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55 lines
1.4 KiB
JavaScript
55 lines
1.4 KiB
JavaScript
/**
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* 角色天赋相关处理
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* */
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import lodash from 'lodash'
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const CharTalent = {
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// 处理获取天赋数据
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getAvatarTalent (id, talent, cons, mode, consTalent = {}) {
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let ret = {}
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lodash.forEach(['a', 'e', 'q'], (key) => {
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let ds = talent[key]
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if (!ds) {
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return false
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}
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let value
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let level
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let original
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let aPlus = id === 10000033
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if (lodash.isNumber(ds)) {
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value = ds
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}
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if (mode !== 'level') {
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// 基于original计算level
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value = value || ds.original || ds.level_original || ds.level || ds.level_current
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if (value > 10) {
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mode = 'level'
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} else {
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original = value
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if (key === 'a') {
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level = aPlus ? value + 1 : value
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} else {
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level = cons >= consTalent[key] ? (value + 3) : value
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}
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}
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}
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if (mode === 'level') {
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// 基于level计算original
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value = value || ds.level || ds.level_current || ds.original || ds.level_original
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level = value
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if (key === 'a') {
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original = aPlus ? value - 1 : value
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} else {
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original = cons >= consTalent[key] ? (value - 3) : value
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}
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}
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ret[key] = { level, original }
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})
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if (lodash.isEmpty(ret)) {
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return false
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}
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return ret
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}
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}
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export default CharTalent
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