mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-29 18:38:52 +00:00
445 lines
11 KiB
JavaScript
445 lines
11 KiB
JavaScript
import lodash from 'lodash'
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import { Data } from '#miao'
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import { Character, Weapon } from '#miao.models'
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import { poolDetail } from '../../resources/meta-gs/info/index.js'
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import moment from 'moment'
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let poolVersion = []
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lodash.forEach(poolDetail, (ds) => {
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poolVersion.push({
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...ds,
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start: new Date(ds.from),
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end: new Date(ds.to)
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})
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})
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let last = poolVersion[poolVersion.length - 1]
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// 为未知卡池做兼容
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poolVersion.push({
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version: '新版本',
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half: '?',
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from: last.to,
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to: '2025-12-31 23:59:59',
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start: last.end,
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end: new Date('2025-12-31 23:59:59')
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})
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let GachaData = {
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// 获取JSON数据
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readJSON (qq, uid, type) {
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let logJson = []
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// 获取本地数据 进行数据合并
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logJson = Data.readJSON(`/data/gachaJson/${qq}/${uid}/${type}.json`, 'root')
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let itemMap = {}
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let nameMap = {}
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let items = []
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let ids = {}
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lodash.forEach(logJson, (ds) => {
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if (!nameMap[ds.name]) {
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if (ds.item_type === '武器') {
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let weapon = Weapon.get(ds.name)
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if (weapon) {
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nameMap[ds.name] = weapon.id
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itemMap[weapon.id] = {
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type: 'weapon',
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count: 0,
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...weapon.getData('star,name,abbr,img')
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}
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} else {
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nameMap[ds.name] = 403
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itemMap[403] = {
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type: 'weapon',
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count: 0,
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star: 3,
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name: '未知',
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abbr: '未知',
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img: ''
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}
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}
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} else if (ds.item_type === '角色') {
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let char = Character.get(ds.name)
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if (char) {
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nameMap[ds.name] = char.id
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itemMap[char.id] = {
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type: 'char',
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count: 0,
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...char.getData('star,name,abbr,img:face')
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}
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} else {
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nameMap[ds.name] = 404
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itemMap[404] = {
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type: 'char',
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count: 0,
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star: 4,
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name: '未知',
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abbr: '未知',
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img: ''
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}
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}
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}
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}
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let id = nameMap[ds.name]
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if (!id || !itemMap[id] || (ds.id && ids[ds.id])) {
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return true
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}
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ids[ds.id] = true
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items.push({
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id,
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logId: ds.id,
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time: new Date(ds.time)
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})
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})
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items = items.sort((a, b) => b.time - a.time)
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return { items, itemMap }
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},
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// 卡池分析
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analyse (qq, uid, type) {
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let logData = GachaData.readJSON(qq, uid, type)
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let fiveLog = []
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let fourLog = []
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let fiveNum = 0
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let fourNum = 0
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let fiveLogNum = 0
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let fourLogNum = 0
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let noFiveNum = 0
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let noFourNum = 0
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let wai = 0 // 歪
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let weaponNum = 0
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let weaponFourNum = 0
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let bigNum = 0
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let allNum = 0
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let itemMap = logData.itemMap
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if (logData.items.length === 0) {
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return false
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}
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let currVersion
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lodash.forEach(logData.items, (item) => {
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if (!currVersion || (item.time < currVersion.start)) {
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currVersion = GachaData.getVersion(item.time)
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}
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allNum++
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let ds = itemMap[item.id]
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let { star, type } = ds
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ds.count++
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if (star === 4) {
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fourNum++
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if (noFourNum === 0) {
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noFourNum = fourLogNum
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}
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fourLogNum = 0
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if (fourLog[ds.name]) {
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fourLog[ds.name]++
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} else {
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fourLog[ds.name] = 1
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}
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if (type === 'weapon') {
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weaponFourNum++
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}
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}
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fourLogNum++
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if (star === 5) {
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fiveNum++
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if (fiveLog.length > 0) {
