miao-plugin/resources/meta-sr/character/希露瓦/calc.js

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export const details = [{
title: '普攻伤害',
dmg: ({ talent, cons }, dmg) => {
let plusDmg = cons >= 1 ? 0.6 : 0
return dmg(talent.a['技能伤害'] * (1 + plusDmg), 'a')
}
}, {
title: '战技伤害(单体)',
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
title: '战技伤害(扩散)',
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'] + talent.e['相邻目标伤害'] * 2, 'e')
}, {
title: '秘技触电持续伤害',
dmg: ({ talent }, dmg) => dmg(0.5, 'dot', 'skillDot')
}, {
title: '战技触电持续伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['触电持续伤害'], 'dot', 'skillDot')
}, {
title: '天赋附加伤害',
dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't')
}, {
title: '终结技伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
}]
export const defDmgIdx = 2
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '希露瓦1命普攻对敌方1个随机相邻目标造成等同于普攻伤害60%的雷属性伤害',
cons: 1
}, {
title: '希露瓦6命对触电状态下的敌方目标造成伤害提高30%',
cons: 6,
data: {
dmg: 30
}
}, {
title: '行迹-狂热消灭敌方目标后攻击力提高20%',
tree: 3,
data: {
atkPct: 20
}
}]
export const createdBy = 'Aluxes'