mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 04:35:42 +00:00
360 lines
8.1 KiB
JavaScript
360 lines
8.1 KiB
JavaScript
/*
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* 角色数据
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*
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* 支持角色查询及Meta元数据获取
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* 兼容处理自定义角色
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* */
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import lodash from 'lodash'
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import Base from './Base.js'
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import { Data, Format, Cfg, Meta } from '#miao'
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import CharImg from './character/CharImg.js'
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import CharTalent from './character/CharTalent.js'
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import CharId from './character/CharId.js'
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import CharMeta from './character/CharMeta.js'
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import CharCfg from './character/CharCfg.js'
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let metaKey = 'abbr,star,elem,weapon,talentId,talentCons,eta'.split(',')
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const detailKey = 'title,allegiance,birth,astro,desc,cncv,jpcv,costume,baseAttr,growAttr,materials,talent,talentData,cons,passive,attr,sp'.split(',')
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class Character extends Base {
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// 默认获取的数据
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static _dataKey = 'id,name,abbr,title,star,elem,allegiance,weapon,birthday,astro,cncv,jpcv,desc,talentCons'
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constructor ({ id, name = '', elem = '', game = 'gs' }) {
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super()
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// 检查缓存
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let cacheObj = this._getCache(CharId.isTraveler(id) ? `character:${id}:${elem || 'anemo'}` : `character:${id}`)
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if (cacheObj) {
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return cacheObj
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}
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// 设置数据
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this._id = id
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this.name = name
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this.game = game
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if (!this.isCustom) {
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let meta = Meta.getData(game, 'char', name)
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this.meta = meta || {}
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if (this.isGs) {
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this.elem = Format.elem(elem || meta.elem, 'anemo')
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}
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} else {
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this.meta = {}
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}
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return this._cache()
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}
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// 是否为官方角色
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get isOfficial () {
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return this.game === 'sr' || /[12]0\d{6}/.test(this._id)
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}
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// 是否为实装官方角色
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get isRelease () {
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if (this.isCustom) {
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return false
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}
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if (this.eta) {
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return this.eta * 1 < new Date() * 1
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}
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return true
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}
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// 是否为自定义角色
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get isCustom () {
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return !this.isOfficial
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}
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get id () {
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return this.isCustom ? this._id : this._id * 1
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}
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_get (key) {
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if (metaKey.includes(key)) {
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return this.meta[key]
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}
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if (detailKey.includes(key)) {
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return this.getDetail()[key]
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}
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}
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// 获取短名字
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get sName () {
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let name = this.name
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let abbr = this.abbr
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return name.length < 4 ? name : (abbr || name)
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}
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// 是否是旅行者
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get isTraveler () {
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return this.isGs && CharId.isTraveler(this.id)
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}
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// 是否是开拓者
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get isTrailblazer () {
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return this.isSr && CharId.isTrailblazer(this.id)
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}
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get weaponType () {
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return this.weapon
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}
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// 获取武器类型
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get weaponTypeName () {
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if (this.isSr) {
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return this.weapon
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}
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const map = {
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sword: '单手剑',
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catalyst: '法器',
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bow: '弓',
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claymore: '双手剑',
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polearm: '长柄武器'
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}
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let weaponType = this.weaponType || ''
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return map[weaponType.toLowerCase()] || ''
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}
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// 获取元素名称
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get elemName () {
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if (this.isSr) {
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return this.elem
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}
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return Format.elemName(this.elem)
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}
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// 获取角色描述
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get desc () {
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return CharMeta.getDesc(this.meta?._detail?.desc || '')
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}
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// 获取头像
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get face () {
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return this.getImgs().face
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}
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// 获取侧脸图像
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get side () {
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if (this.isSr) {
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return this.getImgs().face
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}
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return this.getImgs().side
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}
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// gacha图像
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get gacha () {
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return this.getImgs().gacha
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}
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// 获取character相关图像
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get imgs () {
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return this.getImgs()
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}
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// 获取详情数据
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get detail () {
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return this.getDetail()
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}
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// 获取命座天赋等级
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get talentCons () {
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if (this.isSr) {
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return this.meta?.talentCons || {}
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}
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if (this.isTraveler) {
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return this.elem === 'dendro' ? { e: 3, q: 5 } : { e: 5, q: 3 }
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}
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return this.meta?.talentCons || {}
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}
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// 获取生日
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get birthday () {
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let birth = this.birth
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if (!birth) {
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return ''
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}
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birth = birth.split('-')
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return `${birth[0]}月${birth[1]}日`
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}
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// 基于角色名获取Character
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static get (val, game = 'gs') {
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let id = CharId.getId(val, game)
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if (!id) {
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return false
