mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 01:21:55 +00:00
58 lines
1.5 KiB
JavaScript
58 lines
1.5 KiB
JavaScript
/**
|
|
* 角色天赋相关处理
|
|
* */
|
|
import lodash from 'lodash'
|
|
|
|
const CharTalent = {
|
|
// 处理获取天赋数据
|
|
getAvatarTalent (char, talent, cons, mode) {
|
|
let { id, talentCons, game, isGs } = char
|
|
let ret = {}
|
|
let addTalent = {
|
|
gs: { a: 3, e: 3, q: 3 },
|
|
sr: { a: 1, e: 2, q: 2, t: 2 }
|
|
}
|
|
lodash.forEach(addTalent[game], (addNum, key) => {
|
|
let ds = talent[key]
|
|
if (!ds) {
|
|
return false
|
|
}
|
|
let value
|
|
let level
|
|
let original
|
|
let aPlus = id === 10000033
|
|
if (lodash.isNumber(ds)) {
|
|
value = ds
|
|
}
|
|
if (mode !== 'level') {
|
|
// 基于original计算level
|
|
value = value || ds.original || ds.level_original || ds.level || ds.level_current
|
|
if (value > 10 && isGs) {
|
|
mode = 'level'
|
|
} else {
|
|
original = value
|
|
if (key === 'a' && isGs) {
|
|
level = aPlus ? value + 1 : value
|
|
}
|
|
level = (talentCons[key] > 0 && cons >= talentCons[key]) ? (value + addNum) : value
|
|
}
|
|
}
|
|
if (mode === 'level') {
|
|
// 基于level计算original
|
|
value = value || ds.level || ds.level_current || ds.original || ds.level_original
|
|
level = value
|
|
if (key === 'a' && isGs) {
|
|
original = aPlus ? value - 1 : value
|
|
}
|
|
original = (talentCons[key] > 0 && cons >= talentCons[key]) ? (value - addNum) : value
|
|
}
|
|
ret[key] = { level, original }
|
|
})
|
|
if (lodash.isEmpty(ret)) {
|
|
return false
|
|
}
|
|
return ret
|
|
}
|
|
}
|
|
export default CharTalent
|