mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 12:51:30 +00:00
6e3cfc8be3
* 添加顶层`MiaoError`处理,可实现任意代码处回复错误信息。 * 解除xx伤害n,n最多只能到7个的限制;修复xx伤害n,显示的buff列表不正确。 * 新增妮露组队“海妮心二妲·丰穰之核”伤害 * 更新buff名称使其更符合规范 * 妮露组队伤害补充双水共鸣效果
257 lines
7.8 KiB
JavaScript
257 lines
7.8 KiB
JavaScript
import lodash from 'lodash'
|
||
import { getTargetUid, getProfileRefresh } from './ProfileCommon.js'
|
||
import ProfileList from './ProfileList.js'
|
||
import { Cfg, Common, Data, Format } from '#miao'
|
||
import { MysApi, ProfileRank, ProfileArtis, Character, Weapon } from '#miao.models'
|
||
import ProfileChange from './ProfileChange.js'
|
||
import { profileArtis } from './ProfileArtis.js'
|
||
import { ProfileWeapon } from './ProfileWeapon.js'
|
||
|
||
let { diyCfg } = await Data.importCfg('profile')
|
||
|
||
// 查看当前角色
|
||
let ProfileDetail = {
|
||
async detail (e) {
|
||
let msg = e.original_msg || e.msg
|
||
if (!msg) {
|
||
return false
|
||
}
|
||
if (!/详细|详情|面板|面版|圣遗物|伤害|武器|换/.test(msg)) {
|
||
return false
|
||
}
|
||
let mode = 'profile'
|
||
let profileChange = false
|
||
let changeMsg = msg
|
||
let pc = ProfileChange.matchMsg(msg)
|
||
if (pc && pc.char && pc.change) {
|
||
if (!Cfg.get('profileChange')) {
|
||
e.reply('面板替换功能已禁用...')
|
||
return true
|
||
}
|
||
if (pc.game === 'sr') {
|
||
e.reply('星铁面板暂不支持面板替换,请等待后续升级...')
|
||
return true
|
||
}
|
||
e.uid = pc.uid || e.runtime.uid
|
||
profileChange = ProfileChange.getProfile(e.uid, pc.char, pc.change, pc.game)
|
||
if (profileChange && profileChange.char) {
|
||
msg = `#${profileChange.char?.name}${pc.mode || '面板'}`
|
||
e._profile = profileChange
|
||
e._profileMsg = changeMsg
|
||
}
|
||
}
|
||
let uidRet = /[0-9]{9}/.exec(msg)
|
||
if (uidRet) {
|
||
e.uid = uidRet[0]
|
||
msg = msg.replace(uidRet[0], '')
|
||
}
|
||
|
||
let name = msg.replace(/#|老婆|老公|星铁|原神/g, '').trim()
|
||
msg = msg.replace('面版', '面板')
|
||
let dmgRet = /(?:伤害|武器)(\d*)$/.exec(name)
|
||
let dmgIdx = 0, idxIsInput = false
|
||
if (/(最强|最高|最高分|最牛|第一)/.test(msg)) {
|
||
mode = /(分|圣遗物|评分|ACE)/.test(msg) ? 'rank-mark' : 'rank-dmg'
|
||
name = name.replace(/(最强|最高分|第一|最高|最牛|圣遗物|评分|群)/g, '')
|
||
}
|
||
if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) {
|
||
mode = 'profile'
|
||
name = name.replace(/(详情|详细|面板)/, '').trim()
|
||
} else if (dmgRet) {
|
||
// mode = /武器/.test(msg) ? 'weapon' : 'dmg'
|
||
mode = 'dmg'
|
||
name = name.replace(/(伤害|武器)+\d*/, '').trim()
|
||
if (dmgRet[1]) {
|
||
dmgIdx = dmgRet[1] * 1
|
||
// 标识是用户指定的序号
|
||
idxIsInput = true
|
||
}
|
||
} else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) {
|
||
mode = 'refresh'
|
||
name = name.replace(/详情|详细|面板|更新/g, '').trim()
|
||
} else if (/圣遗物/.test(msg)) {
|
||
mode = 'artis'
|
||
name = name.replace('圣遗物', '').trim()
|
||
}
|
||
if (!Common.cfg('avatarProfile')) {
|
||
return false // 面板开关关闭
|
||
}
|
||
let char = Character.get(name.trim())
|
||
if (!char) {
|
||
return false
|
||
}
|
||
if (/星铁/.test(msg) || char.isSr) {
|
||
e.isSr = true
|
||
}
|
||
|
||
let uid = e.uid || await getTargetUid(e)
|
||
if (!uid) {
|
||
return true
|
||
}
|
||
e.uid = uid
|
||
e.avatar = char.id
|
||
|
||
if (char.isCustom) {
|
||
e.reply('自定义角色暂不支持此功能')
|
||
return true
|
||
}
|
||
if (!char.isRelease) {
|
||
if (!profileChange) {
|
||
e.reply('角色尚未实装')
|
||
return true
|
||
} else if (Cfg.get('notReleasedData') === false) {
|
||
e.reply('未实装角色面板已禁用...')