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fiveLog[fiveLog.length - 1].count = fiveLogNum
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} else {
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noFiveNum = fiveLogNum
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}
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fiveLogNum = 0
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let isUp = false
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// 歪了多少个
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if (type === 'char') {
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if (!currVersion.hasOwnProperty("char5") || currVersion.char5.includes(ds.name)) {
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isUp = true
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} else {
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wai++
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}
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} else {
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if (currVersion.weapon5.includes(ds.name)) {
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isUp = true
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} else {
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wai++
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}
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}
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fiveLog.push({
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id: item.id,
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isUp,
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date: moment(item.time).format('MM-DD')
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})
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}
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fiveLogNum++
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})
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if (fiveLog.length > 0) {
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fiveLog[fiveLog.length - 1].count = fiveLogNum
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} else {
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// 没有五星
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noFiveNum = allNum
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}
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// 四星最多
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let fourItem = lodash.filter(lodash.values(itemMap), (ds) => ds.star === 4)
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fourItem.push({ name: '无', count: 0 })
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fourItem = fourItem.sort((a, b) => b.count - a.count)
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// 平均5星
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let fiveAvg = 0
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let fourAvg = 0
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if (fiveNum > 0) {
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fiveAvg = ((allNum - noFiveNum) / fiveNum).toFixed(2)
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}
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// 平均四星
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if (fourNum > 0) {
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fourAvg = ((allNum - noFourNum) / fourNum).toFixed(2)
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}
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// 有效抽卡
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let isvalidNum = 0
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if (fiveNum > 0 && fiveNum > wai) {
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if (fiveLog.length > 0 && !fiveLog[0].isUp) {
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isvalidNum = (allNum - noFiveNum - fiveLog[0].count) / (fiveNum - wai)
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} else {
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isvalidNum = (allNum - noFiveNum) / (fiveNum - wai)
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}
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isvalidNum = isvalidNum.toFixed(2)
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}
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let upYs = isvalidNum * 160
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if (upYs >= 10000) {
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upYs = (upYs / 10000).toFixed(2) + 'w'
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} else {
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upYs = upYs.toFixed(0)
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}
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// 小保底不歪概率
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let noWaiRate = 0
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if (fiveNum > 0) {
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noWaiRate = (fiveNum - bigNum - wai) / (fiveNum - bigNum)
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noWaiRate = (noWaiRate * 100).toFixed(1)
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}
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if (noFiveNum > 0) {
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fiveLog.unshift({
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id: 888,
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isUp: true,
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count: noFiveNum,
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date: moment().format('MM-DD')
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})
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itemMap['888'] = {
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name: '已抽',
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star: 5,
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abbr: '已抽',
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img: 'gacha/imgs/no-avatar.webp'
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}
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}
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return {
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stat: {
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allNum,
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noFiveNum,
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noFourNum,
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fiveNum,
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fourNum,
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fiveAvg,
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fourAvg,
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wai,
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isvalidNum,
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weaponNum,
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weaponFourNum,
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upYs
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},
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maxFour: fourItem[0],
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fiveLog,
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noWaiRate,
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items: itemMap
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}
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},
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// 卡池统计
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stat (qq, uid, type) {
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let items = []
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let itemMap = {}
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let hasVersion = true
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let loadData = function (poolId) {
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let gachaData = GachaData.readJSON(qq, uid, poolId)
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items = items.concat(gachaData.items)
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lodash.extend(itemMap, gachaData.itemMap || {})
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}
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if (['up', 'char', 'all'].includes(type)) {
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loadData(301)
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}
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if (['up', 'weapon', 'all'].includes(type)) {
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loadData(302)
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}
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if (['all', 'normal'].includes(type)) {
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hasVersion = false
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loadData(200)
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}
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items = items.sort((a, b) => b.time - a.time)
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let versionData = []
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let currVersion
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if (lodash.isEmpty(items)) {
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return false
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}
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let getCurr = function () {
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if (currVersion && !lodash.isEmpty(currVersion)) {
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let cv = currVersion
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let temp = {
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version: cv.version,
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half: cv.half,
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from: hasVersion ? moment(new Date(cv.from)).format('YY-MM-DD') : '',
