miao-plugin/resources/meta/character/多莉/detail.json
2022-11-22 05:36:12 +08:00

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{
"id": "68",
"name": "多莉",
"talent": {
"a": {
"id": 6831,
"name": "普通攻击·妙显剑舞·改",
"desc": [
"<h3>普通攻击</h3>",
"进行至多三段的连续挥砍。",
"<h3>重击</h3>",
"持续消耗体力,旋转大剑攻击周围的敌人。",
"停止旋转时,会进行一次格外有力的挥砍。",
"<h3>下落攻击</h3>",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"unit": "",
"isSame": false,
"values": [
"90.21%",
"97.56%",
"104.9%",
"115.39%",
"122.73%",
"131.12%",
"142.66%",
"154.2%",
"165.74%",
"178.33%",
"190.92%",
"203.51%",
"216.09%",
"228.68%",
"241.27%"
]
},
{
"name": "二段伤害",
"unit": "",
"isSame": false,
"values": [
"41.07% + 43.12%",
"44.42% + 46.63%",
"47.76% + 50.14%",
"52.54% + 55.15%",
"55.88% + 58.66%",
"59.7% + 62.67%",
"64.95% + 68.19%",
"70.21% + 73.71%",
"75.46% + 79.22%",
"81.19% + 85.24%",
"86.92% + 91.25%",
"92.65% + 97.27%",
"98.39% + 103.29%",
"104.12% + 109.31%",
"109.85% + 115.32%"
]
},
{
"name": "三段伤害",
"unit": "",
"isSame": false,
"values": [
"128.4%",
"138.85%",
"149.3%",
"164.23%",
"174.68%",
"186.63%",
"203.05%",
"219.47%",
"235.89%",
"253.81%",
"271.73%",
"289.64%",
"307.56%",
"325.47%",
"343.39%"
]
},
{
"name": "重击循环伤害",
"unit": "",
"isSame": false,
"values": [
"62.55%",
"67.64%",
"72.73%",
"80%",
"85.09%",
"90.91%",
"98.91%",
"106.91%",
"114.91%",
"123.64%",
"133.64%",
"145.4%",
"157.16%",
"168.92%",
"181.75%"
]
},
{
"name": "重击终结伤害",
"unit": "",
"isSame": false,
"values": [
"113.09%",
"122.29%",
"131.5%",
"144.65%",
"153.86%",
"164.37%",
"178.84%",
"193.31%",
"207.77%",
"223.55%",
"241.63%",
"262.89%",
"284.16%",
"305.42%",
"328.62%"
]
},
{
"name": "重击体力消耗",
"unit": "",
"isSame": true,
"values": [
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点"
]
},
{
"name": "最大持续时间",
"unit": "",
"isSame": true,
"values": [
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒"
]
},
{
"name": "下坠期间伤害",
"unit": "",
"isSame": false,
"values": [
"74.59%",
"80.66%",
"86.73%",
"95.4%",
"101.47%",
"108.41%",
"117.95%",
"127.49%",
"137.03%",
"147.44%",
"157.85%",
"168.26%",
"178.66%",
"189.07%",
"199.48%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"unit": "",
"isSame": false,
"values": [
"149.14% / 186.29%",
"161.28% / 201.45%",
"173.42% / 216.62%",
"190.77% / 238.28%",
"202.91% / 253.44%",
"216.78% / 270.77%",
"235.86% / 294.6%",
"254.93% / 318.42%",
"274.01% / 342.25%",
"294.82% / 368.25%",
"315.63% / 394.24%",
"336.44% / 420.23%",
"357.25% / 446.23%",
"378.06% / 472.22%",
"398.87% / 498.21%"
]
}
]
},
"e": {
"id": 6832,
"name": "镇灵之灯·烦恼解决炮",
"desc": [
"示意镇灵之灯向敌人发射断除烦恼炮,造成雷元素伤害。",
"断除烦恼炮命中后将会产生2枚能自行追踪附近敌人的售后服务弹造成雷元素伤害。",
"<i>据说,无论想要解决什么样的烦恼,只要出价足够合适,多莉都能办得到。</i>"
],
"tables": [
{
"name": "断除烦恼炮伤害",
"unit": "",
"isSame": false,
"values": [
"147.28%",
"158.33%",
"169.37%",
"184.1%",
"195.15%",
"206.19%",
"220.92%",
"235.65%",
"250.38%",
"265.1%",
"279.83%",
"294.56%",
"312.97%",
"331.38%",
