miao-plugin/models/profile/ArtisMark.js

210 lines
5.4 KiB
JavaScript

import lodash from 'lodash'
import { Format } from '#miao'
import {
attrNameMap,
mainAttr as mainAttrGS,
subAttr as subAttrGS,
attrMap as attrMapGS
} from '../../resources/meta/artifact/index.js'
import {
attrMap as attrMapSR,
mainAttr as mainAttrSR,
subAttr as subAttrSR
} from '../../resources/meta-sr/artifact/meta.js'
let ArtisMark = {
// 根据Key获取标题
getKeyByTitle (title, game = 'gs') {
if (/元素伤害加成/.test(title) || Format.isElem(title)) {
let elem = Format.matchElem(title)
return elem
} else if (title === '物理伤害加成') {
return 'phy'
}
return attrNameMap[title] || attrMapGS[title]
},
getKeyTitleMap (game = 'gs') {
let ret = {}
let attrMap = game === 'gs' ? attrMapGS : attrMapSR
lodash.forEach(attrMap, (ds, key) => {
ret[key] = ds.title
})
Format.eachElem((key, name) => {
ret[key] = `${name}伤加成`
}, game)
return ret
},
formatAttr (ds, game = 'gs') {
if (!ds) {
return {}
}
if (lodash.isArray(ds) && ds[0] && ds[1]) {
return {
key: ArtisMark.getKeyByTitle(ds[0], game),
value: ds[1]
}
}
if (!ds.value) {
return {}
}
return {
key: ds.key || ArtisMark.getKeyByTitle(ds.title || ds.name || ds.key || ds.id || '', game),
value: ds.value || ''
}
},
/**
* 格式化圣遗物词条
* @param ds
* @param charAttrCfg
* @param isMain
* @param game
* @returns {{title: *, value: string}|*[]}
*/
formatArti (ds, charAttrCfg = false, isMain = false, game = 'gs') {
// 若为attr数组
if (ds[0] && (ds[0].title || ds[0].key)) {
let ret = []
lodash.forEach(ds, (d) => {
let arti = ArtisMark.formatArti(d, charAttrCfg, isMain, game)
ret.push(arti)
})
return ret
}
let key = ds.key
let title = ds.title || ds[0]
if (!key) {
key = ArtisMark.getKeyByTitle(title, game)
}
let isDmg = Format.isElem(key)
let val = ds.value || ds[1]
let num = ds.value || ds[1]
if (!key || key === 'undefined') {
return {}
}
let arrCfg = (game === 'gs' ? attrMapGS : attrMapSR)[isDmg ? 'dmg' : key]
val = Format[arrCfg?.format || 'comma'](val, 1)
let ret = {
key,
value: val,
upNum: ds.upNum || 0,
eff: ds.eff || 0
}
if (charAttrCfg) {
let mark = charAttrCfg[key]?.mark * num || 0
if (isMain) {
mark = mark / 4 + 0.01
ret.key = key
}
ret.mark = Format.comma(mark || 0)
ret._mark = mark || 0
}
ret.eff = ret.eff ? Format.comma(ret.eff / (game === 'gs' ? 0.85 : 0.9), 1) : '-'
return ret
},
// 获取评分档位
getMarkClass (mark) {
let pct = mark
let scoreMap = [['D', 7], ['C', 14], ['B', 21], ['A', 28], ['S', 35], ['SS', 42], ['SSS', 49], ['ACE', 56], ['ACE²', 66.1]]
for (let idx = 0; idx < scoreMap.length; idx++) {
if (pct < scoreMap[idx][1]) {
return scoreMap[idx][0]
}
}
},
// 获取位置分数
getMark ({ charCfg, idx, arti, elem = '', game = 'gs' }) {
let ret = 0
let mAttr = arti.main
let sAttr = arti.attrs
let { attrs, posMaxMark } = charCfg
let key = mAttr?.key
if (!key) {
return 0
}
let fixPct = 1
idx = idx * 1
if (idx >= 3) {
let mainKey = key
if (key !== 'recharge') {
let dmgIdx = { gs: 4, sr: 5 }
if (idx === dmgIdx[game] && Format.sameElem(elem, key, game)) {
mainKey = 'dmg'
}
fixPct = Math.max(0, Math.min(1, (attrs[mainKey]?.weight || 0) / (posMaxMark['m' + idx])))
}
ret += (attrs[mainKey]?.mark || 0) * (mAttr.value || 0) / 4
}
lodash.forEach(sAttr, (ds) => {
ret += (attrs[ds.key]?.mark || 0) * (ds.value || 0)
})
return ret * (1 + fixPct) / 2 / posMaxMark[idx] * 66
},
// 获取位置最高分
getMaxMark (attrs, game = 'gs') {
let ret = {}
let mainAttr = game === 'gs' ? mainAttrGS : mainAttrSR
let subAttr = game === 'gs' ? subAttrGS : subAttrSR
for (let idx = 1; idx <= (game === 'gs' ? 5 : 6); idx++) {
let totalMark = 0
let mMark = 0
let mAttr = ''
if (idx === 1) {
mAttr = 'hpPlus'
} else if (idx === 2) {
mAttr = 'atkPlus'
} else if (idx >= 3) {
mAttr = ArtisMark.getMaxAttr(attrs, mainAttr[idx])[0]
mMark = attrs[mAttr].fixWeight
totalMark += attrs[mAttr].fixWeight * 2
}
let sAttr = ArtisMark.getMaxAttr(attrs, subAttr, 4, mAttr)
lodash.forEach(sAttr, (attr, aIdx) => {
totalMark += attrs[attr].fixWeight * (aIdx === 0 ? 6 : 1)
})
ret[idx] = totalMark
ret['m' + idx] = mMark
}
return ret
},
// 获取最高分的属性
getMaxAttr (attrs = {}, list2 = [], maxLen = 1, banAttr = '') {
let tmp = []
lodash.forEach(list2, (attr) => {
if (attr === banAttr) return
if (!attrs[attr]) return
tmp.push({ attr, mark: attrs[attr].fixWeight })
})
tmp = lodash.sortBy(tmp, 'mark')
tmp = tmp.reverse()
let ret = []
lodash.forEach(tmp, (ds) => ret.push(ds.attr))
return ret.slice(0, maxLen)
},
hasAttr (artis, game = 'gs') {
for (let idx = 1; idx <= 5; idx++) {
let ds = artis[idx]
if (ds) {
// 不再支持非id格式的面板
if ((!ds.attrIds && !ds.attr) || !ds.mainId) {
return false
}
}
}
return true
}
}
export default ArtisMark