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to: hasVersion ? moment(new Date(cv.to)).format('YY-MM-DD') : '',
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upIds: {}
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}
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let upName = {}
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let items = []
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let poolNames = []
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lodash.forEach(cv.char5, (name) => {
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upName[name] = true
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let char = Character.get(name)
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poolNames.push(char.abbr)
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})
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lodash.forEach(cv.weapon5, (name) => {
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upName[name] = true
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})
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let w5Num = 0
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let w5UpNum = 0
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let c5Num = 0
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let c5UpNum = 0
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let c4Num = 0
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let w4Num = 0
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let w3Num = 0
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lodash.forEach(cv.items, (num, id) => {
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let item = itemMap[id]
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let isUp = upName[item.name]
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let star = item.star
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if (isUp) {
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temp.upIds[id] = item.name
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}
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items.push({ id, num, star: item.star, isUp: temp.upIds[id] ? 1 : 0 })
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if (item.type === 'char') {
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if (star === 5) {
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c5Num += num
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isUp && (c5UpNum += num)
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} else {
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c4Num += num
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}
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}
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if (item.type === 'weapon') {
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if (star === 5) {
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w5Num += num
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isUp && (w5UpNum += num)
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} else {
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star === 4 ? (w4Num += num) : (w3Num += num)
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}
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}
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})
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temp.name = poolNames.join(' / ')
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temp.items = lodash.sortBy(items, ['star', 'num', 'isUp']).reverse()
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temp.stats = {
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w5Num,
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w5UpNum,
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c5Num,
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c5UpNum,
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c4Num,
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w4Num,
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w3Num,
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upNum: w5UpNum + c5UpNum,
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star5Num: w5Num + c5Num,
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star4Num: w4Num + c4Num,
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totalNum: w5Num + w4Num + w3Num + c5Num + c4Num
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}
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return temp
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}
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}
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lodash.forEach(items, (ds) => {
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if (!currVersion || (ds.time < currVersion.start && hasVersion)) {
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if (currVersion) {
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versionData.push(getCurr())
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}
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let v = GachaData.getVersion(ds.time, hasVersion)
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if (!hasVersion) {
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v.version = type === 'all' ? '全部统计' : '常驻池'
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}
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if (!v) {
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return true
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}
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currVersion = {
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...v,
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items: {}
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}
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}
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if (!currVersion.items[ds.id]) {
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currVersion.items[ds.id] = 1
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} else {
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currVersion.items[ds.id]++
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}
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})
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versionData.push(getCurr())
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let stat = {}
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lodash.forEach(versionData, (ds) => {
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lodash.forEach(ds.stats, (num, key) => {
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if (!stat[key]) {
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stat[key] = num
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} else {
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stat[key] += num
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}
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})
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})
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stat.avgUpNum = stat.upNum === 0 ? 0 : ((stat.totalNum / stat.upNum).toFixed(1))
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return {
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versionData,
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itemMap,
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totalStat: stat
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}
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},
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getVersion (time, hasVersion = true) {
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if (hasVersion) {
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for (let ds of poolVersion) {
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if (time > ds.start && time < ds.end) {
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return ds
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}
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}
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}
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return {
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version: hasVersion === false ? '全部' : '未知',
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half: '',
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char5: [],
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char4: [],
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weapon5: [],
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weapon4: []
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}
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},
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getItem (ds) {
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if (ds.item_type === '武器') {
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let weapon = Weapon.get(ds.name)
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return {
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type: 'weapon',
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count: 0,
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...weapon.getData('id,star,name,abbr,img')
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}
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} else if (ds.item_type === '角色') {
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let char = Character.get(ds.name)
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return {
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type: 'char',
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count: 0,
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...char.getData('id,star,name,abbr,face')
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}
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}
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}
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}
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export default GachaData
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