mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 17:35:34 +00:00
138 lines
4.1 KiB
JavaScript
138 lines
4.1 KiB
JavaScript
import { Cfg, Common, Data } from '../../components/index.js'
|
|
import { Abyss, Character, MysApi, Player } from '../../models/index.js'
|
|
import HutaoApi from './HutaoApi.js'
|
|
import lodash from 'lodash'
|
|
|
|
export async function AbyssSummary (e) {
|
|
let isMatch = /^#(喵喵|上传)深渊(数据)?$/.test(e.original_msg || e.msg || '')
|
|
if (!Cfg.get('uploadAbyssData', false) && !isMatch) {
|
|
return false
|
|
}
|
|
let mys = await MysApi.init(e, 'all')
|
|
if (!mys || !mys.uid) {
|
|
if (isMatch) {
|
|
e.reply(`请绑定ck后再使用${e.original_msg || e.msg}`)
|
|
}
|
|
return false
|
|
}
|
|
let ret = {}
|
|
let uid = mys.uid
|
|
let player = Player.create(e)
|
|
let resDetail, resAbyss
|
|
try {
|
|
resAbyss = await mys.getSpiralAbyss(1)
|
|
let lvs = Data.getVal(resAbyss, 'floors.0.levels.0')
|
|
// 检查是否查询到了深渊信息
|
|
if (!lvs || !lvs.battles) {
|
|
e.reply('暂未获得本期深渊挑战数据...')
|
|
return true
|
|
} else if (lvs && lvs.battles && lvs.battles.length === 0) {
|
|
if (!mys.isSelfCookie) {
|
|
if (isMatch) {
|
|
e.reply(`请绑定ck后再使用${e.original_msg || e.msg}`)
|
|
}
|
|
return false
|
|
}
|
|
}
|
|
resDetail = await mys.getCharacter()
|
|
if (!resDetail || !resAbyss || !resDetail.avatars || resDetail.avatars.length <= 3) {
|
|
e.reply('角色信息获取失败')
|
|
return true
|
|
}
|
|
delete resDetail._res
|
|
delete resAbyss._res
|
|
ret = await HutaoApi.uploadData({
|
|
uid,
|
|
resDetail,
|
|
resAbyss
|
|
})
|
|
} catch (err) {
|
|
// console.log(err);
|
|
}
|
|
// 更新player信息
|
|
player.setMysCharData(resDetail)
|
|
|
|
if (ret && ret.retcode === 0) {
|
|
let stat = []
|
|
if (ret.data) {
|
|
if (resAbyss.floors.length === 0) {
|
|
e.reply('暂未获得本期深渊挑战数据...')
|
|
return true
|
|
}
|
|
let abyss = new Abyss(resAbyss)
|
|
let abyssData = abyss.getData()
|
|
let avatarIds = abyss.getAvatars()
|
|
let overview = ret.info || (await HutaoApi.getOverview())?.data || {}
|
|
let addMsg = function (title, ds) {
|
|
let tmp = {}
|
|
if (!ds) {
|
|
return false
|
|
}
|
|
if (!ds.avatarId && !ds.id) {
|
|
return false
|
|
}
|
|
let char = Character.get(ds.avatarId || ds.id)
|
|
tmp.title = title
|
|
tmp.id = char.id
|
|
tmp.value = `${(ds.value / 10000).toFixed(1)} W`
|
|
let msg = []
|
|
tmp.msg = msg
|
|
let pct = (percent, name) => {
|
|
if (percent < 0.2) {
|
|
msg.push({
|
|
title: '少于',
|
|
value: (Math.max(0.1, 100 - percent * 100)).toFixed(1),
|
|
name: name
|
|
})
|
|
} else {
|
|
msg.push({
|
|
title: '超过',
|
|
value: (Math.min(99.9, percent * 100)).toFixed(1),
|
|
name: name
|
|
})
|
|
}
|
|
}
|
|
if (ds.percent) {
|
|
pct(ds.percent, char.abbr)
|
|
pct(ds.percentTotal, '总记录')
|
|
} else {
|
|
msg.push({
|
|
txt: '暂无统计信息'
|
|
})
|
|
}
|
|
stat.push(tmp)
|
|
}
|
|
addMsg('最强一击', ret.data?.damage || abyssData?.stat?.dmg || {})
|
|
addMsg('最高承伤', ret.data?.takeDamage || abyssData?.stat.takeDmg || {})
|
|
let abyssStat = abyssData?.stat || {}
|
|
lodash.forEach({ defeat: '最多击破', e: '元素战技', q: '元素爆发' }, (title, key) => {
|
|
if (abyssStat[key]) {
|
|
stat.push({
|
|
title,
|
|
id: abyssStat[key]?.id || 0,
|
|
value: `${abyssStat[key]?.value}次`
|
|
})
|
|
} else {
|
|
stat.push({})
|
|
}
|
|
})
|
|
await player.refreshTalent(avatarIds)
|
|
let avatarData = player.getAvatarData(avatarIds)
|
|
return await Common.render('stat/abyss-summary', {
|
|
abyss: abyssData,
|
|
avatars: avatarData,
|
|
stat,
|
|
save_id: uid,
|
|
totalCount: overview?.collectedPlayerCount || 0,
|
|
uid
|
|
}, { e, scale: 1.2 })
|
|
} else {
|
|
e.reply('暂未获得本期深渊挑战数据...')
|
|
return true
|
|
}
|
|
} else {
|
|
e.reply(`${ret.message || '上传失败'},请稍后重试...`)
|
|
}
|
|
return true
|
|
}
|