mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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165 lines
3.6 KiB
JavaScript
165 lines
3.6 KiB
JavaScript
import HutaoApi from './HutaoApi.js'
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import lodash from 'lodash'
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import { Common } from '#miao'
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import { Character } from '#miao.models'
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export async function ConsStat (e) {
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let consData = await HutaoApi.getCons()
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let overview = await HutaoApi.getOverview()
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if (!consData) {
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e.reply('角色持有数据获取失败,请稍后重试~')
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return true
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}
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let msg = e.msg
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let mode = /持有/.test(msg) ? 'char' : 'cons'
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let conNum = -1
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if (mode === 'cons') {
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lodash.forEach([/0|零/, /1|一/, /2|二/, /3|三/, /4|四/, /5|五/, /6|六|满/], (reg, idx) => {
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if (reg.test(msg)) {
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conNum = idx
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return false
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}
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})
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}
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if (!consData && !consData.data) {
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return true
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}
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let data = consData.data
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let Lumine = lodash.filter(data, (ds) => ds.avatar === 10000007)[0] || {}
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let Aether = lodash.filter(data, (ds) => ds.avatar === 10000005)[0] || {}
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Lumine.holdingRate = (1 - Aether.holdingRate) || Lumine.holdingRate
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let ret = []
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lodash.forEach(data, (ds) => {
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let char = Character.get(ds.avatar)
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let data = {
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name: char.name || ds.avatar,
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abbr: char.abbr,
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star: char.star || 3,
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side: char.side,
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hold: ds.holdingRate
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}
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if (mode === 'char') {
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data.cons = lodash.map(ds.rate, (c) => {
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c.value = c.value * ds.holdingRate
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return c
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})
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} else {
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data.cons = ds.rate
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}
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data.cons = lodash.sortBy(data.cons, ['id'])
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ret.push(data)
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})
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if (conNum > -1) {
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ret = lodash.sortBy(ret, [`cons[${conNum}].value`])
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ret.reverse()
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} else {
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ret = lodash.sortBy(ret, ['hold'])
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}
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// 渲染图像
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return await Common.render('stat/character', {
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chars: ret,
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mode,
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conNum,
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totalCount: overview?.data?.totalPlayerCount || 0,
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lastUpdate: consData.lastUpdate,
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pct: function (num) {
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return (num * 100).toFixed(2)
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}
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}, { e, scale: 1.5 })
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}
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export async function AbyssPct (e) {
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let mode = /使用/.test(e.msg) ? 'use' : 'pct'
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let modeName
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let abyssData
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let modeMulti = 1
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if (mode === 'use') {
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modeName = '使用率'
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abyssData = await HutaoApi.getAbyssUse()
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} else {
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modeName = '出场率'
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abyssData = await HutaoApi.getAbyssPct()
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modeMulti = 8
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}
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let overview = await HutaoApi.getOverview()
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if (!abyssData) {
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e.reply(`深渊${modeName}数据获取失败,请稍后重试~`)
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return true
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}
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let ret = []
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let chooseFloor = -1
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let msg = e.msg
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const floorName = {
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12: '十二层',
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11: '十一层',
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10: '十层',
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9: '九层'
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}
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// 匹配深渊楼层信息
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lodash.forEach(floorName, (cn, num) => {
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let reg = new RegExp(`${cn}|${num}`)
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if (reg.test(msg)) {
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chooseFloor = num
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return false
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}
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})
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let data = abyssData.data
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data = lodash.sortBy(data, 'floor')
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data = data.reverse()
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lodash.forEach(data, (floorData) => {
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let avatars = []
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lodash.forEach(floorData.avatarUsage, (ds) => {
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let char = Character.get(ds.id)
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if (char) {
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avatars.push({
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name: char.name,
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star: char.star,
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value: ds.value * modeMulti,
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face: char.face
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})
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}
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})
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avatars = lodash.sortBy(avatars, 'value', ['asc'])
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avatars.reverse()
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if (chooseFloor === -1) {
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avatars = avatars.slice(0, 14)
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}
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ret.push({
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floor: floorData.floor,
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avatars
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})
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})
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return await Common.render('stat/abyss-pct', {
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abyss: ret,
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floorName,
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chooseFloor,
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mode,
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modeName,
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totalCount: overview?.data?.collectedPlayerCount || 0,
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lastUpdate: abyssData.lastUpdate
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}, { e, scale: 1.5 })
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}
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