miao-plugin/resources/character/detail.html
yoimiya-kokomi b9eb8695ed * #刻晴 角色卡片功能升级
* `#老婆设置刻晴,心海`不再检查是否具有角色或展示在米游社展柜
    * `#刻晴` 角色卡片优先使用面板数据进行展示,无面板数据时使用米游社数据
    * 在未能获取到角色数据时也会展示角色卡片
    * 角色卡片后续会进行样式升级,按需展示更多内容
* `#深渊出场率`增加楼层排序,以防止服务侧数据乱序导致顺序错乱
* B服面板的天赋与皇冠信息现在可以正确的展示了
2022-06-30 04:40:06 +08:00

239 lines
8.4 KiB
HTML

{{extend elemLayout}}
{{block 'css'}}
<link rel="stylesheet" type="text/css" href="{{_res_path}}/character/detail.css"/>
{{/block}}
{{set weapon = data.weapon}}
{{set dataSource = data.dataSource}}
{{block 'main'}}
<div class="basic">
<div class="main-pic"
style="background-image:url({{_res_path}}/meta/character/{{name}}/gacha_splash.png)"></div>
<div class="detail">
<div class="char-name">{{name}}</div>
<div class="char-lv">UID {{uid}} - Lv.{{data.lv}}
<span class="cons cons-{{data.cons}}">{{data.cons}}命</span></div>
<div class="char-talents">
{{each talentMap tName key}}
<div class="talent-item">
<div class="talent-icon
{{talent[key].level > talent[key].original ? `talent-plus`:``}}
{{talent[key].original == 10 ? `talent-crown`:``}}">
<div class="talent-icon-img"
style="background-image:url({{_res_path}}/meta/character/{{name}}/talent_{{key}}.png)"></div>
<span>{{talent[key].level}}</span>
</div>
</div>
{{/each}}
</div>
<ul class="attr">
<li><i class="i-hp"></i>生命值<strong>{{attr.hp}}</strong><span>(+{{attr.hpPlus}})</span></li>
<li><i class="i-atk"></i>攻击力<strong>{{attr.atk}}</strong><span>(+{{attr.atkPlus}})</span></li>
<li><i class="i-def"></i>防御力<strong>{{attr.def}}</strong><span>(+{{attr.defPlus}})</span></li>
<li><i class="i-mastery"></i>元素精通<strong>{{attr.mastery}}</strong></li>
<li><i class="i-cr"></i>暴击率<strong>{{attr.cRate}}</strong></li>
<li><i class="i-cd"></i>暴击伤害<strong>{{attr.cDmg}}</strong></li>
<li><i class="i-re"></i>元素充能<strong>{{attr.recharge}}</strong></li>
<li><i class="i-dmg"></i>伤害加成<strong>{{attr.dmgBonus}}</strong></li>
</ul>
</div>
<div class="char-cons">
{{each cons con idx}}
<div class="cons-item">
<div class="talent-icon {{idx * 1 > data.cons * 1 ? 'off' : '' }}">
<div class="talent-icon-img"
style="background-image:url({{_res_path}}/meta/character/{{name}}/cons_{{idx}}.png)"></div>
</div>
</div>
{{/each}}
</div>
</div>
{{if mode === "profile" && dataSource !== "input2"}}
<div class="artis">
<div>
<div class="item weapon">
<img src="{{_sys_res_path}}/genshin/logo/weapon/{{weapon.name}}.png"/>
<div class="head">
<strong>{{weapon.name}}</strong>
<div class="star star-{{weapon.star}}"></div>
<span>Lv.{{weapon.leve || weapon.level}} <span
class="affix affix-{{weapon.affix}}">精{{weapon.affix}}</span></span>
</div>
</div>
<div class="item arti-stat">
<div><strong class="mark-{{totalMarkClass}}">{{totalMarkClass}}</strong><span>圣遗物评级</span></div>
<div><strong>{{totalMark}}</strong><span>圣遗物总分</span></div>
</div>
</div>
{{each artis ds}}
<div class="item arti">
{{if ds && ds.name && ds.main && ds.main.title && ds.main.title!="undefined"}}
<div class="arti-icon">
<img src="{{_sys_res_path}}/genshin/logo/reliquaries/{{ds.name}}.png"/>
<span>+{{ds.level}}</span>
</div>
<div class="head">
<strong>{{ds.name}}</strong>
<span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span>
</div>
<ul class="detail attr">
<li class="arti-main"><span class="title">{{ds.main.title}}</span><span class="val">+{{ds.main.val}}</span></li>
{{each ds.attrs attr}}
{{if attr.title}}
<li class="{{usefulMark[attr.title]*1 > 79.9 ?`great`:(usefulMark[attr.title]*1>0 ? `useful`:`nouse`)}}"><span
class="title">{{attr.title}} </span><span
class="val">+{{attr.val}}</span></li>
{{/if}}
{{/each}}
