miao-plugin/resources/meta/character/珊瑚宫心海/calc.js

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import lodash from 'lodash'
export const details = [{
check: ({ cons }) => cons < 2,
title: '半血水母每跳治疗',
dmgKey: 'q',
dmg: ({ attr, talent, calc }, { heal }) => {
let t = talent.e['治疗量2']
let hp = calc(attr.hp)
return heal(hp * t[0] / 100 + t[1] * 1)
}
}, {
cons: 2,
title: '半血水母每跳治疗',
dmgKey: 'q',
dmg: ({ attr, talent, calc }, { heal }) => {
let t = talent.e['治疗量2']
let hp = calc(attr.hp)
return heal(hp * t[0] / 100 + t[1] * 1 + hp * 0.045)
}
}, {
title: '开Q普攻三段伤害',
dmg: ({ attr, talent }, dmg) => dmg(talent.a['三段伤害'], 'a')
}, {
title: '开Q重击伤害',
dmg: ({ attr, talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: '开Q普攻三段总伤',
dmg: ({ attr, talent, cons, calc }, dmg) => {
let ret = { dmg: 0, avg: 0 }
lodash.forEach('一二三'.split(''), (num) => {
let dmgRet = dmg(talent.a[`${num}段伤害`], 'a')
ret.dmg += dmgRet.dmg
ret.avg += dmgRet.avg
})
if (cons > 0) {
let dmgRet = dmg.basic(calc(attr.hp) * 0.3)
ret.dmg += dmgRet.dmg
ret.avg += dmgRet.avg
}
return ret
}
}]
export const defDmgKey = 'q'
export const defDmgIdx = 2
export const mainAttr = 'hp,atk'
export const buffs = [{
title: '心海被动暴击率降低100%治疗加成提高25%',
isStatic: true,
data: {
cpct: -100,
heal: 25
}
}, {
title: '心海被动开Q后重击伤害基于治疗加成提高[aPlus]',
data: {
aPlus: ({ attr, calc }) => calc(attr.hp) * calc(attr.heal) * 0.15 / 100,
a2Plus: ({ attr, calc }) => calc(attr.hp) * calc(attr.heal) * 0.15 / 100
}
}, {
title: '海人化羽开Q后普攻伤害提高[aPlus]',
data: {
aPlus: ({ attr, talent, calc }) => calc(attr.hp) * talent.q['普通攻击伤害提升'] / 100
}
}, {
title: '海人化羽开Q后重击伤害提高[a2Plus]',
data: {
a2Plus: ({ attr, talent, calc }) => calc(attr.hp) * talent.q['重击伤害提升'] / 100
}
}, {
title: '心海1命开Q后第三段普攻额外释放一只游鱼造成生命值上限30%的水元素伤害',
cons: 1
}, {
title: '心海6命开Q攻击获得治疗后获得40%水伤加成',
cons: 6,
data: {
dmg: 40
}
}]