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ea8b9b8f79
增加 #深渊出场率 #深渊十二层出场率 查询功能
440 lines
12 KiB
JavaScript
440 lines
12 KiB
JavaScript
import fetch from "node-fetch";
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import { segment } from "oicq";
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import lodash from "lodash";
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import { Character } from "../components/models.js"
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import fs from "fs";
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import sizeOf from "image-size";
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import { wifeData } from "../../../config/genshin/roleId.js";
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let getUrl, getServer;
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//角色昵称
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let nameID = "";
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let genshin = {};
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await init();
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const relationMap = {
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wife: {
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keyword: "老婆,媳妇,妻子,娘子".split(","),
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type: 0
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},
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husband: {
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keyword: "老公,丈夫,夫君,郎君".split(","),
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type: 1
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},
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gf: {
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keyword: "女朋友,女友,女神".split(","),
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type: 0
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},
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bf: {
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keyword: "男朋友,男友,男神".split(","),
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type: 1
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},
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daughter: {
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keyword: "女儿".split(","),
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type: 2
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},
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son: {
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keyword: "儿子".split(","),
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type: 3
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}
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}
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const relation = lodash.flatMap(relationMap, (d) => d.keyword);
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export const wifeReg = `^#*\\s*(${relation.join("|")})\\s*(设置|选择|指定|列表|查询|列表|是|是谁|照片|相片|写真|图像)?\\s*([^\\d]*)\\s*(\\d*)$`;
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export async function init(isUpdate = false) {
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let _path = "file://" + process.cwd();
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let version = isUpdate ? new Date().getTime() : 0;
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genshin = await import(_path + `/config/genshin/roleId.js?version=${version}`);
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nameID = "";
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}
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// 查看当前角色
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export async function character(e, { render, User }) {
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if (!e.msg) {
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return;
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}
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let name = e.msg.replace(/#|老婆|老公|[1|2|5][0-9]{8}/g, "").trim();
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let char = Character.get(name);
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if (!char) {
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return false;
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}
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return renderAvatar(e, char.name, render);
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}
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//#老婆
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export async function wife(e, { render, User }) {
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let msg = e.msg || "";
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msg = msg.replace(/#|\w/g, "");
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if (!msg) return false;
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let msgRet = (new RegExp(wifeReg)).exec(msg);
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if (!msgRet) return false;
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let target = msgRet[1],
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action = msgRet[2] || "卡片",
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actionParam = msgRet[3] || "";
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actionParam = actionParam.toString();
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let targetCfg = lodash.find(relationMap, (cfg, key) => {
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cfg.key = key;
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return cfg.keyword.includes(target);
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});
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if (!targetCfg) return true;
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let avatarList = [], avatar = {}, wifeList = [];
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let MysApi = await e.getMysApi({
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auth: "all",
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target: "all",
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cookieType: "all",
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actionName: "查询信息"
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});
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let selfUser = MysApi.selfUser;
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switch (action) {
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case "卡片":
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case "照片":
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case "相片":
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case "图片":
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case "写真":
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// 展示老婆卡片
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// 如果选择过,则进行展示
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wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []);
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let renderType = action === "卡片" ? "card" : "photo";
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// 存在设置
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if (wifeList && wifeList.length > 0) {
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if (wifeList[0] === "随机") {
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// 如果选择为全部,则从列表中随机选择一个
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avatarList = await getAvatarList(e, targetCfg.type, MysApi);
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let avatar = lodash.sample(avatarList);
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return renderAvatar(e, avatar, render, renderType);
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} else {
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// 如果指定过,则展示指定角色
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return renderAvatar(e, lodash.sample(wifeList), render, renderType);
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}
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} else {
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// 如果未指定过,则从列表中排序并随机选择前5个
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avatarList = await getAvatarList(e, targetCfg.type, MysApi);
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avatar = lodash.sample(avatarList.slice(0, 5));
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return renderAvatar(e, avatar, render, renderType);
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}
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break;
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case "设置":
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case "选择":
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case "挑选":
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case "指定":
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let selfMysUser = await MysApi.selfUser.getMysUser();
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if (!selfMysUser || selfMysUser.uid !== MysApi.targetUser.uid) {
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e.reply("只能指定自己的哦~");
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return true;
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}
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// 选择老婆
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actionParam = actionParam.replaceAll(",", ",");
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wifeList = actionParam.split(",");
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let addRet = [];
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if (lodash.intersection(["全部", "任意", "随机", "全都要"], wifeList).length > 0) {
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addRet = ['随机'];
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} else {
