miao-plugin/models/ProfileData.js
yoimiya-kokomi b5c1daf472 框架底层角色相关逻辑重构,角色图像资源迁移为webp格式
角色面板支持旅行者,暂未支持伤害计算
`#雷主天赋`、`#草主命座`功能升级
2022-09-04 05:08:57 +08:00

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JavaScript
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import lodash from 'lodash'
import Base from './Base.js'
import moment from 'moment'
import { Data } from '../components/index.js'
import { Character, ProfileArtis, ProfileDmg } from './index.js'
export default class ProfileData extends Base {
constructor (ds = {}) {
super()
let char = Character.get({ id: ds.id, elem: ds.elem })
if (!char) {
return false
}
this.id = char.id
this.char = char
this.setBasic(ds)
ds.attr && this.setAttr(ds.attr)
ds.weapon && this.setWeapon(ds.weapon)
this.artis = new ProfileArtis(this.id)
ds.artis && this.setArtis(ds.artis)
ds.talent && this.setTalent(ds.talent)
}
setBasic (ds = {}) {
this.level = ds.lv || ds.level || 1
this.cons = ds.cons || 0
this.fetter = ds.fetter || 0
this.costume = ds.costume || 0
this.elem = ds.elem || ''
this.dataSource = ds.dataSource || 'enka'
this._time = ds._time || ds.updateTime || new Date() * 1
}
setAttr (ds) {
this.attr = lodash.extend(Data.getData(ds, 'atk,atkBase,def,defBase,hp,hpBase,mastery,recharge'), {
heal: ds.heal || ds.hInc || 0,
cpct: ds.cpct || ds.cRate,
cdmg: ds.cdmg || ds.cDmg,
dmg: ds.dmg || ds.dmgBonus || 0,
phy: ds.phy || ds.phyBonus || 0
})
}
setWeapon (ds = {}) {
this.weapon = {
name: ds.name,
star: ds.rank || ds.star || 1,
level: ds.level || ds.lv || 1,
promote: ds.promote || 1,
affix: ds.affix
}
}
setArtis (ds = false) {
if (ds) {
this.artis.setArtisSet(ds)
}
}
setTalent (ds = {}, mode = 'level') {
this.talent = this.char.getAvatarTalent(ds, this.cons, mode)
}
get name () {
return this.char?.name || ''
}
// 判断当前profileData是否具有有效数据
get hasData () {
// 检查数据源
if (!this.dataSource || !['enka', 'input2', 'miao', 'miao-pre'].includes(this.dataSource)) {
return false
}
// 检查旅行者
if (['空', '荧'].includes(this.name)) {
return !!this.elem
}
// 检查属性
if (!this.weapon || !this.attr || !this.talent || !this.artis) {
return false
}
if (this.dataSource === 'miao-pre') {
this.dataSource = 'miao'
}
return true
}
// 判断当前profileData是否具备有效圣遗物信息
hasArtis () {
return this.hasData && this.artis.length > 0
}
// toJSON 供保存使用
toJSON () {
return this.getData('id,name,level,cons,fetter,attr,weapon,talent,artis,dataSource,costume,elem,_time')
}
get updateTime () {
let time = this._time
if (!time) {
return ''
}
if (lodash.isString(time)) {
return moment(time).format('MM-DD HH:mm')
}
if (lodash.isNumber(time)) {
return moment(new Date(time)).format('MM-DD HH:mm')
}
return ''
}
// 获取当前profileData的圣遗物评分withDetail=false仅返回简略信息
getArtisMark (withDetail = true) {
return this.artis.getMarkDetail(withDetail)
}
// 计算当前profileData的伤害信息
async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
if (!this.dmg) {
let ds = this.getData('id,level,attr,cons,artis:artis.sets')
ds.talent = lodash.mapValues(this.talent, 'level')
ds.weapon = Data.getData(this.weapon, 'name,affix')
this.dmg = new ProfileDmg(ds)
}
return await this.dmg.calcData({ enemyLv, mode, dmgIdx })
}
}