miao-plugin/models/ProfileData.js
2023-02-22 03:49:49 +08:00

102 lines
2.8 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import lodash from 'lodash'
import AvatarData from './AvatarData.js'
import { Data } from '../components/index.js'
import { ProfileArtis, ProfileDmg } from './index.js'
import AttrCalc from './profile/AttrCalc.js'
import CharImg from './character/CharImg.js'
export default class ProfileData extends AvatarData {
constructor (ds = {}, calc = true) {
super(ds)
if (calc) {
this.calcAttr()
}
}
// 判断当前profileData是否具有有效数据
get hasData () {
return this.isProfile
}
get imgs(){
return this.char.getImgs(this.costume)
}
get costumeSplash () {
let costume = this._costume
costume = this.char.checkCostume(costume) ? '2' : ''
let nPath = `meta/character/${this.name}`
let isSuper = false
let talent = this.talent ? lodash.map(this.talent, (ds) => ds.original).join('') : ''
if (this.cons === 6 || ['ACE', 'ACE²'].includes(this.artis?.markClass) || talent === '101010') {
isSuper = true
}
if (isSuper) {
return CharImg.getRandomImg(
[`profile/super-character/${this.name}`, `profile/normal-character/${this.name}`],
[`${nPath}/imgs/splash0.webp`, `${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
)
} else {
return CharImg.getRandomImg(
[`profile/normal-character/${this.name}`],
[`${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
)
}
}
get hasDmg () {
return this.hasData && !!ProfileDmg.dmgRulePath(this.name)
}
static create (ds) {
let profile = new ProfileData(ds)
if (!profile) {
return false
}
return profile
}
initArtis () {
this.artis = new ProfileArtis(this.id, this.elem)
}
setAttr (ds) {
this.attr = lodash.extend(Data.getData(ds, 'atk,atkBase,def,defBase,hp,hpBase,mastery,recharge'), {
heal: ds.heal || ds.hInc || 0,
cpct: ds.cpct || ds.cRate,
cdmg: ds.cdmg || ds.cDmg,
dmg: ds.dmg || ds.dmgBonus || 0,
phy: ds.phy || ds.phyBonus || 0
})
}
calcAttr () {
this._attr = AttrCalc.create(this)
this.attr = this._attr.calc()
}
setArtis (ds = false) {
this.artis?.setProfile(this, ds.artis?.artis || ds.artis || ds)
}
// 获取当前profileData的圣遗物评分withDetail=false仅返回简略信息
getArtisMark (withDetail = true) {
if (this.hasData) {
return this.artis.getMarkDetail(withDetail)
}
return {}
}
// 计算当前profileData的伤害信息
async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
if (!this.dmg) {
let ds = this.getData('id,level,attr,cons,artis:artis.sets')
ds.talent = lodash.mapValues(this.talent, 'level')
ds.weapon = Data.getData(this.weapon, 'name,affix')
this.dmg = new ProfileDmg(ds)
}
return await this.dmg.calcData({ enemyLv, mode, dmgIdx })
}
}