|
||
return true
|
||
}
|
||
}
|
||
|
||
if (mode === 'profile' || mode === 'dmg' || mode === 'weapon') {
|
||
return ProfileDetail.render(e, char, mode, { dmgIdx, idxIsInput })
|
||
} else if (mode === 'refresh') {
|
||
await ProfileList.refresh(e)
|
||
return true
|
||
} else if (mode === 'artis') {
|
||
return profileArtis(e)
|
||
}
|
||
return true
|
||
},
|
||
|
||
async render (e, char, mode = 'profile', params = {}) {
|
||
let selfUser = await MysApi.initUser(e)
|
||
|
||
if (!selfUser) {
|
||
e.reply('尚未绑定UID')
|
||
return true
|
||
}
|
||
|
||
let { uid } = e
|
||
|
||
if (char.isCustom) {
|
||
e.reply(`暂不支持自定义角色${char.name}的面板信息查看`)
|
||
return true
|
||
}
|
||
|
||
let profile = e._profile || await getProfileRefresh(e, char.id)
|
||
if (!profile) {
|
||
return true
|
||
}
|
||
char = profile.char || char
|
||
let a = profile.attr
|
||
let base = profile.base
|
||
let attr = {}
|
||
let game = char.game
|
||
let isGs = game === 'gs'
|
||
|
||
lodash.forEach((isGs ? 'hp,def,atk,mastery' : 'hp,def,atk,speed').split(','), (key) => {
|
||
let fn = (n) => Format.comma(n, key === 'hp' ? 0 : 1)
|
||
attr[key] = fn(a[key])
|
||
attr[`${key}Base`] = fn(base[key])
|
||
attr[`${key}Plus`] = fn(a[key] - base[key])
|
||
})
|
||
lodash.forEach((isGs ? 'cpct,cdmg,recharge,dmg' : 'cpct,cdmg,recharge,dmg,effPct,stance').split(','), (key) => {
|
||
let fn = Format.pct
|
||
let key2 = key
|
||
if (key === 'dmg') {
|
||
if (isGs) {
|
||
if (a.phy > a.dmg) {
|
||
key2 = 'phy'
|
||
}
|
||
}
|
||
}
|
||
attr[key] = fn(a[key2])
|
||
attr[`${key}Base`] = fn(base[key2])
|
||
attr[`${key}Plus`] = fn(a[key2] - base[key2])
|
||
})
|
||
|
||
let weapon = Weapon.get(profile?.weapon?.name, game)
|
||
let w = profile.weapon
|
||
let wCfg = {}
|
||
if (mode === 'weapon') {
|
||
wCfg = weapon.calcAttr(w.level, w.promote)
|
||
wCfg.weapons = await ProfileWeapon.calc(profile)
|
||
}
|
||
|
||
let enemyLv = isGs ? (await selfUser.getCfg('char.enemyLv', 91)) : profile.level
|
||
let dmgCalc = await ProfileDetail.getProfileDmgCalc({ profile, enemyLv, mode, params })
|
||
|
||
let rank = false
|
||
if (e.group_id && !e._profile) {
|
||
rank = await ProfileRank.create({ group: e.group_id, uid, qq: e.user_id })
|
||
await rank.getRank(profile, true)
|
||
}
|
||
|
||
let artisDetail = profile.getArtisMark()
|
||
let artisKeyTitle = ProfileArtis.getArtisKeyTitle(game)
|
||
let data = profile.getData('name,abbr,cons,level,talent,dataSource,updateTime,imgs,costumeSplash')
|
||
data.weapon = profile.getWeaponDetail()
|
||
let renderData = {
|
||
save_id: uid,
|
||
uid,
|
||
game,
|
||
data,
|
||
attr,
|
||
elem: char.elem,
|
||
dmgCalc,
|
||
artisDetail,
|
||
artisKeyTitle,
|
||
bodyClass: `char-${char.name}`,
|
||
mode,
|
||
wCfg,
|
||
changeProfile: e._profileMsg
|
||
}
|
||
// 渲染图像
|
||
let msgRes = await Common.render('character/profile-detail', renderData, { e, scale: 1.6, retMsgId: true })
|
||
if (msgRes && msgRes.message_id) {
|
||
// 如果消息发送成功,就将message_id和图片路径存起来,3小时过期
|
||
await redis.set(`miao:original-picture:${msgRes.message_id}`, JSON.stringify({
|
||
type: 'profile',
|
||
img: renderData?.data?.costumeSplash
|
||
}), { EX: 3600 * 3 })
|
||
}
|
||
return true
|
||
},
|
||
|
||
async getProfileDmgCalc ({ profile, enemyLv, mode, params }) {
|
||
let dmgMsg = []
|
||
let dmgData = []
|
||
let dmgCalc = await profile.calcDmg({
|
||
enemyLv,
|
||
mode,
|
||
...params
|
||
})
|
||
if (dmgCalc && dmgCalc.ret) {
|
||
lodash.forEach(dmgCalc.ret, (ds) => {
|
||
if (ds.type !== 'text') {
|
||
ds.dmg = Format.comma(ds.dmg, 0)
|
||
ds.avg = Format.comma(ds.avg, 0)
|
||
}
|
||
dmgData.push(ds)
|
||
})
|
||
lodash.forEach(dmgCalc.msg, (msg) => {
|
||
msg.replace(':', ':')
|
||
dmgMsg.push(msg.split(':'))
|
||
})
|
||
|
||
dmgCalc.dmgMsg = dmgMsg
|
||
dmgCalc.dmgData = dmgData
|
||
}
|
||
|
||
if (mode === 'dmg' && dmgCalc.dmgRet) {
|
||
let basic = dmgCalc?.dmgCfg?.basicRet
|
||
lodash.forEach(dmgCalc.dmgRet, (row) => {
|
||
lodash.forEach(row, (ds) => {
|
||
ds.val = (ds.avg > basic.avg ? '+' : '') + Format.comma(ds.avg - basic.avg)
|
||
ds.dmg = Format.comma(ds.dmg, 0)
|
||
ds.avg = Format.comma(ds.avg, 0)
|
||
})
|
||
})
|
||
basic.dmg = Format.comma(basic.dmg)
|
||
basic.avg = Format.comma(basic.avg)
|
||
}
|
||
|
||
return dmgCalc
|
||
}
|
||
}
|
||
|
||
export default ProfileDetail
|