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}
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return new Character(id)
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}
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static sample (game = 'gs') {
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let id = CharId.getRandomId(game)
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return Character.get(id)
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}
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static forEach (fn, type = 'all', game = 'gs') {
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let ids = Meta.getIds(game, 'char')
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lodash.forEach(ids, (id) => {
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let char = Character.get(id)
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if (char.game !== 'gs') {
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return true
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}
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if (type === 'release' && !char.isRelease) {
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return true
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}
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if (type === 'official' && !char.isOfficial) {
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return true
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}
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return fn(char) !== false
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})
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}
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// 获取排序ID
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static sortIds (arr) {
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return arr.sort((a, b) => a * 1 - b * 1)
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}
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// 获取attr列表
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getAttrList () {
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let { baseAttr, growAttr } = this
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return CharMeta.getAttrList(baseAttr, growAttr, this.elemName)
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}
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// 获取素材
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getMaterials (type = 'all') {
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return CharMeta.getMaterials(this, type)
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}
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// 获取角色character-img图片
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getCardImg (se = false, def = true) {
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if (this.name === '旅行者') {
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return CharImg.getCardImg(['空', '荧'], se, def)
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}
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return CharImg.getCardImg(this.name, se, def)
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}
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// 设置天赋数据
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getAvatarTalent (talent = {}, cons = 0, mode = 'original') {
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return CharTalent.getAvatarTalent(this, talent, cons, mode)
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}
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getTalentKey (id) {
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if (this.talentId[id]) {
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return this.talentId[id]
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}
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if (this.isSr) {
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id = (id + '').replace(this.id, '')
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return {
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'001': 'a',
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'002': 'e',
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'003': 'q',
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'004': 't',
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'007': 'z'
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}[id]
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}
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return false
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}
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// 检查老婆类型
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checkWifeType (type) {
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let { wifeData } = Meta.getMeta('gs', 'char')
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let key = ['girlfriend', 'boyfriend', 'daughter', 'son'][type] || 'girlfriend'
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return !!wifeData[key]?.[this.id]
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}
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// 检查时装
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checkCostume (id) {
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let costume = this?.costume || []
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return costume.includes(id * 1)
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}
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// 判断是否为某种元素角色
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isElem (elem = '') {
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elem = elem.toLowerCase()
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return this.elem === elem || this.elemName === elem
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}
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// 获取角色插画
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getImgs (costume = '') {
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if (lodash.isArray(costume)) {
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costume = costume[0]
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}
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let costumeIdx = this.checkCostume(costume) ? '2' : ''
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let cacheId = `costume${costumeIdx}`
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if (!this._imgs) {
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this._imgs = {}
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}
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if (!this._imgs[cacheId]) {
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if (this.isSr) {
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this._imgs[cacheId] = CharImg.getImgsSr(this.name, this.talentCons)
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} else {
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this._imgs[cacheId] = CharImg.getImgs(this.name, costumeIdx, this.isTraveler ? this.elem : '', this.weaponType, this.talentCons)
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}
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}
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let imgs = this._imgs[cacheId]
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return {
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...imgs,
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qFace: Cfg.get('qFace') ? (imgs.qFace || imgs.face) : imgs.face
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}
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}
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// 基于角色名获取Character
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// 获取详情数据
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getDetail () {
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if (this.meta?._detail) {
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return this.meta._detail
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}
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if (this.isCustom) {
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return {}
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}
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try {
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let name = this.isTraveler ? `旅行者/${this.elem}` : this.name
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this.meta = this.meta || {}
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this.meta._detail = Data.readJSON(`resources/meta-${this.game}/character/${name}/data.json`, 'miao')
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} catch (e) {
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console.log(e)
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}
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return this.meta._detail
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}
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// 获取伤害计算配置
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getCalcRule () {
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if (!this._calcRule && this._calcRule !== false) {
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this._calcRule = CharCfg.getCalcRule(this)
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}
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return this._calcRule
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}
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getArtisCfg () {
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if (!this._artisRule && this._artisRule !== false) {
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this._artisRule = CharCfg.getArtisCfg(this)
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}
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return this._artisRule
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}
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/**
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* 获取等级属性
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* @param level
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* @param promote
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* @returns {{}|boolean}
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*/
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getLvAttr (level, promote) {
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let metaAttr = this.detail?.attr
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if (!metaAttr) {
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return false
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}
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if (this.isSr) {
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let lvAttr = metaAttr[promote]
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let ret = {}
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lodash.forEach(lvAttr.attrs, (v, k) => {
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ret[k] = v * 1
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})
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lodash.forEach(lvAttr.grow, (v, k) => {
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ret[k] = ret[k] * 1 + v * (level - 1)
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})
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return ret
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}
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}
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}
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export default Character
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