miao-plugin/resources/meta/character/班尼特/detail.json
yoimiya-kokomi b5c1daf472 框架底层角色相关逻辑重构,角色图像资源迁移为webp格式
角色面板支持旅行者,暂未支持伤害计算
`#雷主天赋`、`#草主命座`功能升级
2022-09-04 05:08:57 +08:00

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{
"id": "32",
"name": "班尼特",
"talent": {
"a": {
"id": 3231,
"name": "普通攻击·好运剑",
"desc": [
"<h3>普通攻击</h3>",
"进行至多五段的连续剑击。",
"<h3>重击</h3>",
"消耗一定体力,瞬间向前方挥出两剑。",
"<h3>下落攻击</h3>",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"unit": "",
"isSame": false,
"values": [
"44.55%",
"48.17%",
"51.8%",
"56.98%",
"60.61%",
"64.75%",
"70.45%",
"76.15%",
"81.84%",
"88.06%",
"94.28%",
"100.49%",
"106.71%",
"112.92%",
"119.14%"
]
},
{
"name": "二段伤害",
"unit": "",
"isSame": false,
"values": [
"42.74%",
"46.22%",
"49.7%",
"54.67%",
"58.15%",
"62.12%",
"67.59%",
"73.06%",
"78.53%",
"84.49%",
"90.45%",
"96.42%",
"102.38%",
"108.35%",
"114.31%"
]
},
{
"name": "三段伤害",
"unit": "",
"isSame": false,
"values": [
"54.61%",
"59.06%",
"63.5%",
"69.85%",
"74.3%",
"79.37%",
"86.36%",
"93.34%",
"100.33%",
"107.95%",
"115.57%",
"123.19%",
"130.81%",
"138.43%",
"146.05%"
]
},
{
"name": "四段伤害",
"unit": "",
"isSame": false,
"values": [
"59.68%",
"64.54%",
"69.4%",
"76.34%",
"81.2%",
"86.75%",
"94.38%",
"102.02%",
"109.65%",
"117.98%",
"126.31%",
"134.64%",
"142.96%",
"151.29%",
"159.62%"
]
},
{
"name": "五段伤害",
"unit": "",
"isSame": false,
"values": [
"71.9%",
"77.75%",
"83.6%",
"91.96%",
"97.81%",
"104.5%",
"113.7%",
"122.89%",
"132.09%",
"142.12%",
"152.15%",
"162.18%",
"172.22%",
"182.25%",
"192.28%"
]
},
{
"name": "重击伤害",
"unit": "",
"isSame": false,
"values": [
"55.9% + 60.72%",
"60.45% + 65.66%",
"65% + 70.6%",
"71.5% + 77.66%",
"76.05% + 82.6%",
"81.25% + 88.25%",
"88.4% + 96.02%",
"95.55% + 103.78%",
"102.7% + 111.55%",
"110.5% + 120.02%",
"118.3% + 128.49%",
"126.1% + 136.96%",
"133.9% + 145.44%",
"141.7% + 153.91%",
"149.5% + 162.38%"
]
},
{
"name": "重击体力消耗",
"unit": "",
"isSame": true,
"values": [
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点"
]
},
{
"name": "下坠期间伤害",
"unit": "",
"isSame": false,
"values": [
"63.93%",
"69.14%",
"74.34%",
"81.77%",
"86.98%",
"92.93%",
"101.1%",
"109.28%",
"117.46%",
"126.38%",
"135.3%",
"144.22%",
"153.14%",
"162.06%",
"170.98%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"unit": "",
"isSame": false,
"values": [
"127.84% / 159.68%",
"138.24% / 172.67%",
"148.65% / 185.67%",
"163.51% / 204.24%",
"173.92% / 217.23%",
"185.81% / 232.09%",
"202.16% / 252.51%",
"218.51% / 272.93%",
"234.86% / 293.36%",
"252.7% / 315.64%",
"270.54% / 337.92%",
"288.38% / 360.2%",
"306.22% / 382.48%",
"324.05% / 404.76%",
"341.89% / 427.04%"
]
}
]
},
"e": {
"id": 3232,
"name": "热情过载",
"desc": [
"班尼特将火元素与冒险的热情凝聚在剑上。根据热情凝聚的程度,可能会发生不同的事情…",
"<h3>点按</h3>",
"快速向前挥出火焰一击,造成火元素伤害。",
"<h3>长按</h3>",
"根据长按时间进行蓄力,释放时依照蓄力段数造成不同的效果。",
"·一段蓄力:发动二段攻击,造成火元素伤害并将敌人击飞;",
"·二段蓄力:发动三段连续攻击,造成可观的火元素伤害。最后一击会发生爆炸,将班尼特与敌人同时击飞。被击飞时,班尼特不会受到伤害。",
"<i>聚集热情与梦想与火元素的一击。但热情有时会过头,而火元素有时会爆炸。</i>"
],
"tables": [
{
"name": "点按伤害",
"unit": "",
"isSame": false,
"values": [
"137.6%",
"147.92%",
"158.24%",
"172%",
"182.32%",
"192.64%",
