mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 23:51:39 +00:00
190 lines
4.6 KiB
JavaScript
190 lines
4.6 KiB
JavaScript
import lodash from 'lodash'
|
|
import HutaoApi from './HutaoApi.js'
|
|
import { Common } from '#miao'
|
|
import { Character, MysApi, Player } from '#miao.models'
|
|
|
|
export async function AbyssTeam (e) {
|
|
let mys = await MysApi.init(e, 'cookie')
|
|
if (!mys || !mys.uid || !mys.isSelfCookie) {
|
|
return true
|
|
}
|
|
let player = Player.create(e)
|
|
await player.refreshMysDetail(2)
|
|
await player.refreshTalent()
|
|
|
|
let abyssData = await HutaoApi.getAbyssTeam()
|
|
if (!abyssData || !abyssData.data) {
|
|
e.reply('深渊组队数据获取失败,请稍后重试~')
|
|
return true
|
|
}
|
|
abyssData = abyssData.data
|
|
let avatarData = player.getAvatarData()
|
|
let avatarRet = {}
|
|
let data = {}
|
|
let noAvatar = {}
|
|
lodash.forEach(avatarData, (avatar) => {
|
|
let t = avatar.originalTalent || {}
|
|
avatarRet[avatar.id] = Math.min(avatar.level, (avatar.weapon?.level || 1)) * 100 + Math.max(t?.a || 1, t?.e || 1, t?.q || 1) * 1000
|
|
})
|
|
|
|
let getTeamCfg = (str) => {
|
|
let teams = str.split(',')
|
|
teams.sort()
|
|
let teamMark = 0
|
|
lodash.forEach(teams, (a) => {
|
|
if (!avatarRet[a]) {
|
|
teamMark = -1
|
|
noAvatar[a] = true
|
|
}
|
|
if (teamMark !== -1) {
|
|
teamMark += avatarRet[a] * 1
|
|
}
|
|
})
|
|
if (teamMark === -1) {
|
|
teamMark = 1
|
|
}
|
|
return {
|
|
key: teams.join(','),
|
|
mark: teamMark
|
|
}
|
|
}
|
|
|
|
let hasSame = function (team1, team2) {
|
|
for (let idx = 0; idx < team1.length; idx++) {
|
|
if (team2.includes(team1[idx])) {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
lodash.forEach(abyssData, (ds) => {
|
|
let floor = ds.floor
|
|
if (!data[floor]) {
|
|
data[floor] = {
|
|
up: {},
|
|
down: {},
|
|
teams: []
|
|
}
|
|
}
|
|
lodash.forEach(['up', 'down'], (halfKey) => {
|
|
lodash.forEach(ds[halfKey], (ds) => {
|
|
let teamCfg = getTeamCfg(ds.item)
|
|
if (teamCfg) {
|
|
if (!data[floor][halfKey][teamCfg.key]) {
|
|
data[floor][halfKey][teamCfg.key] = {
|
|
count: 0,
|
|
mark: 0,
|
|
hasTeam: teamCfg.mark > 1
|
|
}
|
|
}
|
|
data[floor][halfKey][teamCfg.key].count += ds.rate
|
|
data[floor][halfKey][teamCfg.key].mark += ds.rate * teamCfg.mark
|
|
}
|
|
})
|
|
})
|
|
|
|
let temp = []
|
|
lodash.forEach(['up', 'down'], (halfKey) => {
|
|
lodash.forEach(data[floor][halfKey], (ds, team) => {
|
|
temp.push({
|
|
team,
|
|
teamArr: team.split(','),
|
|
half: halfKey,
|
|
count: ds.count,
|
|
mark: ds.mark,
|
|
mark2: 1,
|
|
hasTeam: ds.hasTeam
|
|
})
|
|
})
|
|
temp = lodash.sortBy(temp, 'mark')
|
|
data[floor].teams = temp.reverse()
|
|
})
|
|
})
|
|
|
|
let ret = {}
|
|
|
|
lodash.forEach(data, (floorData, floor) => {
|
|
ret[floor] = {}
|
|
let ds = ret[floor]
|
|
lodash.forEach(floorData.teams, (t1) => {
|
|
if (t1.mark2 <= 0) {
|
|
return true
|
|
}
|
|
lodash.forEach(floorData.teams, (t2) => {
|
|
if (t1.mark2 <= 0) {
|
|
return true
|
|
}
|
|
if (t1.half === t2.half || t2.mark2 <= 0) {
|
|
return true
|
|
}
|
|
|
|
let teamKey = t1.half === 'up' ? (t1.team + '+' + t2.team) : (t2.team + '+' + t1.team)
|
|
if (ds[teamKey]) {
|
|
return true
|
|
}
|
|
if (hasSame(t1.teamArr, t2.teamArr)) {
|
|
return true
|
|
}
|
|
|
|
ds[teamKey] = {
|
|
up: t1.half === 'up' ? t1 : t2,
|
|
down: t1.half === 'up' ? t2 : t1,
|
|
count: Math.min(t1.count, t2.count),
|
|
mark: t1.hasTeam && t2.hasTeam ? t1.mark + t2.mark : t1.count + t2.count // 如果不存在组队则进行评分惩罚
|
|
}
|
|
t1.mark2--
|
|
t2.mark2--
|
|
return false
|
|
})
|
|
if (lodash.keys(ds).length >= 20) {
|
|
return false
|
|
}
|
|
})
|
|
})
|
|
|
|
lodash.forEach(ret, (ds, floor) => {
|
|
ds = lodash.sortBy(lodash.values(ds), 'mark')
|
|
ds = ds.reverse()
|
|
ds = ds.slice(0, 4)
|
|
|
|
lodash.forEach(ds, (team) => {
|
|
team.up.teamArr = Character.sortIds(team.up.teamArr)
|
|
team.down.teamArr = Character.sortIds(team.down.teamArr)
|
|
})
|
|
|
|
ret[floor] = ds
|
|
})
|
|
|
|
let avatarMap = {}
|
|
|
|
lodash.forEach(avatarData, (ds) => {
|
|
let char = Character.get(ds.id)
|
|
avatarMap[ds.id] = {
|
|
id: ds.id,
|
|
name: ds.name,
|
|
star: ds.star,
|
|
level: ds.level,
|
|
cons: ds.cons,
|
|
face: char.face
|
|
}
|
|
})
|
|
|
|
lodash.forEach(noAvatar, (d, id) => {
|
|
let char = Character.get(id)
|
|
avatarMap[id] = {
|
|
id,
|
|
name: char.name,
|
|
face: char.face,
|
|
star: char.star,
|
|
level: 0,
|
|
cons: 0
|
|
}
|
|
})
|
|
|
|
return await Common.render('stat/abyss-team', {
|
|
teams: ret,
|
|
avatars: avatarMap
|
|
}, { e, scale: 1.5 })
|
|
}
|