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wifeList = lodash.map(wifeList, (name) => {
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let char = Character.get(name);
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if (char) {
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return char.name;
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}
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});
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wifeList = lodash.filter(lodash.uniq(wifeList), (d) => !!d);
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avatarList = await getAvatarList(e, targetCfg.type, MysApi);
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avatarList = lodash.map(avatarList, (avatar) => avatar.name);
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avatarList = lodash.filter(avatarList, (d) => !!d);
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addRet = lodash.intersection(avatarList, wifeList);
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if (addRet.length === 0) {
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e.reply("未能找到所指定的角色,请重新设置");
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return true;
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}
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}
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await selfUser.setCfg(`wife.${targetCfg.key}`, addRet);
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e.reply(`${targetCfg.keyword[0]}已经设置:${addRet.join(",")}`);
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return true;
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break;
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case "列表":
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case "是":
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case "是谁":
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// 查看当前选择老婆
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wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []);
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if (wifeList && wifeList.length > 0) {
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e.reply(`你的${targetCfg.keyword[0]}是:${wifeList.join(",")}`);
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} else {
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e.reply(`尚未设置,回复#${targetCfg.keyword[0]}设置+角色名 来设置,如果设置多位请用逗号间隔`)
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}
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break;
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}
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return true;
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}
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async function getAvatarList(e, type, MysApi) {
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let data = await MysApi.getCharacter();
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if (!data) return false;
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let avatars = data.avatars;
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if (avatars.length <= 0) {
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return false;
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}
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let list = [];
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for (let val of avatars) {
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if (!genshin.wifeData[type].includes(Number(val.id))) {
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continue;
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}
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if (val.rarity > 5) {
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val.rarity = 5;
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}
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list.push(val);
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}
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if (list.length <= 0) {
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return false;
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}
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let sortKey = "level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level";
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list = lodash.orderBy(list, sortKey, lodash.repeat("desc,", sortKey.length).split(","));
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return list;
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}
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async function renderAvatar(e, avatar, render, renderType = "card") {
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// 如果传递的是名字,则获取
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if (typeof (avatar) === "string") {
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let char = Character.get(avatar);
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if (!char) {
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return false;
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}
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let roleId = char.id;
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let MysApi = await e.getMysApi({
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auth: "all",
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target: "all",
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cookieType: "all",
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actionName: "查询信息"
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});
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if (!MysApi) return true;
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let charData = await MysApi.getCharacter();
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if (!charData) return true;
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let avatars = charData.avatars;
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let length = avatars.length;
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avatars = lodash.keyBy(avatars, "id");
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if (roleId == 20000000) {
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if (avatars["10000005"]) {
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roleId = 10000005;
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}
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if (avatars["10000007"]) {
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roleId = 10000007;
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}
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}
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char.roleId = roleId;
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if (!avatars[roleId]) {
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let name = lodash.truncate(e.sender.card, { length: 8 });
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if (length > 8) {
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e.reply([segment.at(e.user_id, name), `\n没有${e.msg}`]);
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} else {
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e.reply([segment.at(e.user_id, name), "\n请先在米游社展示该角色"]);
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}
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return true;
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}
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avatar = avatars[roleId];
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}
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return await renderCard(e, avatar, render, renderType);
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}
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// 渲染角色卡片
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async function renderCard(e, avatar, render, renderType = "card") {
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let talent = await getTalent(e, avatar);
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// 计算皇冠个数
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let crownNum = lodash.filter(lodash.map(talent, (d) => d.level_original), (d) => d >= 10).length;
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let uid = e.targetUser.uid;
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let char = Character.get(avatar.name);
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let bg = getCharacterImg(avatar.name);
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if (renderType === "photo") {
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e.reply(segment.image(process.cwd() + "/plugins/miao-plugin/resources/" + bg.img));
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} else {
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//渲染图像
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let base64 = await render("character", "card", {
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save_id: uid,
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uid: uid,
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talent,
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crownNum,
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talentMap: { a: "普攻", e: "战技", q: "爆发" },
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bg: getCharacterImg(avatar.name),
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...getCharacterData(avatar),
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ds: char.getData("name,id,title,desc"),
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}, "png");
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if (base64) {
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e.reply(segment.image(`base64://${base64}`));
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}
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}
