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286851d531
* 修正圣遗物分数计算时部分角色的总分上限计算遗漏,可能导致档位爆表的情况
89 lines
4.4 KiB
JavaScript
89 lines
4.4 KiB
JavaScript
export const abbr = {
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炽烈的炎之魔女: '魔女',
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昔日宗室之仪: '宗室',
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翠绿之影: '风套',
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千岩牢固: '千岩',
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流浪大地的乐团: '乐团',
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绝缘之旗印: '绝缘',
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被怜爱的少女: '少女',
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沉沦之心: '水套',
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角斗士的终幕礼: '角斗',
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冰风迷途的勇士: '冰套',
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逆飞的流星: '逆飞',
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苍白之火: '苍白',
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华馆梦醒形骸记: '华馆',
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战狂: '战狂',
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悠古的磐岩: '岩套',
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渡过烈火的贤人: '渡火',
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游医: '游医',
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教官: '教官',
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冒险家: '冒险',
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追忆之注连: '追忆',
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海染砗磲: '海染',
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如雷的盛怒: '如雷',
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染血的骑士道: '染血',
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平息鸣雷的尊者: '平雷',
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流放者: '流放',
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学士: '学士',
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行者之心: '行者',
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幸运儿: '幸运',
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勇士之心: '勇士',
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守护之心: '守护',
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武人: '武人',
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赌徒: '赌徒',
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奇迹: '奇迹',
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辰砂往生录: '辰砂',
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来歆余响: '余响',
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深林的记忆: '草套',
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饰金之梦: '饰金',
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沙上楼阁史话: '沙套',
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乐园遗落之花: '乐园'
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}
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export const attrValue = {
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cpct: 3.89,
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cdmg: 7.77,
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mastery: 23.31,
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atk: 5.83,
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hp: 5.83,
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def: 7.29,
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recharge: 6.48,
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dmg: 5.825,
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phy: 7.288,
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heal: 4.487
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}
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/**
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*
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* @type {{phy: {format: string, text: string, title: string, type: string, value: number}, def: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, hp: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, atkPlus: {valueMin: number, format: string, title: string, type: string, value: number, base: string}, hpPlus: {valueMin: number, format: string, title: string, type: string, value: number, base: string}, mastery: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, cpct: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, defPlus: {valueMin: number, format: string, title: string, type: string, value: number, base: string}, cdmg: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, recharge: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, heal: {format: string, text: string, title: string, type: string, value: number}, atk: {valueMin: number, format: string, calc: string, text: string, title: string, type: string, value: number}, dmg: {format: string, text: string, title: string, type: string, value: number}}}
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*/
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export const attrMap = {
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atk: { title: '大攻击', format: 'pct', calc: 'pct', type: 'normal', value: 5.83, text: '5.83%', valueMin: 4.08 },
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atkPlus: { title: '小攻击', format: 'comma', type: 'plus', base: 'atk', value: 19.45, valueMin: 13.62 },
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def: { title: '大防御', format: 'pct', calc: 'pct', type: 'normal', value: 7.29, text: '7.29%', valueMin: 5.1 },
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defPlus: { title: '小防御', format: 'comma', type: 'plus', base: 'def', value: 23.15, valueMin: 16.2 },
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hp: { title: '大生命', format: 'pct', calc: 'pct', type: 'normal', value: 5.83, text: '5.83%', valueMin: 4.08 },
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hpPlus: { title: '小生命', format: 'comma', type: 'plus', base: 'hp', value: 298.75, valueMin: 209.13 },
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cpct: { title: '暴击率', format: 'pct', calc: 'plus', type: 'normal', value: 3.89, text: '3.89%', valueMin: 2.72 },
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cdmg: { title: '暴击伤害', format: 'pct', calc: 'plus', type: 'normal', value: 7.77, text: '7.77%', valueMin: 5.44 },
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mastery: { title: '元素精通', format: 'comma', calc: 'plus', type: 'normal', value: 23.31, text: '23.31', valueMin: 16.32 },
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recharge: { title: '充能效率', format: 'pct', calc: 'plus', type: 'normal', value: 6.48, text: '6.48%', valueMin: 4.53 },
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dmg: { title: '元素伤害', format: 'pct', type: 'normal', value: 5.825, text: '5.83%' },
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phy: { title: '物伤加成', format: 'pct', type: 'normal', value: 7.288, text: '7.29%' },
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heal: { title: '治疗加成', format: 'pct', type: 'normal', value: 4.487, text: '4.49%' }
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}
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let anMap = {}
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for (let attr in attrMap) {
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anMap[attrMap[attr].title] = attr
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}
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export const attrNameMap = anMap
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export const mainAttr = {
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3: 'atk,def,hp,mastery,recharge'.split(','),
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4: 'atk,def,hp,mastery,dmg,phy'.split(','),
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5: 'atk,def,hp,mastery,heal,cpct,cdmg'.split(',')
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}
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export const subAttr = 'atk,atkPlus,def,defPlus,hp,hpPlus,mastery,recharge,cpct,cdmg'.split(',')
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