"206.4%",
"220.16%",
"233.92%",
"247.68%",
"261.44%",
"275.2%",
"292.4%",
"309.6%",
"326.8%"
]
},
{
"name": "一段蓄力伤害",
"unit": "",
"isSame": false,
"values": [
"84% + 92%",
"90.3% + 98.9%",
"96.6% + 105.8%",
"105% + 115%",
"111.3% + 121.9%",
"117.6% + 128.8%",
"126% + 138%",
"134.4% + 147.2%",
"142.8% + 156.4%",
"151.2% + 165.6%",
"159.6% + 174.8%",
"168% + 184%",
"178.5% + 195.5%",
"189% + 207%",
"199.5% + 218.5%"
]
},
{
"name": "二段蓄力伤害",
"unit": "",
"isSame": false,
"values": [
"88% + 96%",
"94.6% + 103.2%",
"101.2% + 110.4%",
"110% + 120%",
"116.6% + 127.2%",
"123.2% + 134.4%",
"132% + 144%",
"140.8% + 153.6%",
"149.6% + 163.2%",
"158.4% + 172.8%",
"167.2% + 182.4%",
"176% + 192%",
"187% + 204%",
"198% + 216%",
"209% + 228%"
]
},
{
"name": "爆炸伤害",
"unit": "",
"isSame": false,
"values": [
"132%",
"141.9%",
"151.8%",
"165%",
"174.9%",
"184.8%",
"198%",
"211.2%",
"224.4%",
"237.6%",
"250.8%",
"264%",
"280.5%",
"297%",
"313.5%"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒",
"5 / 7.5 / 10秒"
]
}
]
},
"q": {
"id": 3239,
"name": "美妙旅程",
"desc": [
"班尼特进行腾跃轰击,造成火元素伤害,并生成鼓舞领域。",
"<h3>鼓舞领域</h3>",
"·领域内的角色如果生命值低于或等于70%,会持续恢复生命值,回复量受益于班尼特的最大生命值;",
"·领域内的角色如果生命值高于70%,会基于班尼特的基础攻击力,以一定比例获得攻击力加成;",
"·为其中的角色施加火元素附着。",
"<i>班尼冒险团每一次探险之旅都充满意外风险。尽管唯一的成员班尼特更倾向于说这是「精彩、刺激又美妙的旅程」。</i>"
],
"tables": [
{
"name": "技能伤害",
"unit": "",
"isSame": false,
"values": [
"232.8%",
"250.26%",
"267.72%",
"291%",
"308.46%",
"325.92%",
"349.2%",
"372.48%",
"395.76%",
"419.04%",
"442.32%",
"465.6%",
"494.7%",
"523.8%",
"552.9%"
]
},
{
"name": "持续治疗",
"unit": "",
"isSame": false,
"values": [
"每秒6%HP + 577.34",
"每秒6.45%HP + 635.08",
"每秒6.9%HP + 697.63",
"每秒7.5%HP + 765",
"每秒7.95%HP + 837.18",
"每秒8.4%HP + 914.17",
"每秒9%HP + 995.97",
"每秒9.6%HP + 1082.58",
"每秒10.2%HP + 1174.01",
"每秒10.8%HP + 1270.24",
"每秒11.4%HP + 1371.29",
"每秒12%HP + 1477.15",
"每秒12.75%HP + 1587.82",
"每秒13.5%HP + 1703.31",
"每秒14.25%HP + 1823.6"
]
},
{
"name": "攻击力加成比例",
"unit": "",
"isSame": false,
"values": [
"56%",
"60.2%",
"64.4%",
"70%",
"74.2%",
"78.4%",
"84%",
"89.6%",
"95.2%",
"100.8%",
"106.4%",
"112%",
"119%",
"126%",
"133%"
]
},
{
"name": "持续时间",
"unit": "",
"isSame": true,
"values": [
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒"
]
},
{
"name": "元素能量",
"unit": "",
"isSame": true,
"values": [
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60"
]
}
]
}
},
"cons": {
"1": {
"name": "冒险憧憬",
"desc": [
"美妙旅程的攻击力提升效果不再有生命值限制数值上追加班尼特基础攻击力的20%。"
]
},
"2": {
"name": "踏破绝境",
"desc": [
"班尼特的生命值低于70%时元素充能效率提高30%。"
]
},
"3": {
"name": "火热激情",
"desc": [
"<h3>热情过载的技能等级提高3级。</h3>",
"至多提升至15级。"
]
},
"4": {
"name": "热情不灭",
"desc": [
"施放一段蓄力的热情过载时,在技能第二段攻击中进行普通攻击,可以施放额外的追击。",
"追击的伤害等同于第二段攻击的135%。"
]
},
"5": {
"name": "开拓的心魂",
"desc": [
"<h3>美妙旅程的技能等级提高3级。</h3>",
"至多提升至15级。"
]
},
"6": {
"name": "烈火与勇气",
"desc": [
"处在美妙旅程领域内的队伍中当前场上单手剑、双手剑、长柄武器角色获得15%火元素伤害加成,并获得火元素附魔。"
]
}
},
"passive": [
{
"name": "应该安全",
"desc": [
"在蒙德执行探索派遣任务时消耗的时间缩短25%。"
]
},
{
"name": "热情复燃",
"desc": [
"热情过载的冷却时间减少20%。"
]
},
{
"name": "无畏的热血",
"desc": [
"在美妙旅程领域内,热情过载具有如下效果:",
"·冷却时间减少50%",
"·二段蓄力不会将班尼特自身击飞。"
]
}
]
}