target: "all",
cookieType: "all",
actionName: "查询信息"
});
if (!MysApi) return true;
let charData = await MysApi.getCharacter();
if (!charData) return true;
let avatars = charData.avatars;
let length = avatars.length;
avatars = lodash.keyBy(avatars, "id");
if (roleId == 20000000) {
if (avatars["10000005"]) {
roleId = 10000005;
}
if (avatars["10000007"]) {
roleId = 10000007;
}
}
char.roleId = roleId;
if (!avatars[roleId]) {
let name = lodash.truncate(e.sender.card, { length: 8 });
if (length > 8) {
e.reply([segment.at(e.user_id, name), `\n没有${e.msg}`]);
} else {
e.reply([segment.at(e.user_id, name), "\n请先在米游社展示该角色"]);
}
return true;
}
avatar = avatars[roleId];
}
return await renderCard(e, avatar, render, renderType);
}
// 渲染角色卡片
async function renderCard(e, avatar, render, renderType = "card") {
let talent = await getTalent(e, avatar);
// 计算皇冠个数
let crownNum = lodash.filter(lodash.map(talent, (d) => d.level_original), (d) => d >= 10).length;
let uid = e.targetUser.uid;
let char = Character.get(avatar.name);
let bg = getCharacterImg(avatar.name);
if (renderType === "photo") {
e.reply(segment.image(process.cwd() + "/plugins/miao-plugin/resources/" + bg.img));
} else {
//渲染图像
let base64 = await render("character", "card", {
save_id: uid,
uid: uid,
talent,
crownNum,
talentMap: { a: "普攻", e: "战技", q: "爆发" },
bg: getCharacterImg(avatar.name),
...getCharacterData(avatar),
ds: char.getData("name,id,title,desc"),
}, "png");
if (base64) {
e.reply(segment.image(`base64://${base64}`));
}
}
return true;
}
//获取角色技能数据
async function getTalent(e, avatars) {
let MysApi = await e.getMysApi({
auth: "all",
target: "all",
cookieType: "all",
actionName: "查询信息"
});
if (!MysApi) return {};
let skill = {};
let skillRes = await MysApi.getAvatar(avatars.id);
if (skillRes && skillRes.skill_list) {
skill.id = avatars.id;
let skill_list = lodash.orderBy(skillRes.skill_list, ["id"], ["asc"]);
for (let val of skill_list) {
val.level_original = val.level_current;
if (val.name.includes("普通攻击")) {
skill.a = val;
continue;
}
if (val.max_level >= 10 && !skill.e) {
skill.e = val;
continue;
}
if (val.max_level >= 10 && !skill.q) {
skill.q = val;
}
}
if (avatars.actived_constellation_num >= 3) {
if (avatars.constellations[2].effect.includes(skill.e.name)) {
skill.e.level_current += 3;
} else if (avatars.constellations[2].effect.includes(skill.q.name)) {
skill.q.level_current += 3;
}
}
if (avatars.actived_constellation_num >= 5) {
if (avatars.constellations[4].effect.includes(skill.e.name)) {
skill.e.level_current += 3;
} else if (avatars.constellations[4].effect.includes(skill.q.name)) {
skill.q.level_current += 3;
}
}
}
return skill;
}
// 获取角色数据
function getCharacterData(avatars) {
let list = [];
let set = {};
let setArr = [];
let text1 = "";
let text2 = "";
let weapon = {
type: "weapon",
name: avatars.weapon.name,
showName: genshin.abbr[avatars.weapon.name] ? genshin.abbr[avatars.weapon.name] : avatars.weapon.name,
level: avatars.weapon.level,
affix_level: avatars.weapon.affix_level,
};
for (let val of avatars.reliquaries) {
if (set[val.set.name]) {
set[val.set.name]++;
if (set[val.set.name] == 2) {
if (text1) {
text2 = "2件套" + val.set.affixes[0].effect;
} else {
text1 = "2件套" + val.set.affixes[0].effect;
}
}
if (set[val.set.name] == 4) {
text2 = "4件套" + val.set.name;
}
} else {
set[val.set.name] = 1;
}
list.push({
type: "reliquaries",
name: val.name,
level: val.level,
});
}
for (let val of Object.keys(set)) {
setArr.push({
name: val,
num: set[val],
showName: genshin.abbr[val] ? genshin.abbr[val] : val,
});
}
if (avatars.reliquaries.length >= 2 && !text1) {
text1 = "无套装效果";
}
if (avatars.id == "10000005") {
avatars.name = "空";
} else if (avatars.id == "10000007") {
avatars.name = "荧";
}
let reliquaries = list[0];
return {
name: avatars.name,
showName: genshin.abbr[avatars.name] ? genshin.abbr[avatars.name] : avatars.name,
level: avatars.level,
fetter: avatars.fetter,
actived_constellation_num: avatars.actived_constellation_num,
weapon,
text1,
text2,
reliquaries,
set: setArr,
};
}
function getCharacterImg(name) {
if (!fs.existsSync(`./plugins/miao-plugin/resources/characterImg/${name}/`)) {
fs.mkdirSync(`./plugins/miao-plugin/resources/characterImg/${name}/`);
}
let imgs = fs.readdirSync(`./plugins/miao-plugin/resources/characterImg/${name}/`);
imgs = imgs.filter((img) => /\.(png|jpg|webp)/.test(img));
let img = lodash.sample(imgs);
if (!img) {
name = "default";
img = "01.jpg";
}
let ret = sizeOf(`./plugins/miao-plugin/resources/characterImg/${name}/${img}`);
ret.img = `/characterImg/${name}/${img}`;
ret.mode = ret.width > ret.height ? "left" : "bottom";
return ret;
}