"349.79%"
]
},
{
"name": "售后服务弹伤害",
"unit": "",
"isSame": false,
"values": [
"31.56%",
"33.93%",
"36.29%",
"39.45%",
"41.82%",
"44.18%",
"47.34%",
"50.5%",
"53.65%",
"56.81%",
"59.96%",
"63.12%",
"67.07%",
"71.01%",
"74.95%"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒"
]
}
]
},
"q": {
"id": 6839,
"name": "卡萨扎莱宫的无微不至",
"desc": [
"召唤灯中幽精,为顾客提供形形色色的帮助。",
"<h3>灯中幽精</h3>",
"会与附近的角色相连。与灯中幽精相连的角色将会:",
"·持续恢复生命值,回复量受益于多莉的生命值上限;",
"·持续获得元素能量;",
"·处于雷元素附着状态下。",
"此外角色与灯中幽精之间的连接触碰敌人时将每0.4秒对敌人造成一次雷元素伤害。",
"<h3>同时只能存在一个灯中幽精。</h3>",
"<i>「嗯?客人是挑中了这盏灯吗?哎呀…您的品味还真好呢!只不过,这个可是无价之宝。就比如说,不管别人出多少摩拉,客人您也不会把您旁边那个小吉祥物卖出去吧?」</i>"
],
"tables": [
{
"name": "连接伤害",
"unit": "",
"isSame": false,
"values": [
"15.88%",
"17.07%",
"18.26%",
"19.85%",
"21.04%",
"22.24%",
"23.82%",
"25.41%",
"27%",
"28.59%",
"30.18%",
"31.76%",
"33.75%",
"35.74%",
"37.72%"
]
},
{
"name": "持续治疗量",
"unit": "",
"isSame": false,
"values": [
"6.67%HP + 641.98",
"7.17%HP + 706.19",
"7.67%HP + 775.74",
"8.34%HP + 850.65",
"8.84%HP + 930.91",
"9.34%HP + 1016.52",
"10.01%HP + 1107.48",
"10.67%HP + 1203.79",
"11.34%HP + 1305.45",
"12.01%HP + 1412.46",
"12.67%HP + 1524.82",
"13.34%HP + 1642.54",
"14.17%HP + 1765.6",
"15.01%HP + 1894.01",
"15.84%HP + 2027.78"
]
},
{
"name": "元素能量恢复",
"unit": "",
"isSame": false,
"values": [
"1.6",
"1.7",
"1.8",
"1.9",
"2",
"2.1",
"2.2",
"2.3",
"2.4",
"2.5",
"2.5",
"2.5",
"2.5",
"2.5",
"2.5"
]
},
{
"name": "持续时间",
"unit": "",
"isSame": true,
"values": [
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒"
]
},
{
"name": "元素能量",
"unit": "",
"isSame": true,
"values": [
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80"
]
}
]
}
},
"talentData": {
"a": {
"一段伤害": [
90.21,
97.56,
104.9,
115.39,
122.73,
131.12,
142.66,
154.2,
165.74,
178.33,
190.92,
203.51,
216.09,
228.68,
241.27
],
"二段伤害": [
84.19,
91.05000000000001,
97.9,
107.69,
114.53999999999999,
122.37,
133.14,
143.92,
154.68,
166.43,
178.17000000000002,
189.92000000000002,
201.68,
213.43,
225.17
],
"二段伤害2": [
[
41.07,
43.12
],
[
44.42,
46.63
],
[
47.76,
50.14
],
[
52.54,
55.15
],
[
55.88,
58.66
],
[
59.7,
62.67
],
[
64.95,
68.19
],
[
70.21,
73.71
],
[
75.46,
79.22
],
[
81.19,
85.24
],
[
86.92,
91.25
],
[
92.65,
97.27
],
[
98.39,
103.29
],
[
104.12,
109.31
],
[
109.85,
115.32
]
],
"三段伤害": [
128.4,
138.85,
149.3,
164.23,
174.68,
186.63,
203.05,
219.47,
235.89,
253.81,
271.73,
289.64,
307.56,
325.47,
343.39
],
"重击循环伤害": [
62.55,
67.64,
72.73,
80,
85.09,
90.91,
98.91,
106.91,
114.91,
123.64,
133.64,
145.4,
157.16,
168.92,
181.75
],
"重击终结伤害": [
113.09,
122.29,
131.5,
144.65,
153.86,
164.37,
178.84,
193.31,
207.77,
223.55,
241.63,
262.89,
284.16,
305.42,
328.62
],
"下坠期间伤害": [
74.59,
80.66,
86.73,
95.4,
101.47,
108.41,
117.95,
127.49,
137.03,
147.44,
157.85,
168.26,
178.66,
189.07,
199.48
],
"低空/高空坠地冲击伤害": [
[
149.14,
186.29
],
[
161.28,
201.45
],
[
173.42,
216.62
],
[
190.77,
238.28
],
[
202.91,
253.44
