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89 lines
1.9 KiB
JavaScript
89 lines
1.9 KiB
JavaScript
/*
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* 圣遗物套装
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* */
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import lodash from 'lodash'
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import Base from './Base.js'
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import { Meta } from '#miao'
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import { Artifact } from './index.js'
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class ArtifactSet extends Base {
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constructor (data, game = 'gs') {
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super()
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if (!data) {
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return false
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}
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let name = data.name
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let cache = this._getCache(`arti-set:${game}:${name}`)
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if (cache) {
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return cache
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}
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this.game = game
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this.meta = data
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return this._cache()
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}
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get img () {
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let arti = Artifact.get(this.idxs[1] || this.idxs[5], this.game)
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return arti ? arti.img : ''
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}
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static getByArti (name) {
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let arti = Artifact.get(name)
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if (arti && arti.set) {
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return ArtifactSet.get(arti.set)
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}
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return false
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}
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static get (name, game = 'gs') {
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if (game === 'gs' && /^\d{5}$/.test(name)) {
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name = name.toString().slice(0, 2)
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}
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let data = Meta.matchGame(game, 'artiSet', name)
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if (data) {
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return new ArtifactSet(data.data, data.game)
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}
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return false
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}
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static getArtiNameBySet (set, idx = 1) {
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let artiSet = ArtifactSet.get(set)
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if (artiSet) {
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return artiSet.getArtiName(idx)
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}
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return ''
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}
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static getArtisSetBuff (name, num, game = 'gs') {
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let { artiBuffs } = Meta.getMeta(game, 'arti')
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let ret = (artiBuffs[name] && artiBuffs[name][num]) || artiBuffs[name + num]
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if (!ret) return false
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if (lodash.isPlainObject(ret)) return [ret]
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return ret
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}
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// 循环圣遗物套装
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static eachSet (idxs, fn, game = 'gs') {
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lodash.forEach(idxs || [], (v, k) => {
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let artisSet = ArtifactSet.get(k, game)
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if (artisSet) {
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if (v >= 4) {
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fn(artisSet, 2)
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}
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fn(artisSet, v)
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}
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})
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}
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getArtiName (idx = 1) {
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return this.idxs[idx]
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}
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getArti (idx = 1) {
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return Artifact.get(this.getArtiName(idx), this.game)
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}
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}
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export default ArtifactSet
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