mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 04:35:42 +00:00
129 lines
3.4 KiB
JavaScript
129 lines
3.4 KiB
JavaScript
import Base from './Base.js'
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import fetch from 'node-fetch'
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export default class ProfileReq extends Base {
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constructor (e, game = 'gs') {
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super()
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this.e = e
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this.game = game
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this.uid = e.uid
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}
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static create (e, game = 'gs') {
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if (!e || !e.uid) {
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return false
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}
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// 预设面板不更新数据
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if (e.uid * 1 < 100000006) {
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return false
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}
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return new ProfileReq(e, game)
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}
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async setCd (seconds = 60) {
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let ext = new Date() * 1 + seconds * 1000
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await redis.set(`miao:profile-cd:${this.uid}`, ext + '', { EX: seconds })
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}
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async inCd () {
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let ext = await redis.get(`miao:profile-cd:${this.uid}`)
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if (!ext || isNaN(ext)) {
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return false
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}
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let cd = (new Date() * 1) - ext
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if (cd < 0 && Math.abs(cd) < 100 * 60 * 1000) {
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return Math.ceil(0 - cd / 1000)
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}
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return false
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}
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err (msg = '', cd = 0) {
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let serv = this.serv
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let extra = serv.name ? `当前面板服务${serv.name},` : ''
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const msgs = {
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error: `UID${this.uid}更新面板失败,${extra}\n可能是面板服务维护中,请稍后重试...`,
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empty: '请将角色放置在【游戏内】角色展柜,并打开【显示详情】,等待5分钟重新获取面板'
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}
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msg = msgs[msg] || msg
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this.msg(msg)
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// 设置CD
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if (cd) {
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this.setCd(cd)
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}
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return false
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}
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msg (msg) {
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let e = this.e
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if (msg && !e._isReplyed) {
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e.reply(msg)
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e._isReplyed = true
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}
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}
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log (msg) {
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logger.mark(`【面板】${this.uid} :${msg}`)
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}
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async requestProfile (player, serv) {
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let self = this
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this.serv = serv
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let uid = this.uid
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let reqParam = await serv.getReqParam(uid, self.game)
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let cdTime = await this.inCd()
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if (cdTime && !process.argv.includes('web-debug')) {
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// return this.err(`请求过快,请${cdTime}秒后重试..`)
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}
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await this.setCd(20)
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// 若3秒后还未响应则返回提示
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setTimeout(() => {
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if (self._isReq) {
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this.e.reply(`开始获取uid:${uid}的数据,可能会需要一定时间~`)
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}
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}, 2000)
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// 发起请求
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this.log(`${logger.yellow('开始请求数据')},面板服务:${serv.name}...`)
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const startTime = new Date() * 1
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let data = {}
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try {
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let params = reqParam.params || {}
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params.timeout = params.timeout || 1000 * 20
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self._isReq = true
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let req = await fetch(reqParam.url, params)
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data = await req.text()
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self._isReq = false
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const reqTime = new Date() * 1 - startTime
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this.log(`${logger.green(`请求结束,请求用时${reqTime}ms`)},面板服务:${serv.name}...`)
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if (data[0] === '<') {
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let titleRet = /<title>(.+)<\/title>/.exec(data)
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if (titleRet && titleRet[1]) {
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data = { error: titleRet[1] }
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} else {
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return this.err('error', 60)
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}
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} else {
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data = JSON.parse(data)
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}
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} catch (e) {
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console.log('面板请求错误', e)
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self._isReq = false
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data = {}
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}
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data = await serv.response(data, this, self.game)
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// 设置CD
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cdTime = serv.getCdTime(data)
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if (cdTime) {
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await this.setCd(cdTime)
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}
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if (data === false) {
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return false
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}
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serv.updatePlayer(player, data)
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cdTime = serv.getCdTime(data)
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if (cdTime) {
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await this.setCd(cdTime)
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}
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return player
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}
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}
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