mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 17:35:34 +00:00
68 lines
2.3 KiB
JavaScript
68 lines
2.3 KiB
JavaScript
export const details = [{
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title: '普攻首段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', 'phy')
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}, {
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title: 'E伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['上挑攻击伤害'], 'e')
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}, {
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title: '0阶E伤害',
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dmg: ({ talent }, { dynamic }) => dynamic(talent.e['零阶高压粉碎伤害'], 'e', { dynamicDmg: 40, dynamicCpct: 15 })
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}, {
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title: '4阶E伤害',
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dmg: ({ talent }, { dynamic }) => dynamic(talent.e['四阶高压粉碎伤害'], 'e', { dynamicPhy: 40, dynamicCpct: 15 }, 'phy')
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}, {
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title: 'Q伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: 'Q状态·冰伤流4轮EEA',
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check: ({ calc, attr }) => calc(attr.phy) < 58,
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dmgKey: 'q',
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dmg: ({ talent }, dmg) => {
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let normalEDmg = dmg(talent.e['上挑攻击伤害'], 'e')
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let e2Dmg = dmg.dynamic(talent.e['零阶高压粉碎伤害'], 'e', { dynamicDmg: 40, dynamicCpct: 15 })
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let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'phy')
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return {
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dmg: (normalEDmg.dmg + e2Dmg.dmg + a1Dmg.dmg) * 4,
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avg: (normalEDmg.avg + e2Dmg.avg + a1Dmg.avg) * 4
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}
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}
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}, {
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title: 'Q状态·物理流3轮EAAAA',
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check: ({ calc, attr }) => calc(attr.phy) >= 58,
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dmgKey: 'q',
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dmg: ({ talent }, dmg) => {
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let normalEDmg = dmg(talent.e['上挑攻击伤害'], 'e')
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let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'phy')
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let a2Dmg = dmg(talent.a['二段伤害'], 'a', 'phy')
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let e2Dmg = dmg.dynamic(talent.e['四阶高压粉碎伤害'], 'e', { dynamicPhy: 40, dynamicCpct: 15 }, 'phy')
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return {
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dmg: (normalEDmg.dmg + a1Dmg.dmg * 2 + a2Dmg.dmg + e2Dmg.dmg) * 3,
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avg: (normalEDmg.avg + a1Dmg.avg * 2 + a2Dmg.avg + e2Dmg.avg) * 3
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}
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}
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}]
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export const defDmgKey = 'q'
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '天赋-并流式冷凝机关:触发碎冰反应后,使浮冰增压·高压粉碎造成的伤害提高40%'
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}, {
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title: '菲米尼1命:浮冰增压·高压粉碎的暴击率提高15%',
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cons: 1
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}, {
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title: '菲米尼4命:触发冰冻、碎冰、超导反应后,满层Buff提升攻击力[atkPct]%',
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cons: 4,
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data: {
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atkPct: 18
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}
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}, {
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title: '菲米尼6命:触发冰冻、碎冰、超导反应后,满层Buff提升暴击伤害[cdmg]%',
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cons: 6,
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data: {
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cdmg: 36
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}
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}]
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export const createdBy = 'Aluxes'
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