],
[
216.78,
270.77
],
[
235.86,
294.6
],
[
254.93,
318.42
],
[
274.01,
342.25
],
[
294.82,
368.25
],
[
315.63,
394.24
],
[
336.44,
420.23
],
[
357.25,
446.23
],
[
378.06,
472.22
],
[
398.87,
498.21
]
],
"低空/高空坠地冲击伤害2": [
[
149.14,
186.29
],
[
161.28,
201.45
],
[
173.42,
216.62
],
[
190.77,
238.28
],
[
202.91,
253.44
],
[
216.78,
270.77
],
[
235.86,
294.6
],
[
254.93,
318.42
],
[
274.01,
342.25
],
[
294.82,
368.25
],
[
315.63,
394.24
],
[
336.44,
420.23
],
[
357.25,
446.23
],
[
378.06,
472.22
],
[
398.87,
498.21
]
]
},
"e": {
"断除烦恼炮伤害": [
147.28,
158.33,
169.37,
184.1,
195.15,
206.19,
220.92,
235.65,
250.38,
265.1,
279.83,
294.56,
312.97,
331.38,
349.79
],
"售后服务弹伤害": [
31.56,
33.93,
36.29,
39.45,
41.82,
44.18,
47.34,
50.5,
53.65,
56.81,
59.96,
63.12,
67.07,
71.01,
74.95
]
},
"q": {
"连接伤害": [
15.88,
17.07,
18.26,
19.85,
21.04,
22.24,
23.82,
25.41,
27,
28.59,
30.18,
31.76,
33.75,
35.74,
37.72
],
"持续治疗量": [
648.65,
713.36,
783.41,
858.99,
939.75,
1025.86,
1117.49,
1214.46,
1316.79,
1424.47,
1537.49,
1655.8799999999999,
1779.77,
1909.02,
2043.62
],
"持续治疗量2": [
[
6.67,
641.98
],
[
7.17,
706.19
],
[
7.67,
775.74
],
[
8.34,
850.65
],
[
8.84,
930.91
],
[
9.34,
1016.52
],
[
10.01,
1107.48
],
[
10.67,
1203.79
],
[
11.34,
1305.45
],
[
12.01,
1412.46
],
[
12.67,
1524.82
],
[
13.34,
1642.54
],
[
14.17,
1765.6
],
[
15.01,
1894.01
],
[
15.84,
2027.78
]
],
"元素能量恢复": [
1.6,
1.7,
1.8,
1.9,
2,
2.1,
2.2,
2.3,
2.4,
2.5,
2.5,
2.5,
2.5,
2.5,
2.5
]
}
},
"cons": {
"1": {
"name": "追加投资",
"desc": [
"断除烦恼炮命中后产生的售后服务弹增加1枚。"
]
},
"2": {
"name": "特许经营",
"desc": [
"在战斗状态中当灯中幽精为相连的角色进行治疗时将从该角色处发射一枚镇灵炮造成相当于多莉攻击力50%的伤害。"
]
},
"3": {
"name": "百巧千奇",
"desc": [
"卡萨扎莱宫的无微不至的技能等级提高3级。",
"至多提升至15级。"
]
},
"4": {
"name": "酌盈剂虚",
"desc": [
"与灯中幽精相连的角色,依据当前的生命值与元素能量,获得以下提升:",
"·生命值低于50%时提升50%受治疗加成;",
"·元素能量低于50%时提升30%元素充能效率。"
]
},
"5": {
"name": "物超所值",
"desc": [
"镇灵之灯·烦恼解决炮的技能等级提高3级。",
"至多提升至15级。"
]
},
"6": {
"name": "漫掷万镒",
"desc": [
"多莉施放镇灵之灯·烦恼解决炮后的3秒内将获得以下效果",
"·雷元素附魔;",
"·普通攻击命中敌人时为队伍中附近的所有角色恢复相当于多莉生命值上限4%的生命值每0.1秒至多通过这种方式恢复一次生命值。"
]
}
},
"passive": [
{
"name": "意外订单",
"desc": [
"合成角色与武器培养素材时有25%的概率返还部分合成材料。"
]
},
{
"name": "披沙沥金",
"desc": [
"与灯中幽精相连的角色在触发感电、超导、超载、原激化、超激化、超绽放、雷元素扩散或雷元素结晶反应后镇灵之灯·烦恼解决炮的冷却时间缩短1秒。",
"该效果每3秒至多触发一次。"
]
},
{
"name": "利上加利",
"desc": [
"镇灵之灯·烦恼解决炮的断除烦恼炮或售后服务弹命中敌人时基于多莉的元素充能效率每100%为多莉恢复5点元素能量。",
"每次施放镇灵之灯·烦恼解决炮只能通过这种方式恢复一次元素能量并至多恢复15点元素能量。"
]
}
],
"attr": {
"keys": [
"hpBase",
"atkBase",
"defBase",
"hpPct"
],
"details": {
"1": [
1039,
18.7,
60.66,
0
],
"20": [
2670,
48.04,
155.83,
0
],
"50": [
6573,
118.25,
383.6,
6
],
"60": [
8168,
146.93,
476.63,
12
],
"70": [
9577,
172.28,
558.87,
12
],
"80": [
10987,
197.65,
641.17,
18
],
"90": [
12397,
223.02,
723.47,
24
],
"20+": [
3447,
62.01,
201.15,
0
],
"50+": [
7309,
131.48,
426.53,
12
],
"60+": [
8719,
156.85,
508.83,
12
],
"70+": [
10129,
182.2,
591.07,
18
],
"80+": [
11539,
207.57,
673.37,
24
]
}
}
}