miao-plugin/resources/meta/reliquaries/calc.js
yoimiya-kokomi 80a63adac6 增加#雷神圣遗物命令
* 展示指定角色圣遗物及评分计算详情
* 展示新版圣遗物评分逻辑与计算规则
其他一些页面的功能调整及升级
2022-06-26 07:45:43 +08:00

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export const buffs = {
"行者之心4": {
title: "行者4重击的暴击率提高30%",
data: {
a2Cpct: 30
}
},
"勇士之心4": {
title: "勇士4对生命值高于50%的敌人造成的伤害增加30%",
data: {
dmg: 30
}
},
"武人2": {
title: "武人2: 普攻与重击造成的伤害提高15%",
data: {
aDmg: 15,
a2Dmg: 15
}
},
"武人4": {
title: "武人4施放元素战技后的8秒内普攻和重击伤害提升25%",
data: {
aDmg: 25,
a2Dmg: 25
}
},
"战狂4": {
title: "战狂4生命值低于70%时暴击率提升24%",
data: {
cpct: 24
}
},
"染血的骑士道4": {
title: "染血4击败敌人后的10秒内重击造成的伤害提升50%",
data: {
a2Dmg: 50
}
},
"角斗士的终幕礼4": {
check: ({ weaponType }) => ['单手剑', '双手剑', '长柄武器'].includes(weaponType),
title: "角斗4角色普通攻击造成的伤害提高35%",
data: {
aDmg: 35
}
},
"流浪大地的乐团4": {
check: ({ weaponType }) => ['法器', '弓'].includes(weaponType),
title: "乐团4角色重击造成的伤害提高35%",
data: {
a2Dmg: 35
}
},
"苍白之火4": {
title: "苍白42层提高18%攻击力物理伤害额外提高25%",
data: {
atkPct: 18,
phy: 25
}
},
"赌徒2": {
title: "赌徒2元素战技造成的伤害提升20%",
data: {
eDmg: 20
}
},
"悠古的磐岩4": {
title: "磐岩4获得元素反应晶片对应元素伤害提高35%",
data: {
dmg: 35
}
},
"炽烈的炎之魔女4": {
check: ({ element }) => element === "火",
title: "魔女4蒸发、融化伤害提高15%[buffCount]层额外提高[dmg]%火元素伤害加成",
data: {
zf: 15,
rh: 15,
dmg: ({ params }) => (params.monv || 1) * 7.5,
buffCount: ({ params }) => params.monv || 1
}
},
"昔日宗室之仪2": {
title: "宗室2元素爆发造成的伤害提升20%",
data: {
qDmg: 20
}
},
"昔日宗室之仪4": {
title: "宗室4施放元素爆发后攻击力提升20%",
check: ({ currentTalent }) => !currentTalent || currentTalent === "q",
data: {
atkPct: 20
}
},
"冰风迷途的勇士4": {
check: ({ element }) => element === "冰",
title: "冰套4攻击处于冰元素影响下的敌人时暴击率提高20%",
data: {
cpct: 20
}
},
"沉沦之心4": {
title: "水套4施放元素战技后普攻与重击伤害提高30%",
data: {
aDmg: 30,
a2Dmg: 30
}
},
"冰之川与雪之砂4": {
title: "冰雪4融化加成提高15%释放元素爆发后冰伤提高30%",
data: {
rh: 15,
dmg: 30
}
},
"追忆之注连4": {
title: "追忆4施放元素战技后普通攻击、重击、下落攻击造成的伤害提高50%",
data: {
aDmg: 50,
a2Dmg: 50,
a3Dmg: 50
}
},
"逆飞的流星4": {
title: "逆飞4处于护盾庇护下时获得40%普攻和重击伤害加成",
data: {
aDmg: 40,
a2Dmg: 40
}
},
"平息鸣雷的尊者4": {
check: ({ element }) => element === "雷",
title: "平雷4对处于雷元素影响下的敌人造成的伤害提升35%",
data: {
dmg: 35
}
},
"渡过烈火的贤人4": {
check: ({ element }) => element === "火",
title: "渡火4对处于火元素影响下的敌人造成的伤害提升35%",
data: {
dmg: 35
}
},
"教官4": {
title: "教官4触发元素反应后队伍中所有角色的元素精通提高120点",
data: {
mastery: 120
}
},
"千岩牢固4": {
title: "千岩4元素战技命中敌人后攻击力提升20%",
data: {
atkPct: 20
}
},
"绝缘之旗印4": {
title: "绝缘4基于元素充能效率提高元素爆发[qDmg]%伤害",
data: {
qDmg: ({ attr }) => Math.min(75, (attr.recharge.base + attr.recharge.plus) * 0.25)
}
},
"华馆梦醒形骸记4": {
title: "华馆4满层获得24%防御及24%岩伤加成",
sort: 0,
data: {
defPct: 24,
dmg: 24
}
},
"辰砂往生录4": {
title: "辰砂4满层提高48%攻击力",
data: {
atkPct: 48
}
},
"来歆余响4": {
title: "余响4触发提高普攻[aPlus]伤害",
data: {
aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.7
}
},
"被怜爱的少女4": {
title: "少女4施放元素战技或元素爆发后受治疗效果加成提高20%",
data: {
healInc: 20
}
},
"翠绿之影4": {
title: "翠绿4扩散反应造成的伤害提升60%降低对应元素抗性40%",
sort: 5,
data: {
ks: 60,
fykx: 40
}
},
"如雷的盛怒4": {
title: "如雷4超载、感电、超导反应造成的伤害提升40%",
data: {
cz: 40,
gd: 40,
cd: 40
}
}
}