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96044e5da0
修正#雷神面板 普攻天赋在有公子加成时的数字及皇冠问题
240 lines
5.8 KiB
JavaScript
240 lines
5.8 KiB
JavaScript
import fetch from 'node-fetch'
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import lodash from 'lodash'
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import Character from '../models/Character.js'
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import moment from 'moment'
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import { artiIdx, artiSetMap, attrMap } from './miao-meta.js'
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import cmeta from './enka-char.js'
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let Miao = {
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key: 'miao',
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cd: 1,
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async request ({ e, uid, avatar = '', diyCfg, sysCfg }) {
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let url = diyCfg?.miaoApi?.url || sysCfg.miaoApi.url
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let token = diyCfg?.miaoApi?.token || sysCfg.miaoApi.token
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let profileApi = diyCfg?.miaoApi?.listApi || sysCfg.miaoApi.listApi
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let api = profileApi({ url, uid, avatar, token })
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let data
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let req = await fetch(api)
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data = await req.json()
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if (data.status !== 0) {
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e.reply(data.msg || '请求失败')
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return false
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}
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if (!data.uidListData || data.uidListData.length === 0) {
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e.reply('请打开游戏内角色展柜的“显示详情”后,等待5分钟重新获取面板')
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return false
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}
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return Miao.getData(uid, data)
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},
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getData (uid, data) {
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let ret = {
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uid,
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chars: {}
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}
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lodash.forEach({
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name: 'nickname',
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// avatar: "profilePicture.avatarId",
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lv: 'level'
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}, (src, key) => {
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ret[key] = lodash.get(data, src, '')
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})
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lodash.forEach(data.uidListData, (ds) => {
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let char = Miao.getAvatar(ds)
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ret.chars[char.id] = char
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})
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return ret
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},
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getAvatar (ds) {
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let char = Character.get(ds.usernameid)
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let now = moment()
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return {
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id: ds.usernameid,
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name: char ? char.name : '',
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dataSource: 'miao-pre',
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updateTime: now.format('YYYY-MM-DD HH:mm:ss'),
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lv: ds.level
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}
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},
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async getCharData (uid, ds, saveCharData, { diyCfg = {}, sysCfg = {} }) {
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if (ds.dataSource !== 'miao-pre' || !ds.id) {
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return ds
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}
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try {
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let url = diyCfg?.miaoApi?.url || sysCfg.miaoApi.url
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let token = diyCfg?.miaoApi?.token || sysCfg.miaoApi.token
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let profileApi = diyCfg?.miaoApi?.detailApi || sysCfg.miaoApi.detailApi
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let api = profileApi({ url, token, uid, avatar: ds.id })
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let req = await fetch(api)
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let data = await req.json()
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if (data.status === 0 && data.uidData) {
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data = Miao.getAvatarDetail(data)
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if (data) {
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saveCharData(uid, data)
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return data
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}
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}
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return ds
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} catch (err) {
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console.log(err)
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return ds
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}
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},
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getAvatarDetail (data) {
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let ds = data.uidData
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let char = Character.get(ds.id)
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let now = moment()
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let ret = {
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id: ds.id,
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name: char ? char.name : '',
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dataSource: 'miao',
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updateTime: now.format('YYYY-MM-DD HH:mm:ss'),
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lv: ds.level,
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fetter: ds.fetterLevel,
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attr: Miao.getAttr(data.uidDataCombatValue),
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weapon: Miao.getWeapon(ds.weapon),
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artis: Miao.getArtifact(data.uidDataByReliquary),
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cons: ds.constellationNum || 0,
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talent: Miao.getTalent(char.id, ds.skill),
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_priority: 10
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}
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return Miao.dataFix(ret)
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},
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getAttr (data) {
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let ret = {}
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lodash.forEach({
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atk: 'attack',
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atkBase: 'baseATK',
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hp: 'health',
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hpBase: 'baseHP',
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def: 'defense',
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defBase: 'baseDEF',
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mastery: 'elementMastery',
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cRate: {
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src: 'critRate',
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pct: true
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},
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cDmg: {
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src: 'critDamage',
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pct: true
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},
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hInc: {
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src: 'heal',
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pct: true
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},
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recharge: {
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src: 'recharge',
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pct: true
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}
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}, (cfg, key) => {
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if (!lodash.isObject(cfg)) {
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cfg = { src: cfg }
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}
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let val = data[cfg.src] || 0
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if (cfg.pct) {
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val = val * 100
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}
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ret[key] = val
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})
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let maxDmg = 0;
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let hurt = data.addHurt || {}
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lodash.forEach('fire,elec,water,grass,wind,rock,ice'.split(','), (key) => {
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maxDmg = Math.max(hurt[key] * 100, maxDmg)
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})
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ret.dmgBonus = maxDmg
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ret.phyBonus = hurt.physical * 100
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return ret
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},
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getWeapon (weapon) {
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return {
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name: weapon.name,
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star: weapon.rank,
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level: weapon.level,
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promote: weapon.promoteLevel,
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affix: (weapon.affixLevel || 0) + 1
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}
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},
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getArtifact (data) {
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let ret = {}
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let get = function (d) {
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if (!d) {
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return []
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}
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let name = d.name
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name = name.replace('FIGHT_PROP_', '')
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if (!attrMap[name]) {
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return []
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}
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let value = d.value
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if (value && value < 1) {
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value = value * 100
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}
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return [attrMap[name], value]
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}
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lodash.forEach(data, (ds) => {
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let sub = ds.appendAffix || []
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let idx = artiIdx[ds.type]
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if (!idx) {
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return
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}
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ret[`arti${idx}`] = {
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name: ds.name,
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set: artiSetMap[ds.name] || '',
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level: ds.level,
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main: get(ds.mainAffix),
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attrs: [
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get(sub[0]),
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get(sub[1]),
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get(sub[2]),
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get(sub[3])
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]
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}
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})
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return ret
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},
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getTalent (charid, data = {}) {
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let cm = cmeta[charid] || {}
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let cn = cm.Skills || {}
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let idx = 1
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let idxMap = { 0: 'a', 1: 'e', 2: 'q', a: 'a', s: 'e', e: 'q' }
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lodash.forEach(cn, (n, id) => {
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let nRet = /skill_(\w)/.exec(n.toLowerCase())
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idxMap[id] = nRet && nRet[1] ? idxMap[nRet[1]] : idxMap[idx]
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idx++
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})
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let ret = {}
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lodash.forEach(data, (ds) => {
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let key = idxMap[ds.id]
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ret[key] = {
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level_original: ds.level,
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level_current: ds.level
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}
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})
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return ret
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},
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dataFix (ret) {
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if (ret._fix) {
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return ret
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}
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let { talent, id } = ret
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id = id * 1
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if (id !== 10000033) {
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let a = talent.a || {}
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if (a.level_current > 10) {
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a.level_current = 10
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a.level_original = 10
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}
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}
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ret._fix = true
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return ret
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}
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}
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export default Miao
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