mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-30 18:59:14 +00:00
99 lines
3.0 KiB
JavaScript
99 lines
3.0 KiB
JavaScript
export const details = [{
|
||
title: '普攻伤害',
|
||
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
|
||
}, {
|
||
title: '强化普攻(单体)',
|
||
params: { ebuff: true },
|
||
dmg: ({ talent, attr, calc }, { basic }) => {
|
||
const td1 = talent.a2['攻击倍率']
|
||
const td2 = talent.a2['生命倍率']
|
||
const atk = calc(attr.atk)
|
||
const hp = calc(attr.hp)
|
||
return basic(td1 * atk + td2 * hp, 'a')
|
||
}
|
||
}, {
|
||
title: '强化普攻(扩散)',
|
||
params: { ebuff: true },
|
||
dmg: ({ talent, attr, calc }, { basic }) => {
|
||
const td1 = talent.a2['攻击倍率'] + talent.a2['攻击倍率·相邻目标'] * 2
|
||
const td2 = talent.a2['生命倍率'] + talent.a2['生命倍率·相邻目标'] * 2
|
||
const atk = calc(attr.atk)
|
||
const hp = calc(attr.hp)
|
||
return basic(td1 * atk + td2 * hp, 'a')
|
||
}
|
||
}, {
|
||
title: '追加攻击',
|
||
params: { ebuff: true },
|
||
dmg: ({ talent, attr, calc }, { basic }) => {
|
||
const td1 = talent.t['攻击倍率']
|
||
const td2 = talent.t['生命倍率']
|
||
const atk = calc(attr.atk)
|
||
const hp = calc(attr.hp)
|
||
return basic(td1 * atk + td2 * hp, 't')
|
||
}
|
||
}, {
|
||
title: '终结技伤害(单体)',
|
||
params: { ebuff: true },
|
||
dmg: ({ talent, attr, calc }, { basic }) => {
|
||
const td1 = talent.q['攻击倍率']
|
||
const td2 = talent.q['生命倍率']
|
||
const td3 = talent.q['已损失生命值倍率']
|
||
const atk = calc(attr.atk)
|
||
const hp = calc(attr.hp)
|
||
return basic(td1 * atk + td2 * hp + td3 * hp * 0.9, 'q')
|
||
}
|
||
}, {
|
||
title: '终结技伤害(扩散)',
|
||
params: { ebuff: true },
|
||
dmg: ({ talent, attr, calc }, { basic }) => {
|
||
const td1 = talent.q['攻击倍率'] + talent.q['攻击倍率·相邻目标'] * 2
|
||
const td2 = talent.q['生命倍率'] + talent.q['生命倍率·相邻目标'] * 2
|
||
const td3 = talent.q['已损失生命值倍率'] + talent.q['已损失生命值倍率·相邻目标'] * 2
|
||
const atk = calc(attr.atk)
|
||
const hp = calc(attr.hp)
|
||
return basic(td1 * atk + td2 * hp + td3 * hp * 0.9, 'q')
|
||
}
|
||
}]
|
||
|
||
export const defDmgIdx = 2
|
||
export const mainAttr = 'hp,atk,cpct,cdmg,speed'
|
||
|
||
export const buffs = [{
|
||
check: ({ params }) => params.ebuff === true,
|
||
title: '地狱变:造成伤害提高[dmg]%',
|
||
data: {
|
||
dmg: ({ talent }) => talent.e['伤害提高'] * 100
|
||
}
|
||
}, {
|
||
title: '行迹-坏劫隳亡:天赋释放的追加攻击伤害提高20%',
|
||
tree: 2,
|
||
data: {
|
||
tDmg: 20
|
||
}
|
||
}, {
|
||
title: '刃1命:终结技对指定敌方单体造成伤害值提高[qPlus]',
|
||
cons: 1,
|
||
data: {
|
||
qPlus: ({ attr, calc }) => 1.5 * calc(attr.hp) * 0.9
|
||
}
|
||
}, {
|
||
check: ({ params }) => params.ebuff === true,
|
||
title: '刃2命:处于【地狱变】状态时,暴击率提高15%',
|
||
cons: 2,
|
||
data: {
|
||
cpct: 15
|
||
}
|
||
}, {
|
||
title: '刃4命:生命值降低至小于等于50%时,提高生命值上限,满Buff下提高40%',
|
||
cons: 4,
|
||
data: {
|
||
hpPct: 40
|
||
}
|
||
}, {
|
||
title: '刃6命:追加攻击造成的伤害值额外提高[tPlus]',
|
||
cons: 6,
|
||
data: {
|
||
tPlus: ({ attr, calc }) => calc(attr.hp) * 0.5
|
||
}
|
||
}]
|