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9206a8eab3
伤害计算暂未包含3.0新元素反应,后续统一补充 草元素圣遗物识别及评分逻辑补充
64 lines
1.7 KiB
JavaScript
64 lines
1.7 KiB
JavaScript
export const details = [{
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title: '花筥箭伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2')
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}, {
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title: '单支藏蕴花矢伤害',
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dmg: ({ talent, cons }, dmg) => dmg(talent.a['藏蕴花矢伤害'], 'a2')
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}, {
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title: '二段重击总伤害',
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dmg: ({ talent, cons }, dmg) => {
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let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
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let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
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let count = cons * 1 === 6 ? 5 : 4
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return {
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dmg: d1.dmg + d2.dmg * count,
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avg: d1.avg + d2.avg * count
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}
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}
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}, {
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title: 'Q总伤害',
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params: { q: true },
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dmg: ({ talent, cons }, dmg) => {
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return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
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}
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}]
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// 10144 6794&10596
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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title: '提纳里被动:发射花筥箭后,元素精通提升50点',
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data: {
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mastery: 50,
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qMastery: 0
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}
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}, {
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title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%',
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sort: 5,
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data: {
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a2Dmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08),
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qDmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08)
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}
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}, {
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title: '提纳里1命:重击暴击率提高15%',
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cons: 1,
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data: {
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a2Cpct: 15
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}
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}, {
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title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成',
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cons: 2,
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data: {
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dmg: 20
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}
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}, {
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title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60',
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cons: 4,
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data: {
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mastery: ({ params }) => params.q ? 120 : 0
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}
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}, {
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title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢',
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cons: 6
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}]
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