mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 15:36:27 +00:00
139 lines
3.9 KiB
JavaScript
139 lines
3.9 KiB
JavaScript
import { Common } from '#miao'
|
||
import { MysApi, Player, Character } from '#miao.models'
|
||
import moment from 'moment'
|
||
import lodash from 'lodash'
|
||
|
||
const ProfileStat = {
|
||
async stat (e) {
|
||
return ProfileStat.render(e, 'stat')
|
||
},
|
||
|
||
async avatarList (e) {
|
||
return ProfileStat.render(e, 'avatar')
|
||
},
|
||
|
||
async refreshTalent (e) {
|
||
let game = /星铁/.test(e.msg) ? 'sr' : 'gs'
|
||
e.isSr = game === 'sr'
|
||
|
||
let mys = await MysApi.init(e)
|
||
if (!mys || !mys.uid) return false
|
||
|
||
let player = Player.create(e, game)
|
||
let refreshCount = await player.refreshTalent('', 2)
|
||
if (refreshCount && !e.isSr) {
|
||
e.reply(`角色天赋更新成功,共${refreshCount}个角色\n你现在可以通过【#练度统计】【#天赋统计】来查看角色信息了...`)
|
||
} else if (e.isSr) {
|
||
e.reply(`角色行迹更新成功,共${refreshCount}个角色\n你现在可以通过【*练度统计】来查看角色信息了...`)
|
||
} else {
|
||
e.reply('角色天赋未能更新...')
|
||
}
|
||
},
|
||
|
||
// 渲染
|
||
// mode stat:练度统计 avatar:角色列表 talent:天赋统计
|
||
async render (e, mode = 'stat') {
|
||
let game = /星铁/.test(e.msg) ? 'sr' : 'gs'
|
||
e.isSr = game === 'sr'
|
||
e.game = game
|
||
|
||
// 缓存时间,单位小时
|
||
let msg = e.msg.replace(/#星铁|#/, '').trim()
|
||
if (msg === '角色统计' || msg === '武器统计') {
|
||
// 暂时避让一下抽卡分析的关键词
|
||
return false
|
||
}
|
||
|
||
if (/天赋|技能/.test(msg)) {
|
||
mode = 'talent'
|
||
}
|
||
|
||
let mys = await MysApi.init(e)
|
||
if (!mys || !mys.uid) return false
|
||
|
||
const uid = mys.uid
|
||
|
||
let player = Player.create(e, game)
|
||
|
||
let avatarRet = await player.refreshAndGetAvatarData({
|
||
index: 2,
|
||
detail: 1,
|
||
talent: mode === 'avatar' ? 0 : 1,
|
||
rank: true,
|
||
materials: mode === 'talent',
|
||
retType: 'array',
|
||
sort: true
|
||
})
|
||
|
||
if (avatarRet.length === 0) {
|
||
e._isReplyed || e.reply(`查询失败,暂未获得#${uid}角色数据,请绑定CK或 #更新面板`)
|
||
return true
|
||
}
|
||
|
||
let starFilter = 0
|
||
if (/(五|四|5|4|)+星/.test(msg)) {
|
||
starFilter = /(五|5)+星/.test(msg) ? 5 : 4
|
||
}
|
||
if (starFilter) {
|
||
avatarRet = lodash.filter(avatarRet, ds => ds.star === starFilter)
|
||
}
|
||
|
||
let now = moment(new Date())
|
||
if (now.hour() < 4) {
|
||
now = now.add(-1, 'days')
|
||
}
|
||
let week = now.weekday()
|
||
|
||
if (mode === 'talent') {
|
||
let weekRet = /周([1-6]|一|二|三|四|五|六)/.exec(msg)
|
||
let weekSel = weekRet?.[1]
|
||
if (/(今日|今天)/.test(msg)) {
|
||
weekSel = week + 1
|
||
} else if (/(明天|明日)/.test(msg)) {
|
||
now = now.add(1, 'days')
|
||
weekSel = now.weekday() + 1
|
||
}
|
||
let weekFilter = (weekSel * 1) || ('一二三四五六'.split('').indexOf(weekSel) + 1)
|
||
if (weekFilter && weekFilter !== 7) {
|
||
avatarRet = lodash.filter(avatarRet, ds => ds?.materials?.talent?.num === ['周一/周四', '周二/周五', '周三/周六'][(weekFilter - 1) % 3])
|
||
}
|
||
}
|
||
|
||
let faceChar = Character.get(player.face) || Character.get(avatarRet[0]?.id)
|
||
let imgs = faceChar.imgs
|
||
let face = {
|
||
banner: imgs?.banner,
|
||
face: imgs?.face,
|
||
qFace: imgs?.qFace,
|
||
name: player.name || `#${uid}`,
|
||
sign: player.sign,
|
||
level: player.level
|
||
}
|
||
|
||
let info = player.getInfo()
|
||
info.stats = info.stats || {}
|
||
info.statMap = {
|
||
achievement: '成就',
|
||
wayPoint: '锚点',
|
||
avatar: '角色',
|
||
avatar5: '五星角色',
|
||
goldCount: '金卡总数'
|
||
}
|
||
|
||
let tpl = mode === 'avatar' ? 'character/avatar-list' : 'character/profile-stat'
|
||
return await Common.render(tpl, {
|
||
save_id: uid,
|
||
uid,
|
||
info,
|
||
updateTime: player.getUpdateTime(),
|
||
isSelfCookie: e.isSelfCookie,
|
||
face,
|
||
mode,
|
||
week,
|
||
avatars: avatarRet,
|
||
game
|
||
}, { e, scale: 1.4 })
|
||
}
|
||
}
|
||
export default ProfileStat
|