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https://github.com/yoimiya-kokomi/miao-plugin.git
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b2b9cfd555
* 组队计算中不可叠加类圣遗物不再会重复计算buff
154 lines
5.4 KiB
JavaScript
154 lines
5.4 KiB
JavaScript
export const details = [{
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title: '开E后首段普攻',
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params: { pyro: false, cryo: false, team: false, team_ye: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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}, {
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title: '开E后重击',
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params: { pyro: false, cryo: false, team: false, team_ye: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '开E满染火首段普攻',
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params: { pyro: true, cryo: false, team: false, team_ye: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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}, {
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title: '开E满染火染冰首段普攻',
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params: { pyro: true, cryo: true, team: false, team_ye: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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}, {
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title: '狂言·式乐五番',
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params: { pyro: true, cryo: true, team: false, team_ye: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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check: ({ cons }) => cons >= 6,
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dmgKey: 'e',
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title: '散夜珐班E后普攻6轮接Q',
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params: { pyro: true, cryo: false, team: true, team_ye: true },
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dmg: ({ talent }, dmg) => {
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let a_1Dmg = dmg(talent.a['一段伤害'], 'a')
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let a_2Dmg = dmg(talent.a['二段伤害'], 'a')
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let a_3Dmg = dmg(talent.a['三段伤害'] / 2, 'a')
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// let count = cons * 1 === 6 ? 1 : 0,
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let a1_2Dmg = dmg(talent.a['一段伤害'] * 0.4, 'a')
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let a2_2Dmg = dmg(talent.a['二段伤害'] * 0.4, 'a')
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let a3_2Dmg = dmg(talent.a['三段伤害'] * 0.4 / 2, 'a')
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let Q_Dmg = dmg(talent.q['技能伤害'], 'q')
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return {
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avg: 6 * (a_1Dmg.avg + a_2Dmg.avg + a_3Dmg.avg * 2 + a1_2Dmg.avg + a2_2Dmg.avg + a3_2Dmg.avg * 2) + Q_Dmg.avg,
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dmg: 6 * (a_1Dmg.dmg + a_2Dmg.dmg + a_3Dmg.dmg * 2 + a1_2Dmg.dmg + a2_2Dmg.dmg + a3_2Dmg.dmg * 2) + Q_Dmg.dmg
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}
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}
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}, {
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check: ({ cons }) => cons < 6,
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dmgKey: 'e',
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title: '散夜珐班E后普攻6轮接Q',
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params: { pyro: true, cryo: false, team: true, team_ye: true },
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dmg: ({ talent }, dmg) => {
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let a_1Dmg = dmg(talent.a['一段伤害'], 'a')
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let a_2Dmg = dmg(talent.a['二段伤害'], 'a')
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let a_3Dmg = dmg(talent.a['三段伤害'] / 2, 'a')
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let Q_Dmg = dmg(talent.q['技能伤害'], 'q')
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return {
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avg: 6 * (a_1Dmg.avg + a_2Dmg.avg + a_3Dmg.avg * 2) + Q_Dmg.avg,
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dmg: 6 * (a_1Dmg.dmg + a_2Dmg.dmg + a_3Dmg.dmg * 2) + Q_Dmg.dmg
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}
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}
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}, {
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check: ({ cons }) => cons >= 6,
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dmgKey: 'q',
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title: '散珐云班E后普攻6轮接Q',
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params: { pyro: true, cryo: false, team: true, team_ye: false },
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dmg: ({ talent }, dmg) => {
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let a_1Dmg = dmg(talent.a['一段伤害'], 'a')
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let a_2Dmg = dmg(talent.a['二段伤害'], 'a')
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let a_3Dmg = dmg(talent.a['三段伤害'] / 2, 'a')
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let a1_2Dmg = dmg(talent.a['一段伤害'] * 0.4, 'a')
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let a2_2Dmg = dmg(talent.a['二段伤害'] * 0.4, 'a')
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let a3_2Dmg = dmg(talent.a['三段伤害'] * 0.4 / 2, 'a')
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let Q_Dmg = dmg(talent.q['技能伤害'], 'q')
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return {
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avg: 6 * (a_1Dmg.avg + a_2Dmg.avg + a_3Dmg.avg * 2 + a1_2Dmg.avg + a2_2Dmg.avg + a3_2Dmg.avg * 2) + Q_Dmg.avg,
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dmg: 6 * (a_1Dmg.dmg + a_2Dmg.dmg + a_3Dmg.dmg * 2 + a1_2Dmg.dmg + a2_2Dmg.dmg + a3_2Dmg.dmg * 2) + Q_Dmg.dmg
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}
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}
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}, {
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check: ({ cons }) => cons < 6,
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dmgKey: 'q',
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title: '散珐云班E后普攻6轮接Q',
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params: { pyro: true, cryo: false, team: true, team_ye: false },
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dmg: ({ talent }, dmg) => {
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let a_1Dmg = dmg(talent.a['一段伤害'], 'a')
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let a_2Dmg = dmg(talent.a['二段伤害'], 'a')
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let a_3Dmg = dmg(talent.a['三段伤害'] / 2, 'a')
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let Q_Dmg = dmg(talent.q['技能伤害'], 'q')
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return {
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avg: 6 * (a_1Dmg.avg + a_2Dmg.avg + a_3Dmg.avg * 2) + Q_Dmg.avg,
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dmg: 6 * (a_1Dmg.dmg + a_2Dmg.dmg + a_3Dmg.dmg * 2) + Q_Dmg.dmg
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}
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}
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}]
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export const defDmgKey = 'e'
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export const mainAttr = 'atk,cpct,cdmg'
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export const defParams = {
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pyro: true, cryo: true, team: true, team_ye: true
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}
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export const buffs = [{
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title: '羽画·风姿华歌:开启E后额外提升普通[aMulti]%伤害,重击[a2Multi]%伤害',
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data: {
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aMulti: ({ talent }) => talent.e['空居·不生断伤害'] - 100,
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a2Multi: ({ talent }) => talent.e['空居·刀风界伤害'] - 100
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}
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}, {
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title: '天赋拾玉得花:火元素攻击力提升30%,冰元素暴击率提升20%',
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data: {
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atkPct: ({ params }) => params.pyro ? 30 : 0,
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cpct: ({ params }) => params.cryo ? 20 : 0
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}
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}, {
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title: '二番·箙岛月白浪:至多使狂言·式乐五番造成的伤害提升200%',
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cons: 2,
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data: {
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qDmg: 200
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}
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}, {
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title: '四番·花月歌浮舟:染色+1,默认冰',
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cons: 4,
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data: {
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cpct: ({ params }) => params.cryo ? 0 : 20
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '风鹰宗室班:增加[atkPlus]点攻击力',
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data: {
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atkPlus: 1202.35
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}
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}, {
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check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
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title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
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data: {
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atkPct: 20
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '满命珐露珊:获得[dmg]%增伤,获得[kx]%减抗,获得[cdmg]%爆伤',
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data: {
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dmg: 40,
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kx: 30,
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cdmg: 40
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}
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}, {
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check: ({ params }) => params.team === true && params.team_ye === true,
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title: '夜兰:获得[dmg]%增伤',
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data: {
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dmg: 35
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}
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}, {
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check: ({ params }) => params.team === true && params.team_ye === false,
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title: '云堇:普攻附加伤害值2000',
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data: {
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aPlus: 2000
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}
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}]
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