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48 lines
1.3 KiB
JavaScript
48 lines
1.3 KiB
JavaScript
export const details = [{
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title: 'E伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['挥舞伤害'], 'e')
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}, {
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title: '三级护盾量',
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dmg: ({ talent, calc, attr }, { shield }) =>
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shield(talent.e['三级护盾吸收量2'][0] * calc(attr.def) / 100 + talent.e['三级护盾吸收量2'][1] * 1)
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}, {
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title: 'Q释放伤害',
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params: { phy: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'phy')
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}, {
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title: '重击循环伤害',
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params: { a2: true, phy: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2', 'phy')
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}]
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export const mainAttr = 'atk,def,cpct,cdmg'
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export const enemyName = '魔偶/女士/雷神/丘丘'
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export const buffs = [{
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title: '辛焱被动:处于护盾下物理伤害提高15%',
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data: {
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phy: 15
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}
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}, {
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title: '辛焱2命:Q的暴击率提升100%',
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cons: 2,
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data: {
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qCpct: 100
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}
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}, {
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title: '辛焱4命:E造成伤害使敌人物理抗性降低15%',
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cons: 4,
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check: ({ params }) => params.phy === true,
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data: {
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kx: 15
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}
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}, {
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title: '辛焱6命:进行重击时,基于防御力的50%获得[atkPlus]攻击力加成',
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cons: 6,
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sort: 9,
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check: ({ params }) => params.a2 === true,
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data: {
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atkPlus: ({ attr, calc }) => calc(attr.def) * 0.5
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}
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}]
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