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return true;
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}
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//获取角色技能数据
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async function getTalent(e, avatars) {
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let MysApi = await e.getMysApi({
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auth: "all",
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target: "all",
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cookieType: "all",
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actionName: "查询信息"
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});
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if (!MysApi) return {};
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let skill = {};
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let skillRes = await MysApi.getAvatar(avatars.id);
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if (skillRes && skillRes.skill_list) {
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skill.id = avatars.id;
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let skill_list = lodash.orderBy(skillRes.skill_list, ["id"], ["asc"]);
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for (let val of skill_list) {
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val.level_original = val.level_current;
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if (val.name.includes("普通攻击")) {
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skill.a = val;
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continue;
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}
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if (val.max_level >= 10 && !skill.e) {
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skill.e = val;
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continue;
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}
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if (val.max_level >= 10 && !skill.q) {
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skill.q = val;
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}
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}
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if (avatars.actived_constellation_num >= 3) {
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if (avatars.constellations[2].effect.includes(skill.e.name)) {
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skill.e.level_current += 3;
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} else if (avatars.constellations[2].effect.includes(skill.q.name)) {
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skill.q.level_current += 3;
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}
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}
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if (avatars.actived_constellation_num >= 5) {
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if (avatars.constellations[4].effect.includes(skill.e.name)) {
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skill.e.level_current += 3;
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} else if (avatars.constellations[4].effect.includes(skill.q.name)) {
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skill.q.level_current += 3;
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}
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}
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}
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return skill;
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}
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// 获取角色数据
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function getCharacterData(avatars) {
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let list = [];
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let set = {};
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let setArr = [];
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let text1 = "";
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let text2 = "";
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let weapon = {
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type: "weapon",
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name: avatars.weapon.name,
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showName: genshin.abbr[avatars.weapon.name] ? genshin.abbr[avatars.weapon.name] : avatars.weapon.name,
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level: avatars.weapon.level,
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affix_level: avatars.weapon.affix_level,
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};
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for (let val of avatars.reliquaries) {
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if (set[val.set.name]) {
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set[val.set.name]++;
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if (set[val.set.name] == 2) {
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if (text1) {
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text2 = "2件套:" + val.set.affixes[0].effect;
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} else {
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text1 = "2件套:" + val.set.affixes[0].effect;
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}
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}
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if (set[val.set.name] == 4) {
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text2 = "4件套:" + val.set.name;
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}
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} else {
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set[val.set.name] = 1;
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}
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list.push({
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type: "reliquaries",
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name: val.name,
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level: val.level,
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});
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}
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for (let val of Object.keys(set)) {
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setArr.push({
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name: val,
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num: set[val],
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showName: genshin.abbr[val] ? genshin.abbr[val] : val,
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});
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}
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if (avatars.reliquaries.length >= 2 && !text1) {
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text1 = "无套装效果";
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}
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if (avatars.id == "10000005") {
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avatars.name = "空";
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} else if (avatars.id == "10000007") {
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avatars.name = "荧";
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}
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let reliquaries = list[0];
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return {
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name: avatars.name,
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showName: genshin.abbr[avatars.name] ? genshin.abbr[avatars.name] : avatars.name,
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level: avatars.level,
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fetter: avatars.fetter,
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actived_constellation_num: avatars.actived_constellation_num,
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weapon,
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text1,
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text2,
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reliquaries,
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set: setArr,
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};
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}
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function getCharacterImg(name) {
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if (!fs.existsSync(`./plugins/miao-plugin/resources/characterImg/${name}/`)) {
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fs.mkdirSync(`./plugins/miao-plugin/resources/characterImg/${name}/`);
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}
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let imgs = fs.readdirSync(`./plugins/miao-plugin/resources/characterImg/${name}/`);
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imgs = imgs.filter((img) => /\.(png|jpg|webp)/.test(img));
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let img = lodash.sample(imgs);
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if (!img) {
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name = "default";
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img = "01.jpg";
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}
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let ret = sizeOf(`./plugins/miao-plugin/resources/characterImg/${name}/${img}`);
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ret.img = `/characterImg/${name}/${img}`;
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ret.mode = ret.width > ret.height ? "left" : "bottom";
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return ret;
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}
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