</ul>
{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{if dataSource === "input2"}}
<div class="cont">
<div class="cont-footer dmg-desc">
面板信息来源于手工输入,面板信息及伤害计算可能不准确。通过<strong>#录入{{name}}面板</strong>可录入面板数据
</div>
</div>
{{else if mode === "profile"}}
<div class="cont">
<div class="cont-footer dmg-desc">
当前评分为<strong>喵喵版评分规则</strong>,分值仅供参考。可使用<strong>#{{name}}圣遗物</strong>来查看评分详情
</div>
</div>
{{/if}}
{{if mode === "profile" && dataSource === "input2"}}
<div class="artis input-mode">
<div class="item weapon">
<img src="{{_sys_res_path}}/genshin/logo/weapon/{{weapon.name}}.png"/>
<div class="head">
<strong>{{weapon.name}}</strong>
<div class="star star-{{weapon.star}}"></div>
<span>Lv.{{weapon.leve || weapon.level}} <span
class="affix affix-{{weapon.affix}}">精{{weapon.affix}}</span></span>
</div>
</div>
{{each artis ds}}
<div class="item arti">
{{if ds && ds.name }}
<div class="arti-icon">
<img src="{{_sys_res_path}}/genshin/logo/reliquaries/{{ds.name}}.png"/>
<span>+{{ds.level}}</span>
</div>
<div class="head">
<strong>{{ds.name}}</strong>
</div>
{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{if dmgData.length > 0}}
<div class="dmg-cont dmg-list cont">
<div class="cont-title">
伤害计算<span>目标为{{enemyLv}}级{{enemyName}},如需调整等级可使用 #敌人等级{{enemyLv}} 来进行设置</span>
</div>
<div class="cont-table">
<div class="tr thead">
<div class="title dmg-idx">#</div>
<div class="title dmg-title">伤害类型</div>
<div>暴击伤害</div>
<div>平均伤害(计算暴击率)</div>
</div>
{{each dmgData dmg idx}}
<div class="dmg tr">
<div class="title dmg-idx">{{idx+1}}</div>
<div class="title dmg-title">{{dmg.title}}</div>
{{if dmg.dmg === "NaN"}}
<div class="value value-full">{{dmg.avg}}</div>
<div class="value value-none"></div>
{{else}}
<div class="value">{{dmg.dmg}}</div>
<div class="value">{{dmg.avg}}</div>
{{/if}}
</div>
{{/each}}
</div>
<div class="cont-footer dmg-desc">
使用命令<strong>#{{name}}伤害</strong>可以查看伤害详情,使用命令<strong>#角色面板帮助</strong>可查看帮助说明
</div>
</div>
{{/if}}
{{if mode === "dmg"}}
{{if dmgCfg && dmgCfg.attr && dmgCfg.attr.length>0}}
<div class="dmg-calc dmg-cont cont">
<div class="cont-title">
词条伤害计算<span>#{{name}}伤害{{dmgCfg.userIdx+1}}: 当前计算为[{{dmgCfg.title}}]</span>
</div>
<div class="cont-table">
<div class="tr thead ">
<div class="td">词条变化</div>
{{each dmgCfg.attr attr}}
<div class="td">
<strong>{{attr.title}}</strong>
<span>+{{attr.text}}</span>
</div>
{{/each}}
</div>
{{each dmgRet row rowIdx}}
<div class="tr">
<div class="title">
<strong>{{dmgCfg.attr[rowIdx].title}}</strong>
<span>-{{dmgCfg.attr[rowIdx].text}}</span>
</div>
{{each row cell colIdx}}
{{if cell.type === "na"}}
<div class="td na">
<strong>-</strong>
<span>{{dmgCfg.basicRet.avg}}{{dmgCfg.basicRet.dmg!="NaN"?`/${dmgCfg.basicRet.dmg}`:''}}</span>
</div>
{{else}}
<div class="td {{cell.type}}">
<strong>{{cell.val}}</strong>
<span>{{cell.avg}}{{cell.dmg!="NaN"?`/${cell.dmg}`:''}}</span>
</div>
{{/if}}
{{/each}}
</div>
{{/each}}
</div>
<div class="cont-footer dmg-desc">
<ul>
<li>大数字的含义为圣遗物副词条置换后<strong>平均伤害</strong>的变化,下方的详情数字为<strong>平均伤害</strong>/<strong>暴击伤害</strong></li>
<li>关于<strong>平均伤害</strong>:是将暴击率计算在内的伤害期望,能反映综合的输出能力,不等于实际伤害数字。</li>
<li>可用于评估当前面板下圣遗物副词条的侧重方向。实际游戏情况更加复杂,结果供参考~</li>
<li>如需更换计算的伤害类型,可使用命令 <strong>#{{name}}伤害+序号</strong>来切换,序号参见伤害计算板块</li>
</ul>
</div>
</div>
{{/if}}
<div class="dmg-cont dmg-msg cont">
<div class="cont-title">Buff列表<span>部分Buff的触发条件以及层数可能影响实际伤害结果</span></div>
<div class="cont-table">
{{each dmgMsg msg}}
<div class="tr">
<div class="th">{{msg[0]}}</div>
<div class="td">{{msg[1]}}</div>
</div>
{{/each}}
</div>
</div>
{{/if}}
{{/block}}